Balewind Vortex: January Terrain 2019

Warhammer Fantasy Battle Age of Sigmar Balewind Vortex

Originally released as part of a larger kit towards the final days of WHFB, alongside the Magewrath Throne (that used to sit atop a stack of giant skulls), the two have now been split into smaller kits, and the throne has lost it’s skull-riser. More on that in another post, later.

Warhammer Fantasy Battle Age of Sigmar Balewind Vortex

The Balewind Vortex is a simple terrain kit, coming in only 4 pieces. Base, Top and a two-part whirlwind. Or balewind, I guess.

Warhammer Fantasy Battle Age of Sigmar Balewind Vortex

Having been fairly indifferent to the concept of The Winds of Magic since they were first introduced in that White Dwarf article, I was happy to basically copy the current box art. I quite like the greenish-shaded off-white look that GW has been using for much of it’s undead since the Return of the King’s Army of the Dead introduced the overall scheme and effect.

Warhammer Fantasy Battle Age of Sigmar Balewind Vortex

Slightly embarrassingly, it seems that I ordered another one of these things a couple of weeks ago, before starting on this one, which has just arrived. I don’t know if I’ll be able to care enough about it to give it a yellow-red gradient like the one in the original Warhammer promo box, though – I’ll worry about my options there later!

Forge World Imperial Heavy Bolter Turret Emplacements: January Terrain 2019

Forge World Imperial Heavy Bolter Turret Emplacements

Here’s a trio of models that I’ve had for a very long time. These Forge World turret emplacements had been sitting in my collection unpainted for many years intl 2016 or so, when I started painting them in a military green, with desert setting bases. I was …unhappy with how they were shaping out, so – as so many things end up doing – they just sat uncared for in a box for another couple of years. With my challenge for this month being terrain, I found them and knuckled down to give them the paint that they deserve.

Forge World Imperial Heavy Bolter Turret Emplacements

That paint is actually pretty plain. I went with spray-can mid-grey, followed by a bit of a lighter drybrush. Added some German WWII stencilled letters and some Aquilias for decals, then some Vallejo washes – first a mix of dark and mid-grey, then “European Earth”, going for a rain/moisture-streaked look on both. Bases drybrushed in my usual “dark earth” manner. Followed that up with some powder (Dark Sienna) and we’re done.

Forge World Imperial Heavy Bolter Turret Emplacements

I’ve avoided edge highlighting, as I like the dark, moody, “realistic” look that they seem to have. Similarly, I’ve skipped giving them a bunch of weathering and chipping that I’d put onto “working” tanks and armoured vehicles, as these are basically static defensive emplacements. The Imperial Grey scheme makes them generic enough to use alongside pretty much any Imperial force,

Forge World Imperial Heavy Bolter Turret Emplacements

Amusingly, these models are now so old (and discontinued) that there aren’t any current rules for them. Not even any rules in the 8th edition Forge World Indices. I guess I can use the rules for Tarantulas if I need to, though I’m also the kind of guy who will just use them for terrain as well. Hence their inclusion in this month’s challenge!

Shardwrack Spines: January Terrain 2019

Games Workshop Citadel Death World Forest Terrain Shardwrack Spines

Inspiration-credit for the models in this post goes entirely to Thomas, from High Times on the Eastern Fringe. When GW released their (apparently now discontinued as a standalone set) Shardwrack Spines kit a couple of years ago, my reaction was somewhere between indifference and thinking that they were a bit shit. Over time, I saw a few that looked decent through to good, such as the ones on Sho3box’ blog. Even then, though – I still had no interest in the kit.

Games Workshop Citadel Death World Forest Terrain Shardwrack Spines

Then I saw Thomas’ ones. And all of that changed. I thought his made what I thought was basically a shitty kit look pretty fucking amazing, to be quite blunt. Not too much later, he posted up a tutorial on how he did them, and the wheels started turning. A little while later, I bought two boxes, and then did nothing with them for a year or more. Last year (2018) I got started with the spray cans, but then got delayed for months because I didn’t want to buy two or three pots of Rakarth Flesh to do the drybrushing. Later, the Killzone: Death World Forest box came out with a few more, so I picked that kit up and then got the new ones up to the same point.

Games Workshop Citadel Death World Forest Terrain Shardwrack Spines

After we had some time, Marouda did a Bunnings run for me and matched a close-enough square of Rakarth Flesh into a sample pot of house paint, a couple of tubes of craft paint (white and when normals call “cream” and we hobbyists call “bone”) and then last week, I finally got it going – with Thomas’ instructions as my guide on the PC screen – and a couple of days later, we were done!

Clearly, these are really only of much use for Sci-Fi and Fantasy gaming rather than Historicals or more grounded gaming, but I’m good with that. In closing – thank you once again to Thomas – because of you, I now have a solidly decent-sized set of very spiky terrain. If anyone stabs themselves badly while gaming with them, I’ll be blaming you for that, too!