From the Painting Desk #4 – Beregond and Dark Angels Dreadnought

I’ve been painting a little in the last month or so, just haven’t finished anything especially interesting or worth sharing. I’ve finished a bunch of soldiers of Minas Tirith to a tabletop standard for my KoW Armies of Men force (as well as, obviously – LotR SBG and eventually – WotR). I’ve also finished the odd Dwarf, Human, Orc and Goblin as well, though I’ll share them later down the line when they have more substantial groups to pose with. I’ll try and take some more proper photos in a couple of weeks.

Dwarves and other random painting desk models.

I did finally finish something worthwhile though – Beregond, first Captain of the White Tower – guard and friend of Faramir.

Beregond and (bad) Faramir model.

Both of these two were started at least four years ago, at a guess. Maybe longer. The Faramir model is quite an average sculpt in many ways and also suffers from mould slip on the face. I’m just going to use him as a more generic captain, and use a better Faramir model as Faramir. The shading on the cloak hasn’t come up all that well in the pic, but then, the photo backdrop this time around is… well… read on.

Beregond and Faramir models.

This is the main reason why I decided to share Beregond here. While the pair still needs to be varnished and have flock added to their bases, I was quite happy with the freehand on Beregond. The knotwork on the front of his cloak and tunic came out decently, but The White Tree turned out quite nicely, despite the folds of his cloak making the tree look even tricky. Using white (and yellow) on black is a bit of a pain – darker colours on lighter colours would be easier but that’s not really an option. Perhaps gold on off-white would work for a future cloak if it comes up.

Dark Angel Dreadnought

This Dark Angels Dreadnought was originally started back during 40k second edition. I’ve finally dug the thing out and decided to finish it off. I also decided to stick some of the plastic DA bits from the intervening years on the model to liven it up a little more.

Dark Angel Dreadnought Legs

I tried the salt weathering technique. It went badly. The panels on the Dreads’ legs are just too small, and it’s probably not the best model to learn that technique on. That’s been scrapped. Just trying to repaint it green now.

Dual Assault Cannons!

And there we are. The paint on the arms dates these arms back to 1997 (when I added the nWo logo) and then 1998 (when I went over it with the red of the Wolfpac). The long scroll is from 2014. I imagine the painting of this model got abandoned late in 1998 when 40k 3rd edition was released and the uber-combination of dual assault cannons on Dreadnoughts became a thing of the past. Back in the day there were no “left-handed” Assault Cannons and dreads were 100% metal models, so I cut up a right handed one (in metal) and a Missile Launcher left arm to make the above. With the Contemptor Mortis pattern Dreadnought being an actual thing, I’m also considering adding a magnetised missile launcher battery to the top of the model. Both arms are already magnetised.As part of my “1k 40k Armies” project, I’ve costed out a Dread with Dual assault cannon for a 1k Dark Angels army, and plan to finish this sucker off in the coming couple of weeks. Since, like the KoW forces I’m working on, the 40k armies are all going to be supplied by me for friendly games in my War Room, there should be no arguments.

I’ll be showing more of the small 1k Dark Angels force in the coming weeks as well. Many of the models are already painted. I just need to sort out the vehicles and a few more troopers. And the characters.

Discount photo box?

Those pics of Beregond not being the best? This is why. 😉

 

Realm of Chaos: Let Slip the Hounds of Flesh!

Fleshhounds.

One of my favourite Daemons of the original Realm of Chaos – Slaves to Darkness series, and a series of models that I still think have never been usurped by later revisions. Some elements of these original models have been bettered in other ranges of course, and their odd front-and-rear-torso assembly didn’t always work out that great, but they’re still miles better than the later lizard-headed and scaled models that GW released (and seem to keep on releasing as Flesh Hounds. No Juan Diaz-style Daemonette revisions for the hounds, nor any well done return to the original concept like the plastic Bloodletters have had. We’ll see what happens with them in the future, but for now, these are the definitive Flesh Hound models.

Realm of Chaos, Oldhammer Warhammer Flesh Hounds

Flesh Hounds of Khorne

This was the first unit I photographed with my new (homemade) light box. Some of the highlighting in the photos seems a lot more high contrast than is on the models in hand. I think the solution to that will be to learn how to use a better camera down the line. Not something I have time for right now, unfortunately. So something for the future. Perhaps next summer break?

Realm of Chaos, Oldhammer Warhammer Flesh Hounds

The second foursome of Original Fleshhounds.

