Realm of Chaos – Nurgle’s Children 2018 #15: Plague Toads (Forge World)

Forge World Nurgle Daemon Plague Toads

Back to Nurgle again today. Finally. A second trio of Plague Toads. Even though it’s been almost exactly two months since the first trio that I shared, I actually started on all of my Plague Toads at once, I just ended up splitting them off into their overall colours, and so the “brown” ones got finished first, and now, finally, I’ve finished the “green” trio.

Forge World Nurgle Daemon Plague Toads

These are some really nice models, really – but so very busy, especially when compared to the smooth lines of the new plastics. I’ve got a few more old-school metal Nurgle models still to assemble and get through before I go onto the plastics, though – as well as a bit more resin and a couple of extra surprises that I’m already working on.

Forge World Nurgle Daemon Plague Toads

As with the brown trio, I gave these green ones some broad stripes of darker green across their backs, the rear view being where they stand out the most. I felt that it gives the green a bit more depth and makes these unnatural, daemonic beasts look that little bit more “natural”.

I also ran some thinned purple and yellows through them in various places – again to vary their flesh tones that little bit.

Now here’s some individual portraits of the three of them – I’m basically out of words, so enjoy the photos!

Delicious!

July-August 2018 YDT Painting Goal Reflections.

Only a month and a half late! I’d planned to write up this more than a month ago, but life kept conspiring to prevent me from laying all of the 382 models I’ve finished this year out for a photo. This is everything I’ve gotten painted this year up until the beginning of August. Except for those two little wall segments. I’ll illustrate the entire reflective post with more shots of the year-to-date painting, because I didn’t get all of those bloody models out just to take a single photograph! Clicky for big ones, but the focus on individual models isn’t great…

Now more than halfway through the year’s Monthly round-ups, once again it’s a good time to look again at my year’s painting goals as listed during January and reflect on how I’ve been going with them:

1. Paint and finish some 2+1 marine forces/bump up existing small groups to this as a minimum.
Black Templars, Celestial Lions, Fallen Angels and Deathwatch, though I have another one on the go right now, and plans (oh dear, the plans) for several more. I’d also count finishing my 2006 Ork force in there.

I… haven’t done a damn thing on any of the Marine forces since March, when I had managed to get some stuff done. I did at least get my 2006 Ork force completed. Which reminds me, I wanted to take an army showcase shot of them but the light and/or focus has been crap every time I’ve tried…

2. Reinforce the existing 40k armies. Specifically, both Minotaurs and Iron Warriors need some proper reinforcements.

Well, I’ve painted some Cybertronic models that kinda-sorta fit in as Iron Warriors Auxillaries, but I need to get onto these as well. Hopefully the coming month (September) can see something for each?

3. Sort out the stuff that’s painted but needs reorganisation to be playable in 8th edition. I’m very much thinking of my Imperial Guard here.

No movement here. Yet. I’ve been spending much of my recent time working on making some space, but there’s still too much crap here that hasn’t been helped by clearing out my mum’s stuff to help my dad out. At this point I’m kinda thinking that this won’t happen at all this year as my time is being used to try and get models finished.

4. Finish more of the stuff I started but never finished. There’s a unit of Elves just waiting on three models to be done to be completed. There’s a unit of DUST Gorillas, a unit of Undead, some Mordor Uruks, Arbites, Savage Orcs… It’s bloody exhausting to think about how many started-but-abandoned units I still have.

Well, here is probably the biggest thing that I’ve managed to do, as I’ve made pretty good progress on a lot of the old outstanding half-painted models and units I’ve accumulated. Out of the named models there, I’ve gotten the Gorillas done, the Undead, the Mordor Uruks. Nothing on the Arbites or Savage Orcs yet – Just a shame there are so, SO many more of them to go.

5. Complete all of my metal Dwarf Slayer models.

Nope, nope, nope. I guess it’s possible, but I’d have to have a dedicated “Slayer Month”. I should be able to get some more done, at least…

6. Complete all of my metal Viking models.

I’ve done a few of them and have a few more on the desk that I dip in and out of, but haven’t actually managed to finish any more units of them since the three I completed back in April, though I’ve in the process of trying to complete another small group of them literally this past few days. (Varnish accident set me right back!) I can’t see them all getting done without “Viking Month”, and I can’t see them keeping my interest as the only thing to work on for an entire month.

7. Get a Nurgle Daemon army up and running.

This one still counts as a success for the year, though I haven’t added to them as much as I wanted to since March. Still need to get the last of the metals assembled, let alone painted. I did clean the flash off them last week, finally, though I’m yet to glue them together…

8. Get a Grey Knights army up and running.

Ain’t nothing happening here yet. I’d still like to, but perhaps getting a Kill-Team painted is a more realistic goal for 2018 at this stage.

