(Yet another unit of) Mantic Zombies! (6-Month Tale of Gamers Challenge)

Mantic Games Zombies

This is what I’d planned for my Spooky Halloween post! Zombies! Yes, I finished these that long ago. Instead, it’s my Christmas Eve post, because… Zombies?

In any case, best wishes for Christmas to all the regular readers of this blog, and people who stumble across this post later on down the line will simply have to accept them as a snapshot in time.

Now that I have some time off work, I’ll be able to take photos more frequently, and so once the small backlog of painted stuff is gotten rid of, I’ll be much more up to date. I’ve got a couple of mat reviews I’m keen to get onto as well, but it won’t be until next week that I get a chance to go out to the War Room and start cleaning it up (which it needs, bigtime!)

So anyway, these guys were started right on the heels of the second dozen zombies I painted for KoW, back around May. While the plan originally called for a fourth set to follow these – making either 4 regiments or 2 hordes in KoW terms, my Zombienthusiasm is pretty much completely sapped now, as opposed to fired up after finishing the first dozen Zombies. The Mantic figures are nice ones, but there are so few interesting combinations, even with Mantic’s Ghoul parts thrown into the mix.

Mantic Games Zombies, WGF Warlord Zombie Vixens

As you can see, I went even further afield for kitbash parts on these guys. The additional parts beyond the Mantic Ghouls this time came from Mantic’s Sci-Fi zombie sprue, the new(ish) Citadel Ghouls, and two crawlers drawn from Wargames Factory’s Zombie Vixen set who can be seen at either extreme of the crawlers above. I wanted a little bit of gender representation, and the closest I could really find were the WGF set, which is, well, a little average. The figures are a little bit too sexualised overall, but more importantly are verrry spindly compared to even the Mantic models, so the only ones that really were able to fit in were a couple of crawlers.

Mantic Games Zombies, WGF Warlord Zombie Vixens

As you can see above, I finally found that errant model that went missing from the very first dozen, and so he got finished as well alongside these guys – next to his twin. I guess the next batch will only need to be 11 zombies, then. My favourite amongst these 5 has to be the one reaching for the sky. I rotated the “base” and added a bloodied femur out front this time to give a different “sitting down” look rather than just going with the usual crawler setup as I did with the wonder twins next to him.

Mantic Games Zombies

The second rank has what are probably two of my favourite zombies of all the ones I’ve painted. The gruesome fellow dragging along half of a well-chewed corpse, and one I call “go home zombie, you’re drunk!”. The stein comes from a plastic GW dwarf kit while the arm-with-meal comes from the current GW zombie kit, as does the ruined face which fits zombies much more than ghouls for me at least.

Mantic Games Zombies

The legs on the two leftmost models both come from Mantic’s sci-fi zombies kit, but they’re generic enough to fit in here. I’ve continued to simply use dark grey/black rags for my zombies rather than a more realistic option of mixed clothing for equal parts “night horror” and “army colours” reasons.

Mantic Games Zombies

Finally, we have the rear rank. An overly-hunched over female sci-fi zombie torso and head, another dismembered pair of legs (because I am nothing if not economical with my model parts!), another sci-fi zombie torso mounted on fantasy legs and super-dynamic zombie. Unfortunately I couldn’t get the camera low enough to really capture the details of all their heads and faces. The sci-fi model chewing on …something is an odd duck, with poorly-defined details, so you’re not quite sure if he has a gigantic mutant mouth or has a normal one and is simply pulling the sinewy muscle up from his hands. I just covered the whole mess in blood in the end and stopped worrying about it.

Mantic Games Zombies

He looks pretty decent from the back, though. Nice bit of spinal detail that once properly gored up makes him a good choice for the rear rank.

Mantic Games Zombies Kings of War Regiment

Mantic Games Zombies Kings of War Regiment

Mantic Games Zombies Kings of War Regiment

And now we finish up in the usual manner. Group shot and unit shots. Once I get at least another dozen zombies done, I’ll take another big group shot of the two hordes. After doing a fourth dozen Mantic zombies, I’ll probably do some Citadel zombies and see how a couple dozen of that very different style of model turns out.

Stonehaven Dwarves – Berserker, Undead and Unconscious

Some time ago now, I backed the Stonehaven Miniatures Dwarf Kickstarter. The Kickstarter managed to pretty much deliver on time and provided a rather nice assortment of Dwarven RPG tropes for a very reasonable price. They have run several other campaigns, both before and after but none resonated with me in the way that the Dwarves did, so it’s been the only one I’ve backed, since a bunch of random gnomes, halflings, half-orcs or even elves don’t resonate with me in the way that Dwarves do. They’ve got a nice little line of trolls as well, but at US$20 a pop plus international postage, they’re out of my impulse shopping range. Still, they have a nice range if you’re looking for an RPG-themed model from any of the ranges they offer.

Anyway, this post isn’t here to be an advert. It’s to show some models~!

Stonehaven Undead Dwarf, Berserker Dwarf and Unconscious Dwarf.

The three that I’ve painted so far. I found another trio part-painted in a figure case the other day, so I might get some more done before the end of the year! The Stonehaven models have something about them that’s a throwback to the late ’80’s-early ’90’s. In some ways it adds to their charm and in others it makes aspects of the models quite meh. Many of them are quite “flat” in the same way that many one-piece models of that era were, and while the details are great in some spots, they’re a bit flat and plain in others – particularly on faces, and especially on the females (and that skull above!) They’re nice models, but their sculptors are no Perrys, Prows or Adams.

Stonehaven Dwarf Berserker

Stonehaven Dwarf Berserker – with a Slayer-themed hair colour.

Stonehaven Dwarf Berserker

Rather subtly holding that second axe for the upswing into some fool’s jaw…

This guy was started quite some time ago – probably not long after I received my KS models. For some reason he lagged out, and was finally picked up and completed a few days ago alongside Aenur from the previous update. I went for a Dwarf Slayer look, as I figure that a bit of spiky armour doesn’t preclude the seeking of an honourable death in combat. I tried to add some tonal qualities to his weapons and armour to make them look well used without going down the road of rust and decrepitude. He’ll be incorporated in with the other slayer models I’ve shown and worked on, and will likely have an additional role in my eventual larger dwarf projects.

Stonehaven Undead Dwarf.

Stonehaven Undead Dwarf

Did the sash and twin hammers denote authority before this dwarf met his fate?

Speaking of decrepitude, here’s the Undead Dwarf. The main feature of this model is his arms and armour, to which I’ve tried to make look both uncared-for but still in use. Hence not going to town with the rust effects. The skull sculpt is lacking a little in terms of definition, and I didn’t want to (couldn’t be bothered to) paint in depth in the maxilla, so I painted it “as is”. I do like having some non-human undead, so he’ll probably find a home in the Undead army in some form eventually, as he was started long before I began to raise the undead hordes.

Stonehaven Unconscious Dwarf.

Stonehaven Unconscious Dwarf.

…and still down.

Dead? Knocked out? Drunk? Or just sleeping? That series of questions explains why this unconscious dwarf is painted and simply laid on a round, plain brown base devoid of all “context markers” like blood, grass, weapons, shield or a helm, or even a beer stein. I wanted to keep this fellow as non-specific as possible so that the model can be as flexible as possible. he could lay slain on a battlefield or lying unconscious on the dirt(y) floor of a cell or a dungeon. He could be passed out in the horse stables after way too much boozing. Whether he’s being used to mark the long sleep or just a nap between goblin-slaying, this guy is done!