Marvel United: Doctor Doom

Marvel United: Doctor Doom

A few months ago, I finally completed the team of the Fantastic Four for Marvel United. Now I’ve painted their arch-nemesis, Doctor Doom!

Marvel United: Doctor Doom

I have to admit, I was mentally blocked a little on old Viktor here, and he took a lot longer to get to the point of that final stretch than I would have liked. I think it may at least be in part because I started him before my little hiatus, and so it took a bit longer to get motivated to get back to him.

Marvel United: Doctor Doom

If I’m being honest, the other thing that worked against getting him finished without a delay is that huge, smooth cape of his. Unlike normal 28-32mm figures with finer, more prounounced details, the large, open. semi-flat spaces on a cloak like this really do call for a slightly different approach. So I guess it’s a net positive again in being forced to work outside of my comfort zone.

Marvel United: Doctor Doom

The colours I used here for the cloak were AK 11146 Dark Green for the base, blended into AK11145 Lizard Green and then AK11142 Deep Green – with Army Painter Air Zombie Flesh worked into it for the final highlights. Shading was done with Vallejo Panzer Aces 308 Green Tail Light and a touch of black, and the richer tone of the tunic was achieved with a glaze of thinned Citadel Lamenters Yellow – a colour that I do indeed lament being OOP (though 2 Thin Coats may have a replacement?) Browns were VMC 875 Beige Brown highlighted with (old) VGC Bonewhite and his nipple plates were painted with Citadel Air Balthazar Gold highlighted with Citadel Canoptek Alloy. And yes, I did write all that down as reference for the eventual Crisis Protocol model that will one day be released!

Marvel United: Doctor Doom, Fantastic Four

And finally, for a bit of fun, I thought I’d take a couple of group shots with Doom firstly being threatened by the Fantastic Four, and then one with him simply being flanked by them!

Marvel United: Doctor Doom, Fantastic Four

There are still two more models from the same boxed expansion that Doom and the Four came from – The Silver Surfer and Super-Skrull. Surfer is an interesting problem, since the figure came pre-painted in a nice, hardy silver – but with the factory mould lines. Skrull on the other hand, is just a bit uninteresting to me, so he’ll be a model I need to force myself to paint down the line for sure. Being the last left from the box will likely have to be my motivation for that one!

Regardless of any of that, Doom is now painted, and I’m happy with how he turned out!

Marvel United: The Punisher and Spider-Man Noir

Marvel United: The Punisher and Spider-Man Noir

Back around to Marvel United for today’s models. In the last week, I chose to paint both of these models because they were one-offs, meaning no corresponding model in Marvel Zombies – and although Punisher is in Crisis Protocol, the model isn’t in an outfit that needs to be consistent with this figure. They also both happened to wear a lot of black. Or in practical painting terms, dark greys.

Marvel United: The Punisher and Spider-Man Noir

On Frank, I avoided the earlier and more comic-book schemes that involve white gloves, boots and belt in favour of the more grounded and realistic look that I prefer. This is also why I kept the ATGM that he’s holding to shades of green with somewhat realistic markings and some weathering instead of painting it with bare metal and coloured furniture like a 40k weapon. I gave him a five-o’clock shadow on his chin and also used a grey-flesh tone in his hair’s short sides and attempted to show some grey in his hair as well as the obvious highlights.

Marvel United: The Punisher and Spider-Man Noir

Frank is a difficult one in a lot of ways – like Captain America, his origins are tied strongly to a war in a particular era, but unlike Steve, (or Natasha – he hasn’t had any special serum to keep him forever young, nor any other “special” elements to keep him forever young (radioactive spider-blood, gamma rays, being a mutant, nanites, etc….) So when I was last looking into his comics, he was visibly aging, but also keeping himself in good physical shape. That’s why they have to keep updating the relevant war in the various films and other media.

Marvel United: The Punisher and Spider-Man Noir

With Noir-Spidey, painting an aging face was all a non-issue! He’s got a black outfit, with a(nother) black trenchcoat – which I can only assume increases his agility while juimping around on walls. He was actually a pretty straightforward models to paint, and was the first of this pair that I worked on. One of the other reasons I chose him aside from what’s written up top was because of the all-black outfit, and wanting to do some more practise on painting dark clothing while not doing the “Black Templars” hard armour edge style of painting to off-white, and instead keeping it dark and soft – and only really bringing it up on his grapple gun.

Marvel United: The Punisher and Spider-Man Noir

The only other real point of interest is the wall – I painted it in colours rather than B&W, since in the game he’s clearly going to be a part of the shared “non-noir” world with the other characters – so therefore – colour!

I’m pretty pleased with how both of these came out – the very different styl;e of these models means that while we can still use most of our “standard” miniature painting techniques, there’s a real opportunity to push myself to make the most of the stylistic differences – the huge, caricature-style heads and not-quite-chibi proportions really call for a different way of working compared to a standard 28mm head. Much like painting busts, or larger scale models, or realistic armour kits, or planes and naval models – or even just terrain – all things I know many of you who read this blog often do – these steps outside of painting standard marines or orks or what have you that force you to do things differently if you want the best results are almost always a good thing.

At least they are for me!