Marvel Crisis Protocol: Cosmic Terrain Pack (Part Two) – Generators

Marvel Crisis Protocol: Cosmic Terrain Pack - Generators. Logan, the Wolverine

Here’s the last of September’s minis, sans of course the Monthly Round-Up which will follow in a day or two. We have the next parts of this Marvel Crisis Protocol Terrain Pack with this pair of Generators (or something) – one intact and one damaged. Logan here provides us with the scale shot.

Marvel Crisis Protocol: Cosmic Terrain Pack - Generators

As noted in the previous set of these things, this sea-green-grey scheme is my third attempt in getting something I liked. I’ve gone for a rough look on these via drybrushing over zenithal spray, edge highlighting and then the same kind of chipping I apply to my WWII tank models.

Marvel Crisis Protocol: Cosmic Terrain Pack - Generators

Here they are alongside Logan from MCP as well as a couple of models from other well-worn genres. I think the lights would work fine alongside all three scales. I used some Tau decals to emphasis the sci-fi look to them, as well as Irish Air Corps roundels from an old set of decals I have for random markings on things. Shout-out to those of you from Eire and Northern Ireland (yes, I know NI is part of the UK!)

Marvel Crisis Protocol: Cosmic Terrain Pack - Generators

The point wasn’t to make them Tau proxies, but to simply emphasis their unfamiliar designs with unfamiliar symbols. And hey – if I ever manage to paint and play with my Tau, so much the better, right?

Marvel Crisis Protocol: Cosmic Terrain Pack - Generators

The biggest trial on these is something that most people won’t have even noticed – I chose to drill out all of the thick, dumb-looking broken cables on this terrain piece and superglue-insert short lengths of actual insulated electrical wire in red/blue/black/white. Trust me, it’s night and day compared to the original castings on these things!

I mean, the whole set looks a little goofy, but I did only pick it up because it was on clearance at less than half price, so if with some different paint and some tiny tweaks I can make a decent looking set of “alien” looking buildings as something to use in games as an alternative to the standard skull-encrusted 40k stuff….

Zombicide 2nd Edition Abominations: Cthulhu & The Mummy

Zombicide 2nd Edition Abominations: Cthulhu & The Mummy

It’s again been a good while since I’ve finished any of my Zombicide Abominations, and so in September I forced myself to finish a couple of the models that had been sitting on the desk since the end of the Monster-themed challenge months. Sure, I could have finished them in October for Apocalypse Me, but it’s not like I’ve got any shortage of other qualifying models to get painted, right? 😮

Zombicide 2nd Edition Abominations: Cthulhu

Cthulhu was actually the second one of these to be completed, as The Mummy was much further along – but since when does Cthulhu give second billing to anyone?

Zombicide 2nd Edition Abominations: Cthulhu

For Cthulhu I once again more-or-less followed the cues from the official artwork. The “something-under-thin-translucent-skin” effect of it’s head was something new for me to try and play with, so that suited me as well, and added a nice splash of colour to a model that could just be painted nothing but green and fit into Guru PIG’s Venn Diagram.

Zombicide 2nd Edition Abominations: Cthulhu

I also ran with the contrasting colours much more than indicated in the artwork (stomach and wings) by continuing to add more warm tones through the palms of Cthulhu’s hands, elbows, and then some glazing elsewhere on the body, shoulders, etc. I also extended the cold tones from the head-sac further down the head. And of course, more blue veins on thick appendages! 😮

Zombicide 2nd Edition Abominations: Cthulhu

Both of these models were sculpted by Jason Hendriks, who maintains a blog sharing his WIP progress on many of his models, including Cthulhu and often some design thoughts.

Zombicide 2nd Edition Abominations: The Mummy

The Mummy was a fairly straigtforward model to paint, if a little busy with the bandages loosely draped over the mummified flesh underneath.

Zombicide 2nd Edition Abominations: The Mummy

With The Mummy, I took the cue of grey flesh, but just went with whatever felt like it worked after that as far as colours go. As long as the model matches the art broadly, I’m good, and we’re not overrun with overized mummies.

Zombicide 2nd Edition Abominations: The Mummy

Once again, Jason has an entry for The Mummy where he mentions that CMoN didn’t particularly want an Egyptian theme to this model – which explains the more ragged appearance of this sculpt.

Zombicide 2nd Edition Abominations: Cthulhu & The Mummy, Zombicide Brad Clint Eastwoord Dirty Harry, Reaper Miniatures 50153 Berkeley Zombie Survivor

As I’ve mentioned in previous posts, I do like the way that they leaned into various cryptids and other mythologies and mythos for a bit of a different flavour to these stretch goal abominations. It certainly gives you more of an interesting variety of models to paint. Berkeley and Not-Clint here provide scale reference for both of these A-Bombs – as you can see, they’re hefty models for this particular game and put the regular zombies to shame!