D&D Monster Manual 24: Wrath of Ashardalon – Ashardalon the Red Dragon (Contrast Paint Experiment #22)

Today’s post is of the Big Bad from the game we’ve been playing for the past couple of weeks – the eponymous Ashardalon, the Red Dragon itself. Himself? Herself? You know what? I’m not going to look and check!

Like most of the D&D boardgame figures from these games of a decade or so ago, the sculpt here isn’t an amazing one, though in this case, the size of the model really does help it out a lot. The details aren’t exactly fine – but like with the larger models from the Reaper Bones line – PVC is just more forgiving when you’re looking at the borader strokes inherent in something this size. Still, I’ve never been much good at getting larger models actually painted and I’ve never figured out how to use an airbrush properly (I know, I know). So how was I going to manage to paint a fucking dragon?

Well, obviously the answer is in the title of this post. It was time to try the Contrast paints on a really big model and see how they would perform. And to not put too fine a point on it, better to do this with a PVC boardgame model that only needs to look decent on the tabletop than an expensive centrepiece wargame model in plastic, metal or resin. So after the putty-and-scoring addiiton of some flagstones and some appropriate priming, off I went! Most of the model got a good solid coat of Blood Angels Red, which looked pretty good. I decided to “shade” the webbing of the wings by mixing Flesh Tearers Red with some Black Templar and applying from the botttom upward. I dropped a …drop of Contrast Medium on the top of each web-segment and then tried to use it to lighten the top area and keep the bottom parts darker. It seems to have worked decently. As well as it could work with one coat over an existing red (remembering that the pont of Contrast here is to get it done and looking decent to pretty good – not winning a Crystal Brush!)

For the Ochre-Yellow underbelly I used a mix of Skeleton Bone and Nazdreg Yellow – and then went over it all to give it a chitinous appearance with streaking from several of Reaper’s “blonde” colours. Claws, teeth and talons done in the usual manner, and the inner mouth went with purple rather than red for a small bit of colour differentiation. Green eyes, the usual job on the base and rocks and done!

It still took me about a week, but that’s really doing most of the red contrast in a day and then picking at it a little here and there some days after work, and then a final push on the weekend to wrap up the loose ends on the model.

I think that Ashardalon is pretty safe as a submission for Ann’s Miniatures of Magnitude Challenge for May & June. I took a pic of Ashardalon alongside the other D&D Minis I’ve completed this month, both as a scale shot for the Dragon, Fire Drake and the Otyugh for Ann’s challenge – and as a group shot.

I completed the Snakes, Cave Bears, Gibbering Mouthers and Orc Smashers for this game some time ago. With the new stuff done that leaves me with just the 3 Legion Devils; 3 Human Cultists; 3 Kobold Dragonshields and Kobold Dragonlord; 3 Orc Archers and Orc Shaman still to paint. So 14 more models to go (not counting heroes) for the game’s cast of villains to be completed!

D&D Monster Manual 23: Wrath of Ashardalon – Margrath the Duergar Captain & Duergar Guards

D&D Wrath of Ashardalon - Margrath the Duergar Captain & Duergar Guards

Something a bit more sane from the D&D model set today – a Duergar Captain and the three guard models from the Ashardalon set.

D&D Wrath of Ashardalon - Duergar Guards

Before painting, I briefly checked out what the deal is with Duergar, and came away with ash-grey skin, pretty dark and subdued clothing, white or flame-red hair, and (sometimes) red eyes. So basically, Dark Iron Dwarves from World of Warcraft, then. or more accurately, the Dark Irons are ripped off of D&D. Pretty straightforward paint on them all. I kept them mostly in shades of grey and black-grey with dark metals and added a shield decal to the guards from a very old Epic transfer sheet – because the jagged-arrow design looked Chaos Dwarf-ish enough but without much Chaos. Also, I like that sort of thing to be uniform.

D&D Wrath of Ashardalon - Margrath the Duergar Captain

I went a little richer looking on the Captain, both because he’s wearing a coat instead of heavy armour, and I figure he’s going to have more wealth and prestige, so I went with dark purple with bronze and gold trim. A very similar palette to the grunts, but a bit nicer and more saturated fore Captain Margrath.

D&D Wrath of Ashardalon - Margrath the Duergar Captain

Nothing too major here. A quick model for the table, started and finished in the same day (including varnish time), which is always a nice thing. In terms of larger value it was a good practice in painting dark purple, which isn’t a colour or shade I’ve done a lot with in the past but may come up depending on how I decide to eventually paint my Dark Eldar/Drukhari.

My main D&D oddness-query with this entry is really with the dark skin tones on Duergar (and Drow, for that matter). Races who live in dark underground caves, and/or in locations away from sunlight would end up pale (more like Warhammer’s Dark Elves or 40k’s Drukhari), not dark-skinned. Because that’s not how melanin works, but I guess gaming design nerds didn’t think of these things back in the 70’s and 80’s. To be fair, we’ve got a ton more knowledge immediately accessable at any moment in time these days, and you can see the same lack of understanding of how things work with the original 40k bolter design (check the mag placement!) so I guess I’ll forgive them on this one. Besides.. I’m sure the Duegar get up to some nasty stuff down there, and ash-grey skin means they probably have some kind of lava affinity/connection. And even the drow might be explained away by having the worship of strange spider-gods do odd things to your complexion and turn you into a blueberry…

Oh yeah, they seem to look a fair bit shinier in these pics than they do in hand. I might have a closer look at them tomorrow (do they really deserve that much focus?) and end up giving them a shot of Matte if they need it.