9. Get a second Chaos Legion force up and running.

Ain’t nothing happening here, either! Once again, a Kill-Team is the more achievable outcome.

10. Skirmish forces & small miniature boardgame models updated/ready to play. Necromunda, Shadespire, Blood Bowl, Gorechosen, SAGA (aside from Vikings)

Sweet fuck-all done here since March as well for the named game skirmish forces. I’ve churned out a decent number of models for Shadows of Brimstone, and an increasing few for Imperial Assault. I’d like to update my old-school Cawdor, so maybe that can be a target for next month’s Neglected Models? I’d really like to get onto the Shadespire Warbands, though, as they’re quite small and the models are lovely and it’ll give me an excuse to actually paint some newer models instead of simply buying them and hoarding them.

11. Two small opposed forces for Bolt Action.

Still ain’t nothing happening here yet. I don’t think the 15mm Flames of War tanks count, but they’ll work for FoW, Tanks! and Tank War (BA)… As Imperial Assault is showing me so well, if I had an actual opponent for BA, I’m sure I’d automagically gravitate to getting shit done in a reasonably efficient manner.

12. Then there are unfinished terrain pieces, projects like the Graveyard and the Mighty Fortress, and scatter scenery, and…

This has been a successful category when it comes to scatter terrain, with a ton of hedges and other small bits of scatter and dressing scenery items done – mostly from boardgame sets, but they’ll work okay across many genres. Still working on some other stuff, but as with so much else, it’s often slow going. I’ve got several larger projects that just keep stalling out. I need some time off work to knuckle down and get them finished! Maybe in September…?

If I can keep up the 30-31-models per month minimum, that should be another 150 models for this year, so with that being around the 530 mark, I should really be aiming for 600+. I’m sure that with my Terrain Crates from Mantic’s Kickstarter having arrived recently, filled with little bits of scatter terrain, I should be able to make up the numbers. It’ll be a hard year to top at this rate, though!

Star Saga: Tool Boxes and Tech Drawer Terminals

Star Saga: Tool Boxes and Tech Drawers Terminals Scatter Terrain

More Star Saga scatter terrain today. Like the doors and crates before, I’ve bumped these up in the painting queue to use in Imperial Assault. The little tool boxes I painted in three different overall shades using different washes, so three of each if I ever need some more differentiated boxes, but they can just as easily be used as the loot crates as the ones I finished recently. The other things are these weird terminal things that appear to have computer screens and drawers. I guess they could be storage for pretty much anything with type-in access. Whatever – doesn’t matter.

Star Saga: Tool Boxes and Tech Drawers Terminals Scatter Terrain Imperial Assault

The finish on these are a bit beaten up and a bit dirty, though not overly so. Trying to find that balance that fits into multiple locations in the worn Star Wars universe, basically.

IA has various red squares on the map that designate impassable terrain that also blocks line of sight. I thought these would work well for the “base/ship” style interiors to just 3-D the game up a little more. There’s also exterior ones that I’ll need to make something a bit more proper for, not to mention the interminable terminals that we need to use in every single mission. I’ll have to get started on some of those next.

Star Wars Imperial Assault: Fenn Signis

Star Wars Imperial Assault: Fenn Signis

So I’ve finally gotten a second one of the player-character models from Imperial Assault completed. This one is the guy I’ve been playing, “Fenn Signis”. I’ve rebased him on a Sedition Wars tech base – I’m not going to do that for every figure, but for the Player Character models and some of the named heroes it seems fair enough. And it does fit Fenn quite well here.

Colours are simply based on the artwork for the character, so while it’s more brown than I’d normally go for, I’m trying to largely keep to the art in most cases here.

Speaking of “Fenn”, I of course recognised that the name was taken from/inspired by “Fenn Shysha“, a Mandalorian warrior from one of the old Marvel Star Wars comics. How did I know this? Because I was a huge Star Wars EU nerd? Not exactly. When I was a kid, I saw the comic that featured Fenn Shysha. This one:

Now if you were a kid. Actually, nevermind being a kid. Let’s just say that you saw this comic cover regardless of your age – who would you assume the main story is about from that cover art? Yeah, too bloody right. Imagine my disappointment when the cover art, lifted from a promotional still of The Man Himself has nothing to do with the character you’d expected.

Star Wars Imperial Assault: Fenn Signis

Anyway, enough of my bitching. The main point here is that I’ve finally finished this guy, and now two of the three PCs have proper models. Just one to go – Pyrowave is playing as Jyn Odan (aka Girl Solo, and she’s not that far from being completed. We’ve got three missions to go in the initial campaign before we have to retire these characters, so fingers crossed I get Jyn completed before we have to retire these three in favour of a new trio of PCs!

