Oldhammer MD8 Undead Skull Chucker/Screaming Skull Catapult

MD8 Undead Skull Chucker/Screaming Skull Catapult Oldhammer

Back in my teens, I used to finance many of my Warhammer purchases by commission painting for other people. I got to paint some cool stuff, and bought a hell of a lot of Space Marines (most of which are still unpainted to this day(!) One of the kits I painted for other people was the stuff from the MD8 Skeleton War Machines box set, which was the eighth in the Machineries of Destruction range. As with my old Dwarves, I only ever had a couple dozen of the old Undead models, and sold off most of them back in the day, excepting a few (exactly as with the Dwarves). Since Marouda’s “building” an Undead Army for KoW (as fast as I can paint it for her) and I’ve been following Subedai’s blog for a couple of years, I’ve gotten inspiration for various bits and pieces. Recently, he showed off his Plague Cart, which triggered something in my pea brain and sent me to eBay looking for some of the cool old Undead kits I painted back in the day. While I haven’t been completely successful so far, I’ve managed to get a few pieces at least. Here’s the first of them: The Skull Chucker (also alternately known as the Screaming Skull Catapult before that new Tomb Kings kit took the name).

MD8 Undead Skull Chucker/Screaming Skull Catapult Oldhammer

MD8 Skull Chucker as it arrived.

Yep, there are some “mistakes” and missing bits there. First and most obviously, the crew are “wrong”, and it’s missing the Skull Ammo Pile. It was sold on eBay with two loaders and a spotter, but not the bonehead who fires the catapult. Still, the price was ok, and shipping from the UK was decent rather than exploitative (both real concerns when you’re here in Australia) so I figured “good enough” and got it anyway. There was a ton of old superglue encrusted on the launcher arm and frame, and the arm was glued slightly up at an odd angle. Also a fair bit of old, old flash and extruded bits of lead to clean up. No big deal though. I used a bit of greenstuff to get a good bond when reassembling, and then noticed that both braces were missing from the kit. D’oh!

MD8 Undead Skull Chucker/Screaming Skull Catapult Oldhammer

MD8 Skull Chucker under repairs.

Now luckily I’d just bought some undead Tomb Kings stuff off a guy locally, and I’d literally just received the bag of bits that he’d “forgotten” (cough) to send out with the other stuff a week earlier. I thought it would be worth checking through to see if there was something appropriate in it that I could use to fix up the Skull Chucker. Now the bits bag was actually filled with cool bits (it was a big reason why I bought his stuff). and it included several of these …banner poles(?) After cutting them down, they turned out to be a great fit, and the socket cutouts with little embossed skulls on the joins worked perfectly as replacement pieces. I should make up a replacement Skull Ammo Pile. It was one of the first things I thought of, but I completely forgot about it until now. Shouldn’t be too difficult, at least.

MD8 Undead Skull Chucker/Screaming Skull Catapult Oldhammer

MD8 Skull Chucker – Repaired!

MD8 Undead Skull Chucker/Screaming Skull Catapult Oldhammer

They look like they’re supposed to be there, so as fas as I’m concerned, Job’s a Good’un.

For the paint, I stuck to Marouda’s chosen Undead palette. Bone/Black/Brass/Iron with deep Red and some Aqua (verdigris) as the spot colours. My style of painting bone might be a bit bright to be properly realistic but it pops nicely on the table.

MD8 Undead Skull Chucker/Screaming Skull Catapult Oldhammer

The crew provided me with some stuff to work on at work last week. I’ll have to prepare some new models to work on for this week’s lunch breaks now. It’s like an extra deadline each weekend. Eurgh.

MD8 Undead Skull Chucker/Screaming Skull Catapult, C22 Orc Bolt Thrower Oldhammer

Uneasy Allies…

Undead and Orcs. Back together for the first time in a long time. Back in 3rd Edition WHFB, I used to regularly summon Skeletons as allies for my Orc and Goblin army. They often just stood in lines breaking up the line of sight between my Orc units so they wouldn’t kick the crap out of each other via failed animosity rolls. Now that’s something I don’t miss in KoW!

Classic C23 Citadel Ogres for Kings of War – Unit 2: Ogre Berserkers!

C23 “Chaos Ogre”. See what I mean about looking like a nutjob?

Another of the figures that I’ve just finished this week after initially being started years ago, restarted a couple of years ago, and re-restarted several months ago – the C32 Chaos Ogre from the mid 1980s. He nicely provided the final figure in another unit of three – my Berserkers. I think I may have originally been planning to use him as one of my two single-Ogre units – since he looks like the kind of complete nutjob that Ogres might allow to fight alongside them, but, you know, don’t get too close to me – but since they’ll be removed as an option in the new edition of Kings of War, I’ve just dropped him onto the Base with the other two C23 Ogres that I’m using as Berserkers for now.

