Zombicide: Green Horde – Barriers (Chevaux De Frise)

Zombicide: Green Horde - Barriers, Chevaux De Frise

About 2 years ago I painted and posted up the other half of these Zombicide 3D Obstacles – the Hedges. These “barriers” have sat around in a primed state ever since, mostly because painting all of those ropes looked like a hellish task.

I didn’t get any pics of them alongside the Zombicide: Black Plague models this time, but I can do that some other time in the future. I did get a couple of these sets, though – and it makes for a decent amount of table coverage as can be seen here alongside my Spartans.

Zombicide: Green Horde - Barriers, Chevaux De Frise

After putting them off for so long, I resolved to paint them last week and did so the day after I did those traffic cones – not too terrible a task in the end, though still not fun. I sprayed them a dull mid-brown, then painted the cut sharp ends with bone, dipped them into my jar of Vallejo Sepia Model Wash, then painted over the ropes using Citadel Contrast Wyldwood, a bit of weathering powder mixed in with matte varnish for the lower parts of the “legs”, then drybrushed the lot from top-down with Vallejo Bonewhite. Then Sprayed with Gloss, Satin and then Matte.

Zombicide: Green Horde - Barriers, Chevaux De Frise

As with so much of the terrain stuff I’ve been painting in the last couple of weeks, these spiked barriers will work in a variety of periods. Mark Morin has a rather interesting history lesson on these types of barriers, more correctly known today as Chevaux De Frise. Although there’s evidence of them being around as far back as the medieval period, I’ve been playing that 100% accurate historical document known as Assassins Creed: Odyssey, and they’re in plentiful evidence there, so we now know that these have been around since at least the days of Leonidas and Socrates!

And once again, these count towards Dave Stone’s Winter of Scenery Challenge!  My Challenge Round-up post for Dave’s Scenic challenge is going to be interesting for sure…

D&D ̶M̶o̶n̶s̶t̶e̶r̶ Manual 41/Small Scenics: Mantic Terrain Crate Dark Lord’s Tower “Trap Tiles”

Mantic Terrain Crate Dark Lord's Tower "Trap Tiles"

More from Mantic’s Terrain Crate Kickstarter today – a bunch of dungeon “trap” tiles, which would predominantly be used for for roleplaying games like D&D and the like, but also could be used in a few boardgames in place of various card markers. From left to right, we have what I’m calling “blade trap”, “floor spikes”, “bear trap”, “poison gas” and “trap door”. Trapdoor being more of a terrain feature than a trap, but hey – close enough, modelwise anyway.

Mantic Terrain Crate Dark Lord's Tower "Trap Tiles"

With the three types that do physical hurties to their victims, after finishing and weathering I left one set plain with a bit of dirty brown, I then added fresh blood to the next using Citadel’s Blood for the Blood God (aka acrylic clear red paint) and then one of each stained with old blood, which I mixed up using Vallejo Model Colour Woodgrain with Vallejo Model Wash Dark Rust for that kinda rusty red-brown colour that old bloodstains become.

Mantic Terrain Crate Dark Lord's Tower "Trap Tiles"

The Poison Gas and Trapdoor tiles didn’t have as much variation – just a little crated by the brown dirt weathering powders.

Mantic Terrain Crate Dark Lord's Tower "Trap Tiles"

To finish, here’s a simulated “Action Shot” using the Ravenloft D&D board game tiles and showing some adventurers just getting screwed in multiple ways by the damned Adventure cards in that game… by the look of the number of traps and monsters, it’s almost turn two…

And in finishing these I’ve also got another set of 15 tokens that will also count towards Dave Stone’s Winter of Scenery Challenge!