The blog’s been quite for a week or so as I haven’t been able to paint all that much for the past little while. I did manage to spend a very late night watching a young fellow on the streets of Rostov livestream a bunch of Wagnerites waiting around for the Chechens, but sadly, Prigozhin blinked and everyone went to bed (including myself). Regardless, I did manage to paint another batch of the D&D Boardgame models over the last couple of weeks, and now I’ll definitely be focusing on non-D&D models for awhile..
I found some artwork for all three types of cultist, and used them as general inspiration for my models, though I thought the Air Cultists looked much too dark for “air”. Good, but too dark.
Of the three, I think these Fire guys are my favourites. But let’s face it, the bar is pretty low here. I added a glimse of simple OSL onto the floor which I’m just now noticing leaked onto the rims. If I cared more about these, I’d clean that up, but, you know…
Finally I have these discount-Namor-impersonators with (for some reason) greaser hair. I gave them deeper, richer teal/turquioise/aqua colours to represent the …aqua and visually define them from the Air Force up top.
Anyway, these models are once again mid models with mid paintjobs, but they’ll look completely fine at arm’s length on the boardgame tiles. I’m also another good chunk closer to completing those D&D boardgames, so once i can steel myself back to facing more of them, I’ll knock more of them out. Until then, I’ve got some other models what need finishing, and also apparently the Season of Scenery Starts Soon. Gonna try and finish some things I wanted to finish last year. And the year before….
But first, one (or maybe two) more posts for June…







Excellent work on all mate, you’ve got a great definition between the elements, and I actually like the leaked OSL as if the light from the element almost has a life of it’s own. Great to have you on board for another year of S.O.S. I’m also hoping to finish some old projects ! LOL
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Thanks Dave! They’re good enough for tabletop anyway. I’ve got the first SOS piece done, and today working on a little set now that’s been hanging around here for years.
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These are all really nice! 🙂 Funnily enough, I think the air elementals would look better as water elementals and vice versa!
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Haha thanks John!
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Looking good mate, I particularly like the colours on the air dudes 🤘
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Cheers, Alex. They came up with a nice scheme for them.
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A slick paint job on all but I’m not a fan of the sculpts at all, they’re a bit plain or something. They certainly doesn’t detract from your paint work though my friend.
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Thanks mate. All of those sculpts are quite mid at best. If they weren’t for a boardgame I intend to play (and then usable after that in the “pile it all in together” version I’d never have “wasted” the time it takes to paint them – so ironically they’ll end up getting more use than a lot of my much nicer models that just end up on a shelf forever.
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I like the variety across the three sculpts and your paint job makes them easy to tell apart as well. These will look great in-game as I often say and for the sculpt quality, that’s all that you need!
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Cheers mate – and yeap – as long as they look good-to-decent at arm’s length that’s all I’m after!
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I haven’t really heard of any of these, or maybe they were redone and I don’t recognize them. That being said, I think you made an excellent choice on the Air Cultists. The fire guys look pretty cool, but I gotta ask why they never heard of “Stop,
Drop, and Roll”!! Oh man, season of scenery and here I pretty much finished all my dungeon tiles!
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Also very possible that they were just created for the ToEE (or the re-release of ToEE). Clearly the fire guys are immune to fire and presumably heat, otherwise they’d be oven-roasted in those suits of armour! 😮
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There was a D&D module ToEE originally, sometime in 1985. I never played it, but like most modules I’m sure they made up creatures specifically for the module. So it might have sprung from that or remake(s) of the module later on.
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Yeah, I don’t really know D&D that well but it seems like they’ve been re-releasing/re-imagining a bunch of the old “classic” modules in the past several years, so undoubtedly there’s new mobs and such in there..
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Nice work Az.
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Cheers mate! 🙂
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