With the exception of the one model, painted in 1989, the rest of these were painted sometime between 1996 and 2006. I know that’s a pretty huge range, but it’s the best I’ve got. I know they weren’t painted while I was living in one place, and they were painted before I moved into another place, two moves later. 2014 gave them a clean-up from the dust, some touch-ups and restoration. And maybe a bit later, some use!

Realm of Chaos, Oldhammer Warhammer Flesh Hounds

Flesh Hound of Khorne. My original 1989 model with pretty much his original 1989 paintjob.

I originally had only one fleshhound. This guy. He’s been rebased and had some minor touch-ups over the years (mostly from chips) but it’s at least 90% original still.

Realm of Chaos, Oldhammer Warhammer Flesh Hounds

Skull-headed Flesh Hound of Khorne.

It was many years after I got and painted my singular hound that I managed to get any more. Probably a decade, really. This one was a figure that I always really liked. The skull-headed model. From the days before skulls seemed to be quite so prevalent in GW’s models.

Realm of Chaos, Oldhammer Warhammer Flesh Hounds

Plague-headed Flesh Hound of Khorne.

Not my favourite of the models. The plagued head never really did anything for me, but I’m still quite happy to have another of the original variations in my collection.

Realm of Chaos, Oldhammer Warhammer Flesh Hounds

Bloodletter-headed Flesh Hound of Khorne.

A simple conversion that I’d always envisioned. I was trading some old, rare RT-era models (Space Zoats, etc) to get a few more fleshhounds with this guy, and had mentioned what I hoped to do with another of the models. When it came time to make the trade a few days later and he bought the models around, he’d very nicely taken the original head off the Flesh hound to keep for himself and added the half-bloodletter (that was also part of the original agreement). I was a bit too easygoing (and young) back then around Christmas 1995/Jan 1996, so I don’t recall if I challenged him on it. Really though, the pettiness of it still sticks in my craw. Fat neckbearded motherfucker in his 40’s living with his mum’s house somewhere in Keilor.

Realm of Chaos, Oldhammer Warhammer Flesh Hounds

Two-headed Flesh Hound of Khorne

One consequence of my having assembled my set of 8 hounds over several years is that I also purchased incomplete models with a view to converting them to “fullness”. This is one such model, who I recapitated with a pair of twin head(s) off one of the original Chaos Hounds.

Realm of Chaos, Oldhammer Warhammer Flesh Hounds

Scorpion-tailed Flesh Hound of Khorne.

Another model that was damaged when I got it. This hound had his tail broken. I replaced it with a scorpion tail. This tail either came from a later-era Chaos Hound, or from that terrible all-metal multipart chaos spawn kit that GW came out with which was mostly just useful as a source of tentacles and things.

Realm of Chaos, Oldhammer Warhammer Flesh Hounds

Uncornverted Flesh Hound of Khorne.

This one has the same head as my original model. As can be seen across these models, I painted them all to be individuals rather than as a unit. I still like to individualise a lot of my models these days, but I tone it down a little bit. All of my old-school Ogres and Trolls and such will still be individualised, but, say, the grunts in a block of Elven Infantry? Nope, sorry.

Realm of Chaos, Oldhammer Warhammer Flesh Hounds

Shouty-headed Flesh Hound of Khorne.

This one came glued together with something like araldite. (2-part resin epoxy). Rather than breaking it apart and using something a little more sane, I just painted it instead, resulting in a pretty awful mid-section transition. While I could strip and break down the model and start again, it’s not a favourite head sculpt or anything, and it’s good enough for the table. He’s a middle-back-rank figure if ever there was one. Note the garish green ruff. mmmmm… individuality. Not something I’d go with if I were to paint it today, but on the model it still kinda works. Kinda.

Realm of Chaos, Oldhammer Warhammer Flesh Hounds

Flesh Hounds Ranked up in 2×4.

I guess at some stage I’ll have to figure out how to use these in the Abyssals force in Kings of War. Due to only having eight models (the sacred number of Khorne) and not wanting to change the number in this unit, even if I’m ever lucky enough to get hold of more of them, I’ll probably have to create a custom multibase-tray for them, as the KoW unit will probably work in multiples of 5 beasts or cavalry or whatever these end up getting proxied for.

Realm of Chaos, Oldhammer Warhammer Flesh Hounds

A line formation of Flesh Hounds.