July-August Monthly Round-Up (Season of Scenery)

Well, this one has certainly been a long time coming! My model Round-Up from July and August finally showing up at almost the end of September! Usually this would be two separate ones, but I’ve been busy – and posting to the blog isn’t always the top priority, so it’s constantly ebbs and flows – or perhaps more accurately: lull and catch-up!

So yeah, in the end I got quite a decent amount of stuff completed in those two months, despite the various distractions that life throws up and at you. Nothing on what turned out to be September’s distractions, though!

Over both of those months, and even still now, I’ve got a bunch of pieces that are waiting on a day that fits a bunch of specific criteria so I can get outside and just spray away for a few hours. This day needs the following 1. Not at work, 2. Not Raining, 3. Not overly-windy, 4. Not too sunny or hot. I’ve not had any luck. I can get two of those at the same time, but all four? Buckley’s even now that we’re almost a month into Spring here.

I figure I’ll now just throw a bunch of photos up so you (and I) can see what I got painted in this couple of months. As is plain to see, the primary focus was very much on terrain for the Season of Scenery, which Dave Stone runs each year. Dave has had some health issues recently and has now been MIA since his last update post at the end of July, which is quite concerning – so we’re all hoping/wishing/praying for the best for Dave and his family.

Frank the Tankfanboy was asking about a cityscape photo the other day. These are all a bit crowded, but they’re the best I can do for the moment. If we get that nice day for spraying I was mentioning earlier I might be able to do something a bit better shortly with a gaming layout or something crazy like that!

In all, I completed 1x Custom Zombicide survivor, 13x Zombicide Zombies of various kinds, 23x pieces of Cities of Death Terrain, 1x printed Guillotine for Zombicide, 8x Fabricator’s Lair Horton Spheres, 2x Wargame Forge Bunkers, 2x Simple MillerBro Buildings, 2x Corvus Shopfronts (shout-out Dave & Kuribo!), 2x Damaged FL buildings, 2x FL Nuclear Cooling Towers, 3x WF Octagonal buildings, 2x WF “Jetsons” buildings, 4x Shiac3D Battletech Buildings, 4x Hextech Fluid Storage Tanks, 9x FL ruins, 4x WF Generators, 6x FL Fountains, 5x FL Spires, 9x Tanks for FoW (Battlefront & printed), 3x printed Glaive tanks for Legions Imperialis and 4x Catalyst Battletech Battlemechs.

I hope I didn’t miss anything there! That list comes to 109 models completed in July & August. If we add that to the 229 painted up to the end of June, it gives me a running total of 338 completed so far for 2025, not counting the stuff I’ve finished so far in September that I’ll start posting in a couple of days. A few of these last couple of photos are pure “Season of Scenery” ones with the non-valid Zombicide models removed.

A lot of the stuff I finished over July and August were things I’d been chipping away at for awhile. I’ve usually got way too many things going on at once which both makes things seem to take forever to finish, but also results in little floods as a set of this or that can be finished off in quick succession when I have a bit of time to work on them.

With a bit of luck, September’s models will start being posted before the end of September. Crazy, I know!

Zombicide Rue Morgue Abominations

Zombicide Rue Morgue Abominations

Another quick Zombie one today – I’ve had these two taking up space on the painting desk for a couple of months, and as I’ve gotten the rest of the half-painted Rue Morgue Skinner Zombies finished (as opposed to the many, many ones that have not made it to the desk yet!) these two were the last Zeds standing. In the way.

Zombicide Rue Morgue Abominations Zombicide Rue Morgue Abominations

They’re not especially interesting as painting projects really. The thing that was kinda holding me up on them – aside from wanting to get the other more straightforward (walkers) and painful (fatties) Zombies out of the way first so I could figure out how I wanted to differentiate the soft fleshy parts of these “dried up’ zombie types from the hard carapace and spiky bits.

Zombicide Rue Morgue Abominations Zombicide Rue Morgue Abominations
In the end I just went for some layered washes to make them a bit more fleshy. I’ve left them largely unbloodied for now aside from their bases – as I figure I can make a firm decision on how I want to add blood and gore to them once I’ve got the other Abominations painted – and then do them all at once.
Zombicide Rue Morgue Abominations
As you can see, they’re pretty big when compared to the other Zombie types from Rue Morgue – as you’d expect from Abominations. That’s all the Zombicide for the time being (probably!)