Massive Darkness – Pillars (June ’19 Terrain Challenge) + Contrast Paint Experiment #1

Massive Darkness Pillars

(Mostly)-thinned Contrast Paints provide a “good enough” discount marble effect.

Starting off June’s models in truly underwhelming fashion today – with the set of pillars from the 2016 CMON Dungeon Crawler boardgame Massive Darkness. By all accounts, the game is supposed to be pretty decent, though I haven’t yet opened it to play it. Instead, I’ve finished off the pillars – to be used as pillars in whatever game I happen to be playing that needs pillars. Because pillars.

Massive Darkness Pillars

Serving suggestion.

Paint was pretty straightforward, cleaned up, glued to round 25mm bases with a washed glued underneath to give them a little more stability. They were sprayed with the new GW “Grey Seer” and given a coat of thinned-down Gryph-Charger Grey Contrast paint in a bit of an experiment. With a satin varnish, the slightly-greenish hue and subtle tide marks give them a nice enough marble-ish effect, though a far cry from a “proper” marble look – they worked well enough as a Contrast Paint experiment. I decided not to dirty-up the bottoms of them, so that they can be used as either indoor or outdoor pillars.

Massive Darkness: Bridges

Massive Darkness Bridge Scenery

Tom Bombadil and Goldberry ponder the lack of a river near this bridge.

Not much to say here. While poking around the boxes of Kickstarter junk while cleaning up recently I found a whote box I picked up from the Massive Darkness Kickstarter contining Doors & Bridges. The doors look like a bit of work while the bridges looked like very little work. Can you guess which ones got fished out and painted?

Massive Darkness Bridge Scenery

I did find them a bit too clean and plain, so I did the Liquid Greenstuff Texture trick (just dab the crap on to a smooth surface to create some texture), and also gave a bit of hint of a green tone around the underside and edges, to suggest mould due to moisture. While these were painted in July, they’re clearly far from Jewels. But they’ll work ok whenever we eventually play MD (sometime after Imperial Assault, I’d say) as well as in various other wargames. Maybe not Kill Team, but they’d certainly be fine for Middle-Earth Battle Companies!