Reaper Bones 77169: Flesh Golem

Reaper Bones 77169: Flesh Golem

But Azazel, didn’t you just paint Reaper Bones’ Flesh Golem recently? Why yes. Yes, I did. But that Flesh Golem was 77512. This Flesh Golem is 77169! Also, there’s three of them in the one post this time. Why three? Probably from Bones 1 when I went big with my pledge is my guess. Handily, when all together, they make a unit for Kings of War and the like.

Reaper Bones 77169: Flesh Golem

Perhaps I should check up on those KoW army lists and see if Undead Trolls (the profile I’m most likely to use for these) has units of six. Then I could combine them with the other recent trio that Other Joe Other Flesh Golem was part of. (time) Yes. Yes they can. And they’re Zombie Trolls. Damn, I haven’t played KoW in ages – I should really try to play more. All my bloody time is spent painting lately, though. Obviously, they can be used in any kind of fantasy RPG as well.

Reaper Bones 77169: Flesh Golem

This guy came up better than I’d expected. The “Eddie” aspect of his facial sculpt turned out especially well, I think – especially for a Bones model.

Reaper Bones 77169: Flesh Golem

This guy started with darker skin tones, which made the whole “pale corpse” thing a little trickier, but it seems to have worked out ok in the end as he’s visibly much darker than the others while maintaining a somewhat realistic skin tone.

Reaper Bones 77169: Flesh Golem

Finally, I decided to go for a really bloodied-up look for the third one, and went with the palest of the three models, so that the spattered gore would be that much more impactful, especially when his fellows also have their fair share of bloodied limbs and spatter. Both hands, lower chin and chest, as though he’s not only been in combat, but was victorious and had a bit of a fed to celebrate. I used both of the Citadel transparent red paints for the effect – Spiritstone Red (lighter) and Blood for the Blood God (darker), as well as letting it dry in spots before going over with another layer.

Because of how this phone camera seems to do contrast (quite starkly), a bit of the more subtle nuance of this model seems to have been lost in the photos (yes, really, subtlety on this figure). Just a little bit, anyway!

Reaper Bones 77169: Flesh Golem

Rather than pulling out a Space Marine for the scale shot, I decided to do it as a “family” photo, alongside Neferata (I see that high-contrast photography has always been a bit of an issue) and some Mantic Zombies.

The Mouth of Sauron (Foot & Mounted) – Technical August

Citadel Miniatures The Mouth of Sauron Foot & Mounted

After more than 8 years, I finally got motivated to finish The Mouth of Sauron on his mount, and while I was at it, I properly finished off the foot version as well. Finding the mounted model in a figure case was what got this show back on the road. (The same one I found The Tainted in, actually).

Despite a very similar dress sense, The Mouth of Sauron is not a Nazgûl, but a Black Númenórean. In the film his mount is depicted with rusty, aged barding – though decent shots of him or his mount are few and far between. I used a couple of different Vallejo Model Washes, which I haven’t done a lot with, with paint mixed in as well as some stippling to try and get the right kind of rusty effect, followed by a re-highlight of the metal edges. The final outcome isn’t perfect, but I feel like it’s still come up pretty well.

Citadel Miniatures The Mouth of Sauron Mounted

As a Black Númenórean, The Mouth of Sauron was the design cue that GW used to create their Black Númenórean Warriors, and by extension, their Castellans of Dol Guldur. The rusty effect of his armour isn’t quite the same as the brassy look that I gave those troops, but it’s a slight bridge in that direction. I might have done the same with his armour, but keeping it close to the film-canon was more important in this case.

Citadel Miniatures The Mouth of Sauron Foot & Mounted

He’s not much use in the Fellowship of the Ring Scenario Project that I started on a couple of months ago, but he’ll certainly have a place when I eventually get to Return of the King.

Zombicide: Black Plague – Broken Walls

Another real quick one today – it seems I forgot to post these back in April, though I did take the photo at the time. These are broken walls from the Zombicide Black Plague accessories pack (plastic tokens and whatnot).

I actually painted most of these last year sometime, and then (naturally) found two that had gotten missed. I don’t know how that sort of thing always manages to happen. (Those Shadows of Brimstone Tentacles had another bunch turn up recently, FFS!)

Anyway, they’re pretty simple. Too simple in fact, so I added some cat-litter-and-sand additional rubble. I left them all in grey to keep them nice and generic, and because adding weathering powders to this sort of glorified tokens would be a bit too far on the side of insane uses of my time. Here’s a photo to show the scale of these, in case I ever decide to use them in wargames, for which they’d be okay as movement-obstructing terrain or soft/light cover.