My next post is another set of terrain from Micro Arts Studios. This time it’s the Processing Plant (which seems to be OOP). Once again it’s a pretty decent, but slightly wonky casting of a solid bit of wargaming terrain.
In a nice bit of versatility, the two parts of the kit can be arranged either next to each other, for a double-silo effect, or separated – either to make them into two distinct pieces, or perhaps to link via the use of a walkway (I couldn’t easily find an appropriate sci-fi walkway when taking the pics).
In a less nice example of execution, the two halves of the piece didn’t actually fit together nicely at all, and so I added some textured plasticard to both segments. I did this both so they would fit more flush against one another, and also so they would not look like complete arse when not flat up against another piece of terrain.
I also added some ladders from a Prodos/Archon terrain kit, in order to enhance the “playability” of the two pieces and give some specific points that models can climb up and down.
Like the two Crate Heaps just shown, (and why does the old invoice I just found from 2019 list FOUR crate stacks????) this set of two pieces sat on my side desk for two years – with the same situation at the start of November of me deciding to force myself to knuckle down and just finish the fucking things.
So it’s not too flashy, but it’s a decent pair of finished terrain bits now that they’re done. I went for my preferred “Necromunda Blue” kind of look, and added just a couple of decals from some ancient military kit along with various weathering products.
It’s certainly good enough to use in 40k, Necromunda, or any other sci-fi game – and would likely be just fine for most post-apoc or near-future settings as well. Not too loud, but a bit of space to climbs around on and fight over. Most importantly – finished and off my damned desk!