Shadows of Brimstone: Harbinger (Monster MAYhem ’21)

Shadows of Brimstone: Harbinger

It’s been awhile since my last post. We’re hitting one of the two busier periods at work (from now till mid-year, and then again from October-Dec). Unfortunately on top of that I’ve had some serious computer issues, where Windows Update 20H2 that keps not installing for months finally went through with no problems (for a day) and then a followup update auto-installed overnight the next day and fucked my PC. Long story short, even after a rollback and partial refresh, my pretty good PC is still only able to limp along, most of my programs are gone, I can’t find the .exe for my legit Office install since the shitheels that MS outsource here to distribute Work At Home packs only allow downloads for 3 months. (This sort of bullshit is why people pirate software!) I’ve got a laptop, but it’s just not the same as working on a real desktop with a decent monitor. Anyway, I’ve been backing things up (got just about everything done) but I’m too hesitant to allow the desktop PC to reboot and install until I’m 100% certain that it’ll be good.

So anyway, miniatures!

Shadows of Brimstone: Harbinger

Today’s model is one that I absolutely hate. It’s the Harbinger from the Shadows of Brimstone starter set, and it’s a large, smooth, undetailed piece of trash. For whatever reason, I initially decided to not just paint it a cartoony demonic red, and went for a fleshy pink, but basically, due to the thing being a big, smooth piece with almost no actual detail, it didn’t go all that well, and so it’s been a WIP for ….2 years now? Hard to motivate oneself to work on something that you absolutely hate sometimes.

Shadows of Brimstone: Harbinger

I did have some ideas for the model occasionally, and so I added the cracked earth as I had the idea of the demon corrupting the ground as it landed. It was only as part of this last push where the idea to make it glowing yellow-green rather than a more typical lava red-orange-yellow came up, mostly because of that Tessaract Glow technical paint I picked up recently – though it did make me start thinking of a World of Warcraft The Burning Crusade kind of overall look. This in turn led to repainting the webbing of the wings, which if you can believe it – looked even worse than they do now! I added some striation texture to them via paint, but still, they look pretty shitty.

Shadows of Brimstone: Harbinger

Since finishing this thing, I’ve had a bit of a google image search on this model and I’ve seen a couple that do manage to look half-decent. I see an airbrush helps immensely on the large, smooth, undetailed masses of the model. Luckily(!) for me, I have a second one of these things. If I ever do paint the second one, I think I’ll go for an ashen grey-black overall look with perhaps some red and/or purple for the wing skin.

Shadows of Brimstone: Harbinger

As far as positives go, I’m pretty happy to have finished this model just so it can get the fuck off my painting table and away from me. I guess it’ll be fine to use in actual games of Shadows of Brimstone – another target I have for the next few months – to complete the two original core sets’ models so we can start to play the game, which is apparently pretty good.

Shadows of Brimstone: Harbinger

The only way I did manage to get the thing done has been due to this month’s painting challenge –  Monster MAYhem, over at Dead Dick’s Tavern and Temporary Lodging. Ann, over at Ann’s Immaterium is running a “Summer Solstice” painting challenge for your best model painted between May 3rd and June 20th. Certainly a worthy challenge, but not something I’ll be submitting this thing for!

Shadows of Brimstone: Sand Kraken & Tentacles (Desert Edition) (Monster MAYhem ’21)

Shadows of Brimstone: Sand Kraken

More Shadows of Brimstone today! I’m making a bit more of a concerted effort to at least get all the models from the inital two core sets painted, so we can, you know, play the fucking game. Especially since regardless of the models’ quality, the game does have pretty great feedback and reviews for a Warhammer Quest (original)-styled miniatures/RPG/boardgame campaign hybrid game. First there’s the Sand Kraken, which isn’t actually one of the Core Set monsters, but comes from one of the “Season One” expansions. At one point I planned to paint this one up as The Watcher In The Dark, but I’ve gotten some other suitable candidates since then, so it got to be the Sand Kraken again, and actually got based and painted thanks to Monster MAYhem, over at Dead Dick’s Tavern and Temporary Lodging giving me the motivation.

Shadows of Brimstone: Sand Kraken

The model’s a pretty simple one, with rather soft details. I added both slate shards and cat litter to enhance the large, soft-sculpted “rocks” that aree part of the, erm, sculpt. I also used liquid greenstuff to make them a little less smooth, which worked okay to make them a tiny bit more textured. Otherwise, the base was done in my usual style for cracked desert bases, using GW cracked texture paint and then painting over the lot of it. The actual Kraken was done with a few different layers of contrasts, both straight out of the bottle as well as thinned, and then drybrushing with Vallejo Bonewhite to finish it off with a slightly different “desert dweller” skintone than the actual desert base it’s bursting out of…

Shadows of Brimstone: Sand Kraken

Oh, and the eye was done with black that had the tiniest bit of Citadel’s Incubi Darkness mixed in, and then gloss varnish after everything else was done. No painted highlights, as I wanted it the eyes to be a deep, dark, shiny black. One that could be either an animal operating purely on instinct or an unfathomable malignant intelligence. And also a fairly strong focal point in what’s an otherwise simple and unimpressive sculpt.

Shadows of Brimstone: Tentacles

The Desert Tentacles were painted in much the same way as the Sand Kraken. I don’t know how they relate in game (if at all) because I still haven’t played, but they certainly feel thematically linked – the tentacles could easily be the appendages of the Sand Kraken, after all. Suckers on tentacles that come out of the ground in the desert is a bit of an …uhhh, okay? for me, but I gave the sucker-sides of them a wash with thinned purple to both distinguish them from the opposite sides, as well as link them back to the Kraken a little more strongly. Bases were the same deal as the Sand Kraken.

Shadows of Brimstone: Sand Kraken & Tentacles

And here they are together. I feel like they work well as a visual set…

Shadows of Brimstone: Sand Kraken & Tentacles

Shadows of Brimstone: Sand Kraken & Tentacles

 

Shadows of Brimstone: Sand Kraken & Tentacles

And a couple of “in the field” shots for fun, showing the scale of these models in a situation where the Sand Kraken and its many tentacles surprise a mob of Orks by appearing out of the ground from within their battleline.