Thunderhead Studio Hextech 3D Prints: Trinity City Hab-Blocks and Slums

Thunderhead Studio Hextech 3D Prints: Trinity City Hab-Blocks and Slums

Some more 3d printed terrain today. We have three different sculpts from the Hextech Free Sample Pack (Battletech Compatable) (also available in a number of other locations).

Thunderhead Studio Hextech 3D Prints: Trinity City Hab-Blocks

The larger and more impressive sculpts are the Condo and Condo V2, the latter of which is available as prepainted terrain from Gale Force Nine in their Battlefield in a Box range – I’ve bought a fair bit of their 15mm stuff in the past. If we hadn’t adopted Flippy the 3d printer last year, it might be an option I’d continue to go with if I needed terrain in a new scale.

Thunderhead Studio Hextech 3D Prints: Trinity City Hab-Blocks

That free sample set is really quite good, and comes with a lot of sculpts, and most if not all of them come with the option for hex bases or no hex bases. They do also have quite a lot of variety of buildings, and prepainted is always nice for that whole “open, drop on table, done – touch up later if/when you feel like” aspect.

Thunderhead Studio Hextech 3D Prints: Trinity City Slums

We also have the far smaller and less impressive “Slum” buildings. Still, they’re decently detailed and paint up pretty well, as did the two Condo models. I did actually paint some regular models at the start of the month – I’ve been putting off posting them in case I’m able to paint again properly (because posting 10 zombies instead of two posts of 5 for example is just more efficient) and while that’s looking less likely to happen before March ends, hopefully I can get painting properly before too far into April.

Thunderhead Studio Hextech 3D Prints: Trinity City Hab-Blocks and Slums

Oh! And here’s a view showing them from a higher angle to show off the roof details of these models.

Thunderhead Studio Hextech 3D Prints: Trinity City Hab-Blocks

And finally, a scale shot. Damn, I forgot to add in one of the “Slum” buildings to the shot. Well, you’re smart, you’ll be able to extrapolate from the other photos!

Zombicide Ghostbusters Crossover – Venkman, Stantz, Spengler and Zeddemore

Zombicide Ghostbusters Crossover - Venkman, Stantz, Spengler and Zeddemore

I’ve finally completed the final – and most important – models from the CMON Zombicide Ghostbusters crossover boxes – the actual four Ghostbusters!

Zombicide Ghostbusters Crossover - Venkman, Stantz, Spengler and Zeddemore

Even though I’d finished all of the “monsters” from these sets quite some time ago, I was stuck on the fab four Ghostbusters models for a few years, and so I’ve recently finally forced myself to get them finished – it took quite a lot of time and checking of photo references to get all of their uniforms, never mind all of those little stickers and badges and lights and details on their Proton Packs.

We haven’t yet used any of these Ghostbusters models or characters ingame, but Gozer is a custom Abomination, while Slimer is actually a companion card to the Ghostbusters. Not sure how that works in practise, maybe something similar to the Zombicide Dog Companions?

Zombicide Ghostbusters Crossover

Here’s the final shot of the whole gang, completed. We’ll be trying out the rules for all of these figures shortly to see how well they go, and find out if they work well integrated into the larger mass of Zombicide if ihey are better suited for “special” themed games. Either way, it’s a pretty cool set to own and have painted up nicely for the shelf!