Sector Mechanicus #7: Thermic Plasma Conduit variation

Sector Mechanicus Thermic Plasma Conduit variation

Admittedly, I haven’t been sure what to call this post, as in most ways it’s simply more Thermic Plasma Conduits, or a variation on them at most. I’ve simply assembled the “control panel” pieces using “mirror”-parts rather than the “opposite” side, thought he kits are obviously designed to fit together any way you like. I’ve also used some offcuts from the damaged conduits I created recently, as well as a spare pipe/fan piece from the other kits.

Sector Mechanicus Thermic Plasma Conduit variation

Still, it makes for an interesting enough little variation on the theme, and can be used as a transitional piece to the pipes/conduits I’ll be painting up in a similar cream/white scheme later on. I’m happy with it as it’s diffferent enough to be interesting but still low-key enough to not overwhelm models on the tabletop.

D&D Monster Manual 50: Tomb of Annihilation – Girallon

Dungeons and Dragons D&D Monster: Tomb of Annihilation - Girallon

I thought I’d break up the relentless monotony of scenery posts with a miniature. Remember when I used to paint those? It is another D&D board game model, though I think it’s a pretty nice one – from the Tomb of Annihilaiton set. The Girallon is apparently a four-armed, white-furred gorilla with tusks. Ok, I’m fine with that. It’s a lot less silly than many other D&D critters I’ve painted and posted here over the years, after all!

Dungeons and Dragons D&D Monster: Tomb of Annihilation - Girallon

Pretty straightforward to paint. I added a tiny bit of purple and then brown washes to the grey-white fur to give it some hopefully-subtle depth and variation, though not so much to make him look like a punk rock fan out for a night on the town. I’m quite happy with how well the flesh tones came out. A pretty nice model in the end, and something I’m happy enough with for the 50th D&D post!

Dungeons and Dragons D&D Monster: Tomb of Annihilation - Girallon

Since the Tomb of Annihilation board game seems to be set in a thickly wooded outdoor area, I’ve modified my D&D monster bases for that set just by a subtle amount. There’s more brown in the grey of the flagstones, and I’m adding some cut down moss tufts to give a little more colour and reference the wild outdoors, while still leaving them sparse enough to fit in with the other games’ models. After all, a bit of moss growth between cracks in a dungeon is also feasable enough, right? Just ignore how large these “moss” tufts actually are…