It took awhile to work out a skintone that would work well with the armour. The ruddy tones for his face and horrid pink and purple for his lower jaw seem to provide enough contrast without looking too garish. Red-browns for his leathergoods, and bronze for the metal trim again provide enough contrast without overwhelming the model or making it too busy.

C23 "Chaos Ogre"

As you can see, I decided to go with a Nurgle-themed look to him in the end, though not so completely over the top as so many of the current models. A green tinge to his beaten-up and damaged armour, and some glistening, oozing pustules on his shield were enough to match the model’s aesthetic. He’s much more “Chaos Warrior” than “Chaos Spawn”, after all.

C23 "Chaos Ogre"

Unsurprisingly, the rear of the model is the least interesting side. Armour plates are as armour plates do, after all. I used brass/bronze chain to break up the endless green a little.

C23 "Ogre Berserker"

C23 “Ogre Berserker” How appropriate!

I really thought I’d shown off the other two, but I can’t find them in my archives, so here goes. These guys were both painted a long time ago in the early 1990’s. Last year I cleaned them up a little while maintaining as much of the original work as possible. In practice this really just came down to smoothing the blends in their flesh and brightening up things like metal that had become dull, rather than any kind of major repaints.

This guy was (is) actually called “Ogre Berserker”, so how appropriate for his current role in my collection. The mono-horn predates the whole Nurgle aspect by several years, but I admit does fit in thematically with his fellow here. I’ve got some “proper” Forge World Chaos Ogres somewhere, but their time will come later on down the line. I want to finish all of my old-school Ogre models before starting on newer ones like those.

C23 "Ogre Berserker"

Nothing special on his rear view, though you can tell that he was painted in the same general timeframe as the Dark Angels Scouts I posted the other day as his pants are in “choc chip” desert camo and his loincloth in woodland. I think this might have been the figure that inspired me to paint my Marine Scouts in Desert Storm camouflage.

C23 "Ogre Berserker"

I’ve got to say – I really love the mean expressions and character that Jes Goodwin put into these Ogres. I’m pretty sure I’ve said it before, and I’m sure it won’t be the last time, either!

C23 “Matthog, Ogre Mercenary”

This next Ogre has clearly seen better days. With a peg leg, an eyepatch and a hook-hand, he’s got the pirate battle-wound triptych down. All he needs is a parrot and a tricorne hat (or bandanna) to complete the look completely into self-parody. SA clear forerunner and inspiration for many of the Maneaters that came decades later (as are many of the Original Ogres). This particular figure is quite special to me, for reasons you’re about to see.

C23 "Matthog, Ogre Mercenary"

There’s a nice glimpse of it. When I painted this one, it must have been 1991 or 1992, and I was working in the fringes of the music industry, taking home a lot of CDs each week.

C23 "Matthog, Ogre Mercenary"

Search and Destroy – Life is Pain – I Want to be Insane

C23 "Matthog, Ogre Mercenary"

More Than Soul – Death Trip

C23 "Matthog, Ogre Mercenary"

Creepy Crawl – Wash This Out of Your Life

Yeah, once I finished the skin on this guy, I just started painting Henry Rollins’ tattoos onto him. Not planned or anything, it just happened. If I’d planned it, I would have chosen a much more suitable figure to be the canvas for it, with a fully-exposed back, visible forearms, etc. Maybe even exposed legs. I’m planning to do another Ogre in the semi-near future with Rollins’ tattoos on him, and do a better job. But for work that’s more than 20 years old, this guy still stands the test of time for me and remains one of my special favourites from all of my painted models.

C23 Ogres - Berserker Unit!

C23 Ogres – Berserker Unit!

C23 Ogres - Berserker Unit!

These guys should make an impressively scary unit on the table, each figure an individual you wouldn’t want to fuck with combined into a very nasty unit. Now to get onto finishing their Shaman…

 

Ogre Index:

Jes Goodwin Classic Citadel Ogres #1

Bob Olley’s Classic Citadel Ogres

Golfag’s Ogre Mercenaries

Mantic’s Ogre Shooters: Units 1 and 2.  And Based.

Mantic’s Ogre Shooters: Units 3 and 4.

Mantic Ogre WIP 1 (and army concepts/some of the other ogres pre-touchup and rebasing)

Mantic Ogre WIP 2