Marvel United – Marvel Zombies – Marvel Crisis Protocol: Bob, Agent of Hydra

Marvel United - Marvel Zombies - Marvel Crisis Protocol: Bob, Agent of Hydra

Typically when I have a Marvel character that has several iterations I prefer to do a “double-up” with a pair of characters at once for each of the three Marvel games, or at least give each model their own post, which makes things easier for me to find later on. Right now I want to catch up on my posts, so I’m stacking all three of my Bob, Agent of Hydra models together today.

Marvel United: Bob, Agent of Hydra Marvel United: Bob, Agent of Hydra

The three of these were painted together, only splitting off from one another at the very end for the finishing touches. There seems to be a bit of variation on old Bob here, and the Hydra uniform. The brown “webbing” straps  that form the “H” harness on his chest are sometimes entirely yellow, sometimes brown “leather” while other straps and pouches and bits and pieces also bounce between those two colours.

Marvel Zombies: Bob, Agent of Hydra Marvel Zombies: Bob, Agent of Hydra

Even the reference colours from these figures varied, as does the outfit – two with different “H” logos on their chests and one lacking it entirely, and our chibi-esque friend here having a random arm strap and buckle across his right bicep. For reasons, I’m sure.

I’ll revisit this when I get to the “Agents of Hydra” multi-based trio later on down the line. I wonder if I’ll be able to figure out which greens I used here to keep them consistent. I bet not, so perhaps I’ll paint them more like the ones in the Captain America MCU outing? – and then there’s the Zombie Hydra figures from Marvel Zombies! See? None of this stuff is ever simple!

Marvel Crisis Protocol: Bob, Agent of Hydra Marvel Crisis Protocol: Bob, Agent of Hydra Marvel Crisis Protocol: Bob, Agent of Hydra

The Crisis Protocol version got a realistic-themed ATGM in a broadly-similar manner to the one I gave Marvel United’s Punisher figure, though Frank’s launcher is a bit more beaten-up and weathered, while I’m sure Bob’s one came fresh from “military” stocks. As weird as it may seem, I feel like the more realistic launcher gives even this overly-bright spandex-wearing freak a little more grounding.

There are two things I’d change if I could on this figure, but the gods of plastic cement will not allow me to. Firstly, the pose – after assembling my model and starting on him, Guru PIG posted his painted Bob, which featured the ATGM pointed downwards in a more natural looking manner given the rest of his pose – causing an “aw, shit” moment for me. The second one was when I started actually painting the three of these and I noticed that both the Marvel United and Marvel Zombies versions were standing on metal-detail bases, and instead of basing the Crisis Protocol model on one of the metal checkerplate bases, I’d opted for concrete footpath/pavement and some smashed up debris. I mean, I did this one first, but it would have been nice to have the three of them consistent. Unfortunately I really slopped that plastic cement down on the underside of the crate, which would have meant destroying it.

So as I say, I’ve just gotta take the L on both of these points. Even though I’m aware that literally noone else in the world cares in the slightest.

Anyway, that’s all I’ve got for today. Go away now.

11 thoughts on “Marvel United – Marvel Zombies – Marvel Crisis Protocol: Bob, Agent of Hydra

  1. Excellent work on all 3 mate, I like the pose you have with the missile launcher, it’s as if he’s ready to fire while giving a thumbs up to the rest, as if that’s not going to end badly ! LOL as for the bases not being the right one, you’re fantastic work overshadows not using the right one, and if you made sure it wasn’t coming off, then best not to mess with it ! LOL

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    • Yeah, the pose is still decent, I just like the look of Guru’s one better! Same deal with the base. Notsomuch it being “correct” or not, I just get a little OCD about internal consistency sometimes. 😬

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    • Well it’s a pretty simple one, but as Kuribo points out – very gaudy and one that clearly dates back to the old primary colour-centric comics of yesteryear. (Even if this particular bloke in the get-up is a newer character. I’m sure you’d have no trouble painting it just so long as you could stomach it!

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  3. Bob is probably one of the more straightforward MCP minis, if not Marvel minis on the whole, if I had to guess, but you did a great job with the gaudy Hydra colors. The rocket launcher is painted really well too. Bob should still stand out nicely on the tabletop. I know Bob is a relatively modern character so maybe one of these days I should hunt down some comic book issues that he appears in to see what he’s like.

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    • Thanks mate – funnily enough, I find the whole “plain spandex jumpsuit” look to be so much more of a pain to paint than something with a bit more detail and texture. Getting smooth blends so they still look good while trying not to spend more time than the model is “worth”. I know Bob has something to do with Deadpool and have skimmed his backstory so he seems like basically a low-level comedy character who isn’t inherently a bad guy even though he works for a “bad” organisation. A few parallels there for people to choose from, eh?

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      • I know what you mean, mate. The smoothness and the way light hits spandex (a strange thing to say out loud) are not easy to get right. I need to pick an MCP mini and paint it just to see what I think of them. You and Mr. ArgentBadger tempt me and then I get distracted by the stuff I’ve already got to work on but I will follow through one of these days! 🙂

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  4. Thanks mate – funnily enough, I find the whole “plain spandex jumpsuit” look to be so much more of a pain to paint than something with a bit more detail and texture. Getting smooth blends so they still look good while trying not to spend more time than the model is “worth”. I know Bob has something to do with Deadpool and have skimmed his backstory so he seems like basically a low-level comedy character who isn’t inherently a bad guy even though he works for a “bad” organisation. A few parallels there for people to choose from, eh?

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  5. All those Bobs look excellent, so well done.

    I don’t think that you have to consider it a loss to have one of them on a slightly different base nor to have a weird pose in the rocket launcher; in fact I’m sure that this time next week you won’t remember any of that. Until you come to paint more Hydra goons, when you’ll come back to this post to see if you wrote down the recipe for the green and get reminded all over again.

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    • Haha – Thanks!

      You’re not wrong there on the colour scheme. The base and launcher are niggles, but not something that will be a big issue – just one of those “oh, I should have done it like that” things.

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