Axolote Gaming 3D Prints: Tyranid Terrain (Capillary Towers)

Axolote Gaming 3D Prints: Tyranid Terrain (Capillary Towers)

Some more 3d printed terrain today. We have another trio of Tyranid Capillary Towers, though much smaller than the Forge World ones I completed recently. These ones are, as the post title states, 3d Prints from Axotle Gaming – free STLs from Thingiverse. Our Space Marine for scale shows how these ones are significantly smaller.

Axolote Gaming 3D Prints: Tyranid Terrain (Capillary Towers)

These were one of the earliest prints that I erm, printed, and as such suffered pretty badly from print lines as you can see in the pictures here, which resulted in me just leaving them to sit for months. After finishing the above-noted Capilary Towers, I decided it was time to either paint these or just give them away, so I decided to paint them and then give them away if I wasn’t happy with the result. Several thick coats of filler primer helped the print lines quite a lot, and while they still look pretty awful when viewed “flat” as in the picture above, they kind of look almost naturalistic when viewed from above – similar to the “growth lines” you see on some animals’ horns.

Axolote Gaming 3D Prints: Tyranid Terrain (Capillary Towers)

The print lines were disguised a little better on the “meaty” section of the prints, as you can see here. I added some putty on the pointy tips to smooth them out a little more. It would probably have worked a little better if I’d done it before starting to paint them, but you live and learn.

Axolote Gaming 3D Prints: Tyranid Terrain (Capillary Towers)

Amusingly enough, these smaller towers are the right size to be properly Kaiju-sized when placed next to the Battletech/Epic scale sized terrain I’ve been working on as of late. Kind of amusing.

In the end, I decided to keep them. They’re not amazing, but they’re fine. I am tempted to go back and print another set of them and see how they turn out now that I know how to print a fair bit smoother, though even those will still have softer lines. On the other hand, there’s also lots of other designs out there of similar Tyranid terrain, including a 2.0 of these from the very same sculptor.

 

Marvel United – Marvel Zombies – Marvel Crisis Protocol: Bob, Agent of Hydra

Marvel United - Marvel Zombies - Marvel Crisis Protocol: Bob, Agent of Hydra

Typically when I have a Marvel character that has several iterations I prefer to do a “double-up” with a pair of characters at once for each of the three Marvel games, or at least give each model their own post, which makes things easier for me to find later on. Right now I want to catch up on my posts, so I’m stacking all three of my Bob, Agent of Hydra models together today.

Marvel United: Bob, Agent of Hydra Marvel United: Bob, Agent of Hydra

The three of these were painted together, only splitting off from one another at the very end for the finishing touches. There seems to be a bit of variation on old Bob here, and the Hydra uniform. The brown “webbing” straps  that form the “H” harness on his chest are sometimes entirely yellow, sometimes brown “leather” while other straps and pouches and bits and pieces also bounce between those two colours.

Marvel Zombies: Bob, Agent of Hydra Marvel Zombies: Bob, Agent of Hydra

Even the reference colours from these figures varied, as does the outfit – two with different “H” logos on their chests and one lacking it entirely, and our chibi-esque friend here having a random arm strap and buckle across his right bicep. For reasons, I’m sure.

I’ll revisit this when I get to the “Agents of Hydra” multi-based trio later on down the line. I wonder if I’ll be able to figure out which greens I used here to keep them consistent. I bet not, so perhaps I’ll paint them more like the ones in the Captain America MCU outing? – and then there’s the Zombie Hydra figures from Marvel Zombies! See? None of this stuff is ever simple!

Marvel Crisis Protocol: Bob, Agent of Hydra Marvel Crisis Protocol: Bob, Agent of Hydra Marvel Crisis Protocol: Bob, Agent of Hydra

The Crisis Protocol version got a realistic-themed ATGM in a broadly-similar manner to the one I gave Marvel United’s Punisher figure, though Frank’s launcher is a bit more beaten-up and weathered, while I’m sure Bob’s one came fresh from “military” stocks. As weird as it may seem, I feel like the more realistic launcher gives even this overly-bright spandex-wearing freak a little more grounding.

There are two things I’d change if I could on this figure, but the gods of plastic cement will not allow me to. Firstly, the pose – after assembling my model and starting on him, Guru PIG posted his painted Bob, which featured the ATGM pointed downwards in a more natural looking manner given the rest of his pose – causing an “aw, shit” moment for me. The second one was when I started actually painting the three of these and I noticed that both the Marvel United and Marvel Zombies versions were standing on metal-detail bases, and instead of basing the Crisis Protocol model on one of the metal checkerplate bases, I’d opted for concrete footpath/pavement and some smashed up debris. I mean, I did this one first, but it would have been nice to have the three of them consistent. Unfortunately I really slopped that plastic cement down on the underside of the crate, which would have meant destroying it.

So as I say, I’ve just gotta take the L on both of these points. Even though I’m aware that literally noone else in the world cares in the slightest.

Anyway, that’s all I’ve got for today. Go away now.