Fantasy Flight – Lord of the Rings: Journeys in Middle-Earth Shadowed Paths – Spawn of Ungoliant (Monster MAYhem ’22)

Fantasy Flight - Lord of the Rings: Journeys in Middle-Earth Shadowed Paths - Spawn of Ungoliant

My next Monster Model from Fantasy Flight’s Journeys in Middle-Earth board game. As it happens, it’s also another submission for this year’s Monster MAYhem challenge over at Dead Dick’s Tavern and Temporary Lodging, As you’ll have seen, it’s the Spawn of Ungoliant model from the Shadowed Paths expansion, so… notsomuch Shelob, but perhaps one of her sisters….

Fantasy Flight - Lord of the Rings: Journeys in Middle-Earth Shadowed Paths - Spawn of Ungoliant

As is pretty common when going to paint a model – especially when I’m going to paint something from a Mythosor Universe such as D&D or Tolkien or Marvel I’ll often do a google image search to see if there’s a canonical look, which I may use or ignore – and more importantly if there’s something that might spark inspiration. When looking for this model, I had a slightly different problem to usual – this thing is a big old spider, and while I’m not an especially large fan, Marouda is very much not a fan at all – and, oh, this is a boardgame/tabletop model that we’ll have to handle and use – so that creates a dichotomy where going for a realistic look as I often do when it comes to animals and natural-istic beasts just isn’t going to work. I’ve painted a couple like that before, and they’re ….not very popular ’round here, shall we say?

Fantasy Flight - Lord of the Rings: Journeys in Middle-Earth Shadowed Paths - Spawn of Ungoliant

Luckily when browsing for a scheme, I first saw some spiders painted in a pretty cool scheme on reddit by a user called Bellman276 before finding Sorastro’s version of this creature. After a check in with Marouda on how she thought they looked and how she felt about using them on a table, she agreed that both sets of unnatural spiders looked good and were unrealistic enough to beat a bit of that arachnophobia that can impede gameplay. So I then basically went Soastro’s scheme, but with a little teal/blue mixed into the shading so that the Spawn here would also work alongside the regular Giant Spiders (sorry Weta, your Hobbit scheme for Mirkwood Spiders is a bit too natural, and as such, triggerific!) And so, that was that. Except…

Back in march, when I painted the Fell Beasts for Journeys in the Dark, I also created some base inserts to drop them into, so I could use them in games of AoS and KoW as larger beasts, such as Fell Bats. I did the same here for the Spawn of Ungoliant with a 60mm base, so I’ll also be able to use her as the Spider Queen of Mirkwood, particularly as the Official Citadel/Games Workshoip model is hot garbage.

Fantasy Flight - Lord of the Rings: Journeys in Middle-Earth Shadowed Paths - Spawn of Ungoliant, LotR SBG Spider Queen of Mirkwood

As you can see here, despite the rather small integral base, the model “fits” the 60mm base pretty nicely. The trick to it really is to add some “stuff” to the larger base so it simply doesn’t appear as a big empty circle.

Fantasy Flight - Lord of the Rings: Journeys in Middle-Earth Shadowed Paths - Spawn of Ungoliant, LotR SBG Spider Queen of Mirkwood

Adding in a few larger pieces of slate as well as a few pieces from the Citadel head-bone kit worked pretty well, I think. I kept them much more pale rather than browny as I usually go, though the weathering still added some brown, so there ya go…

Fantasy Flight - Lord of the Rings: Journeys in Middle-Earth Shadowed Paths - Spawn of Ungoliant, LotR SBG Spider Queen of Mirkwood

I also fleshed it out a bit with a damaged shield from a RPE Undead model as well as a spare sword from some sort of viking model. Environ-mental storytelling, that is!

Fantasy Flight - Lord of the Rings: Journeys in Middle-Earth Shadowed Paths - Spawn of Ungoliant, LotR SBG Spider Queen of Mirkwood, Reaper Miniatures 50153 Berkeley Zombie Survivor

As usual, Berkeley is here to provide us with a scale shot for this monster model. Not the giantest of giant spider models is the Spawn of Ungoliant, but certainly more giant than I’d want to deal with in person at any stage – and she’s now ready for the table in two different Middle-Earth-Setting games, so the finished beast works for me!

Zombicide Survivors “Amy” (Pauley Perrette as Abigail ‘Abby’ Sciuto: NCIS) and “Wanda”

Zombicide Survivors “Amy” (Pauley Perrette as Abigail 'Abby' Sciuto: NCIS) and “Wanda”, Zombvivor, Zombivor

And now, finally, I’ve completed painting all of the survivors from the original Season 1, 1st Edition Zombicide Core Box set. (As well as their Zombvivor forms). Yes, both Amy and Wanda have been outstanding for many years, mostly because they were models that did not represent “easy wins” in terms of painting. I did initially get them ready to work on for Fembruary this year, but I didn’t manage to get properly started on them in time (aside from their bases). Let’s face it, though – we don’t need no steenking special excuses to paint our female models! Of course, Wanda didn’t get finished until April and Amy until early May…

Zombicide Survivors “Amy” (Pauley Perrette as Abigail 'Abby' Sciuto: NCIS), Zombvivor, Zombivor

I’ve just gone and checked out one of those “Zombicide Character Homage Lists” to see who they think Amy and Wanda might be based on – their call for Amy is the character of Abigail ‘Abby’ Sciuto, played by Pauley Perrette. Once I googled some pics of the “Abby” character played by Ms.Perrette, I have to admit it doesn’t seem incredibly far-fetched – thin Goth Chick, pigtails, and a specific kind of goth outfit.

So… yeah. Same outfit, top, studded collar and wristbands, mini-skirt, and there were also a couple of stocking pics on my image search, so I think I have to give it to the player-speculators as completely reasonable. on this one if I was happy to accept “Doug” as “Falling Down”. I mean, check out those platform buckle boots – they’re a near perfect match!

Zombicide Survivors “Amy” (Pauley Perrette as Abigail 'Abby' Sciuto: NCIS), Zombvivor, Zombivor

The stockings were an interesting exercise. I didn’t want to attempt to go full-fishnet, so i darkened the skin on both versions of her legs, and added in some faint cross-hatching to give a her legs a mesh stocking effect on a few peripheral locations such as the inner and outer thighs, the back of the knees and such.

Zombicide Survivors “Amy” (Pauley Perrette as Abigail 'Abby' Sciuto: NCIS), Zombvivor, Zombivor

I do have to admit, if I’d looked up the homage list before painting Amy, I’d have probably tried to match some of the NCIS outfits, but I’m sure Abby has more than one puffy-sleeve shirt and short skirt, so close enough…

Zombicide Survivor “Wanda”, Zombvivor, Zombivor

Wanda on the other hand also has an inspiration character listed, which is that of Wanda June, played by Ellen McElduff in the film Maximum Overdrive. On the one hand, the name is right, but on the other, the Maximum Overdrive version doesn’t seem to be a roller-waitress

With that said, I once again followed the character art, and even after seeing the possible film reference, I’m good with not worrying about it either – since it’s one that’s a bit more of a stretch.

Zombicide Survivor “Wanda”, Zombvivor, Zombivor

These two, well, the survivor versions are in the group of the oldest Zombicide models, while the Zombivor ones are just a couple of years more recent. While it’s good to finally get these two/four models finally painted and ready for our games, there are also the “Ultimate Survivor” versions I have to paint, as well as their redux versions from the Zombicide 2nd Edition Core set…