Reaper 03607: Degenerate Serpentfolk (As Dragonborn Fighter) (Julie Guthrie)

Reaper 60090: Degenerate Serpentfolk, Dragonborn Fighter, Julie Guthrie

As a follow-up to the Dancing Dragonborn from last week, I have the actual replacement model that I purchased for it, nigh on 10 years ago and have only just completed. This is a Reaper model that fit the general description and more “realistic”, “human” proportions that the D&D miniatures have overall – It’s a Degenerate Serpentfolk, which seems a little unfair. Reaper obviously only have limited models via their Pathfinder licence, and their actual Lizardman models suffer from the same kinds of over-chunkiness that GW’s models also have, which is why I rejected them for the D&D Fighter role. But I did find this one. Obviously nowadays there are the Wizkids/Nolzur’s models and they seem to look pretty good from the renders, but this one is now done and painted and good enough for me.

Reaper 60090: Degenerate Serpentfolk, Dragonborn Fighter, Julie Guthrie

Obviously, your D&D purists would note that this “Dragonborn” proxy doesn’t have quite the same kind of spiky draconic face or dreadlocks that much of the official art and the official models have, but given that this is a mini for a boardgame and I’m not super-invested (or even vaguely invested) in D&D lore, I’m obviously okay with it. This model is somewhat aother Contrast Paint experiment – I used both Aethermatic Blue and Terradon Turquoise over white to get the two (slightly) different skin and scale tones, and a bit of Apothecary White, followed by really thinned Skeleton Horde for the bone axe handle and skull-hat. Anyway, job done and the model is a decent upgrade over Dancing Disco Dragonborn!

Realm of Chaos – The Death Guard #4: Poxwalkers #8-13 (Contrast Paint Experiment #12.2)

Nurgle Poxwalkers, Zombice Green Horde Orc Abomination

I’ve completed the next six Poxwalkers. At this point I need to either find the missing parts from the two other sets I’ve clipped off the sprue, just use the parts I have and go all Wuduast in converting them lightly and get another set ready, or put them aside entirely and sort out a new set and not lose the parts this time. Here they are alongside the Zombicide Orc Abomination from the other day – all the Zombie-ish figures from May’s painting all together, and also shows how well the Abomination would fit in with the Poxwalkers in my Nurgle force, as well as obviously with a Fantasy Undead force.. This works as a scale shot for the Abomination.

Nurgle Poxwalkers

For their clothing I’m trying to keep it reasonably logical – at least for those that are wearing clothing or regognisable scraps. In this case it means work pants that match the ones used in the initial bunch, some scraps of a lab coat, and a pair of white over-pants that looked to me like PPE.

Nurgle Poxwalkers

I added a little bit of bloodstain to the PPE pants, as well as some trails on the maggots. These really are brilliant sculpts across the board, with subtle details to the point where you can sometimes see that the maggots are supposed to be underneath their skin or clothing. When I see these, I tend to paint them as though they’re on the outside, since the detail is so subtle it just won’t be seen at all otherwise. Though I certainly appreciate it being there.

Nurgle Poxwalkers

The poxwalkers that wear more nondescript clothing like loincloths have just continued to get the dark green ones. No point going bright or too different with them, the way I see it. I went more “crusty” with the rust effects on this batch, though I’m sure they’ll still fit in just fine with the first ones.

Nurgle Poxwalkers

The rear view of them. I’m not being as creative as Ann is with them all being individually painted – nor as I noted earlier – Wudugast in converting and kitbashing each model – but varying them by each small batch is a happy enough compromise for me.

Nurgle Poxwalkers

And lastly, a group shot of my Poxwalkers so far. Not too bad so far, but there’s still a ton more of them to go…