Epicast “Ork” Desert Adobe Buildings

So here’s some more stuff I’ve had kicking around for the last decade and a half. Produced in a kind of foam resin (compressed polystyrene?) by Epicast – one of the contemporaries of Armorcast and non-GW Forge World USA back in the days of licenced Titans and Epic 40k stuff – before the founding of the GW-owned Forge World we now know. Anyway, as regular readers would know by now, I used to buy a lot of resin terrain back in the day, including a lot of stuff by Grendel – now known as Scotia Grendel. Amonst those purchases were three buildings, made in the 40k Ork style of the day – basically Adobe buildings. So I bought them, used them a few times and so forth, and then put them away. Since moving and setting up The War Room, my desert mat has gotten some use again, and I’ve found myself using these buildings again. They never got painted and never even made my painting radar since I never liked them all that much, and planned to Orkify them with various gubbins and all that sort of thing. Since I’ve actually used them recently, I took a good look at them and decided that they don’t need Orkifying after all, since I’d also like to be able to use them in Fantasy, Historical and Modern games as desert buildings, and if I glued scrap metal crap and spikes all over them I’d be literally painting them into a 40k-only corner.

I nicked this picture from a Google Search that found it on TMP, since I forgot to take an unpainted pic of my own ones.

The main problem if I’m being honest is that I never really liked them much at all. They’re rough as guts, and it wouldn’t be hard at all to build better ones out of form core – which is what you can pretty clearly see these ones were made from originally.

Epicast “Ork” Building #1

While I was painting them, I noticed some odd things about them. The L-shaped building has a 2nd-floor door that opens to nothing, and the little courtyard to it’s left has to entrance. Looking closer, I figured out that the original building had some supports and a balcony that led to that courtyard, and you can even see where the wall was roughly patched up, as well as the pole-hole. I also cut out one of the excessive buttresses from the middle of the main doors. At first I was going to rebuild all of those balconies, which caused a lapse of interest in the project for a week or so before I simply made myself just get the fucking things finished. I can make my own, better quality adobe buildings later on if I want balconies and other fancy sundries like that.

Rear view of Epicast “Ork” building #1.

I added the second door way that you can see above by cutting a hole out of the foam building and gluing in some icy pole (popsicle) sticks. It’s at least as good as the malformed castings that the model came with. And now figures have a way to get up there!

Epicast “Ork” building #2

This building in the above pic also has clearly had a balcony removed from the original – both with a door and visible holes where the support posts used to be. So clearly, these three models were someone’s own personal scenery that ended up being cast and sold. Which is where the gap in the wall was plugged, and possibly the over-used buttresses were added.

Rear view Epicast “Ork” building #2

In order to make these things look reasonable, they had a few layers of drybrushing, and then I broke out the airbrush to darken the lower parts of the building, along with the space between the buttresses.

Epicast “Ork” building #3

I also added some unsubtle weather streaking down the windows and from the roofing on the buildings using Tamiya Weathering Master kits – you know, the ones that look like eyeshadow make-up compacts. Also added grime to the doorway areas using the same stuff, some Kromlech weathering powder and some smearing with my fingers.

Epicast “Ork” building #3

This building comes without a base for some reason, but I added some grass tufts in a couple of different colours to the bases of the other two buildings. I have to say that the work I did on these was a success from my point of view. While they’re not outstanding, I think they actually came up well and now look pretty good, and the airbrushing, weathering products and grass tufts manage to make them look like they have a bit of detail on them. Any further details can come from leaving game-appropriate resin detail pieces around them – toolboxes, jerrycans, oil drums, hesco barriers – or wooden crates, wicker gabions and wooden barrels.

Dark Angels Dreadnought: Mortis-Specced

As seen awhile ago, one of the things I’ve dug out of the pits of half-finished hell was a Dark Angels Dreadnought – old-school heavy metal style, dating back from 2nd Edition 40k. Back in the day when the dreads were all-metal, the only way to get hold of the different weapon options was to buy the different chapter dreads or order them from GWUK (not the simple thing it is now with the Internet and online commerce). So some things have definitely changed far for the better since then.

2nd Edition 40k Dark Angels Dreadnought Box.

Anyway, as noted previously, the paint on the arms dates these arms back to 1997 (when I added the nWo logo) and then 1998 (when I went over it with the red of the Wolfpac). The original painting of this model would have been when 40k 3rd edition was released and the uber-combination of dual assault cannons on Dreadnoughts became a thing of the past. When I restarted painting this guy, I blinged out the model a little more with plastic bits from more modern Dark Angels plastic kits.

2nd Edition 40k Dark Angels Dreadnought

Mortis-Specced 2nd Edition Dark Angels Dreadnought.

Back in the day there were no “left-handed” Assault Cannons and dreads were 100% metal models, so I cut up a right handed one (in metal) and a Missile Launcher left arm (probably the original one from the DE Dread kit) to make the above. With the Contemptor Mortis pattern Dreadnought being a thing that exists these days, I added a magnetised cyclone missile launcher battery to the top of the model with optional DA-Icon Bling for normal games. I’ve never been a fan of ginormous banner poles on things, so that’s something I didn’t bother with at all. Both arms are already magnetised, and so I may paint up and magnetise a normal Power Fist arm for an option at some point in the future.

2nd Edition 40k Dark Angels Dreadnought

Side shot of Dark Angels Dread. It’s turned out pretty well, I think.

I’ve costed the thing out with dual AC for very friendly local games, based on the costs for the various other arm weapons. Since the Rifleman Dread is also a thing these days, it’s not as offensive as it might have been a few years ago. But really, the main thing here is rule of cool since for the time being it’s mostly going to see action from the inside of my display cabinet till I get some more armies costed up and built. Not to mention finishing these Dark Angels.

2nd Edition 40k Dark Angels Dreadnought

Dark Angels Dread showing WCW/nWo fandom of the mid-late 90’s.

Note the kill-markings from 2nd edition on the Assault Cannon arms – looks like each one racked up a Dread back in the day. I didn’t bother keeping track of infantry, and Tanks weren’t as ubiquitous in 40k as they are today.

2nd Edition 40k Dark Angels Dreadnought

With Cyclone Missile Launcher Swapped out.

As can often be the case, I think the model looks far better in hand than these pics show. C’est la vie, I guess. Small details always show up like huge pimples and dimples when something is blown up this much. 😉

2nd Edition 40k Dark Angels Dreadnought

Dark Angels Dread rear view.

The experiment with salt weathering didn’t work out at all. However, the weathering powders on the feet and lower legs of the model did turn out quite nicely. Trying for a mid-ground between the pristine factory-fresh paintjobs that so many vehicles and walkers have the the more realistic and weathered painting that looks so good.

Well, that’s it for today. This guy was finished a month or more ago, but with midwinter here, decent days to take photos have been so few and far between the photos had to wait.