Micro Art Studios Processing Plant

Micro Art Studios Hardfoam Processing Plant

My next post is another set of terrain from Micro Arts Studios. This time it’s the Processing Plant (which seems to be OOP). Once again it’s a pretty decent, but slightly wonky casting of a solid bit of wargaming terrain.

Micro Art Studios Hardfoam Processing Plant

In a nice bit of versatility, the two parts of the kit can be arranged either next to each other, for a double-silo effect, or separated – either to make them into two distinct pieces, or perhaps to link via the use of a walkway (I couldn’t easily find an appropriate sci-fi walkway when taking the pics).

Micro Art Studios Hardfoam Processing Plant

In a less nice example of execution, the two halves of the piece didn’t actually fit together nicely at all, and so I added some textured plasticard to both segments. I did this both so they would fit more flush against one another, and also so they would not look like complete arse when not flat up against another piece of terrain.

Micro Art Studios Hardfoam Processing Plant

I also added some ladders from a Prodos/Archon terrain kit, in order to enhance the “playability” of the two pieces and give some specific points that models can climb up and down.

Micro Art Studios Hardfoam Processing Plant

Like the two Crate Heaps just shown, (and why does the old invoice I just found from 2019 list FOUR crate stacks????) this set of two pieces sat on my side desk for two years – with the same situation at the start of November of me deciding to force myself to knuckle down and just finish the fucking things.

Micro Art Studios Hardfoam Processing Plant

So it’s not too flashy, but it’s a decent pair of finished terrain bits now that they’re done. I went for my preferred “Necromunda Blue” kind of look, and added just a couple of decals from some ancient military kit along with various weathering products.

Micro Art Studios Hardfoam Processing Plant

It’s certainly good enough to use in 40k, Necromunda, or any other sci-fi game – and would likely be just fine for most post-apoc or near-future settings as well. Not too loud, but a bit of space to climbs around on and fight over. Most importantly – finished and off my damned desk!

24 thoughts on “Micro Art Studios Processing Plant

  1. I like the look of these more than the previous pieces, and your additional work has made them a lot more functional mate, the painting is top notch as always.

    Liked by 4 people

    • Hadn’t thought of that, but good point about SW (and surely not all buildings need to be German Grey or Cream coloured??!?). I’ll be able to use these for Crisis Protocol and Shatterpoint.

      Liked by 1 person

      • I really need to invest more time into getting some scenery and terrain sorted, I just can’t seem to get the enthusiasm going, and yet I see what you do and think, ‘That would be so cool in this or that game,’ and then I move on to the next miniature!
        Shatterpoint looks interesting – I need to look into that one a bit more.

        Liked by 1 person

      • Honestly, I find small the scatter pieces generally pretty easy to do because they’re quick and easy and a lot of the work can be done between the use of a black/white/coloured spray can, a wash and a drybrush.
        Larger pieces like these DO take me a lot longer generally as well as a lot more mental energy.
        Generally, I have to get annoyed with them and myself enough to force myself to just get them done over a weekend or similar time when I can have some clear mental time. My enthusiasm really tends to come together at the end of them – much like those minis that you struggle to get painted and only start to get enthusiastic about when they’re basically done.
        I never got into Legion – through a combination of saying “fucj that” when already having a good number of Imperial Assault minis that would not be usable and their choice to use Restic for the models instead of HIPS, so a Hard Plastic, small model count SW game similar to MCP seems much more interesting to me.

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  2. I think you accomplished everything you set out to do with this terrain. Adding the ladders was a smart improvement as well. It gives it a bit more realism as well. I really like the color scheme for 40k and Necromunda. There’s something about cold blue that just works well.

    Liked by 4 people

    • Cheers, Kuribo. You’re not wrong. Things like the ladders add more “playability” to a piece by making them look more “realistic” – or at least more feasable when it comes to existing!

      Liked by 1 person

  3. I actually like these quite a bit. Too bad about the wonky sides, but I guess that’s what sometimes happens with casting. I might end up looking into this line or some similar 3D printed stuff if I ever get close to having a game of Stargrave.

    Liked by 4 people

    • Thanks Faust! Yeah, it’s not ideal and was pretty disappoiinting when I got them but at least it was cheap enough so it wasn’t the worst thing in the world – and more importantly – fixable.

      Liked by 1 person

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