September Monthly Round-Up (Season of Scenery: Extended Edition)

Another way overdue round-up here. I’ve actually had these photos sitting on my drive for months ready to go, but frankly I just wasn’t feeling up to posting. You know how it gets sometimes when posting on your blog feels more like work than hobby or fun? Yeah, that. I guess I finally got all the individual updates done and then burnout hit and I didn’t force myself to write this post when I “should” have. I mean, mid-October is when work becomes much more intense running through the rest of the year until the week before/of Christmas, and I do tend to disappear in November, so it tracks.

Anyway, it turns out I managed to paint a very decent amount of stuff in September before dropping off. The focus still largely being on Nu-Epic/Battletech scaled terrain, but with a bit of extra variation and finishing off of other things.

One thing I particularly like about a lot of these terrain pieces is their versatility. A lot of this stuff primarily aimed at the tiny-mans scale still works okay right up to heroic 32mm or even the 40mm Crisis Protocol/Shatterpoint scale. A while back, Frank the Tankfanboy asked to see a cityscape photo of my tiny buildings – I still haven’t gotten one and still have more work to do to get one I’m going to be happy with (more terrain to finish) but hopefully these shots will suffice in the meantime of a weird looking outpost surrounded by mesas and patches of broken ground!

The focus in September remained very much on terrain for Dave Stone’s Season of Scenery (Extended Edition) which culminated in the return of the Prodigal Sun as Dave was absent for some time for personal reasons – returning from his blogging break pretty much just as I dropped out. As it happens, EVERYTHING I completed in September counted towards it!

So what did I manage to complete in September 2025?

In all, I completed:

Fabricator’s Lair’s: Botanicae building, 8x Generators, a “1×2 Medium A” building/segment, a 2×4 Medium Building and a 2x of 2x2x2 silos, Grimdark Industrial Promethium Reprocessing Factory and Grimdark Industrial Forge.

Wargame Forge’s Ruined Gothic Cathedral, nonPareil Institute’s Power Generator, and a family of 9x variously (re)shaped and (re)sized Propane Tanks by Syllogy.

9x Tinnut BattleTerrain Rough Terrain Tiles, 11x Thunderhead Studios Hextech Hills, a 20th Century Fox logo by Isekai Heavy Industries.

2x signs from AMG’s Marvel Crisis Protocol Cosmic Terrain Pack (I need to do a group shot once I figure out where the other elements have gone!), the Beastman Herdstone for AoS/ToW from Citadel and 6x GF9 Battlefield in a Box Sandstone Rock Outcrops.

57 total. Unless I’ve miscounted.

Oh, and there’s also a little subway entrance piece from Fabricator’s Lair that got missed. You can see it between the Botanicae, Industrial Forge and one of the Propane Tanks near the Fox Logo. So 58. Not too shabby for a single month’s work!

Not too bad a haul. Looking at it all together, one realisation does occur. There are no “miniatures” in there at all. No humans or humanoids, or even any vehicles. It’s all scenery and terrain.

Last time we did this, I’d counted a total of 338 models completed, so adding in this September haul the new total comes to 396, so that’s the “365” target well and truly broken in 2025.

I have also done some painting since I last posted, so once I’ve had a chance to take some new photos, I’ll start posting the October-November-December stuff and do a combined round-up for those models. It may or may not start before the New Year because we’re still in the Family Obligation Fortnight for a couple more days and then there’s other important things to get done once the period of seeing people is finished up – you know how that goes this time of year… I was crawling around on the roof fixing things this morning – not fun!

3D Print: BattleTerrain: Rough Terrain tiles for Battletech Alpha Strike by Tinnut

3D Print: BattleTerrain: Rough Terrain tiles for Battletech Alpha Strike by Tinnut

Today we have something that’s about as plain and unglamourous as can be in terms of terrain – some “tiles” to designate rough terrain in battletech Alpha strike from Tinnut – available as freebies on both MyMiniFactory and Cults3D. So I certainly can’t complain as they’re completely fit for purpose! These did sit for months until I used the Season of Scenery as motivation to get them painted and done.

3D Print: BattleTerrain: Rough Terrain tiles for Battletech Alpha Strike by Tinnut

While they’re unglamorous for sure, wargamers do know and understand that this sort of marker is still very useful in a lot of scenarios, across a lot of games. These shapes, especially once given some texture paste and drybrushing (in this case, performed in large part by Marouda under my direction and following my example) are a lot more aesthetically pleasing than bits of felt, so with access to Flippy the 3D printer, I thought “why not?” This light box photo shows the actual colours better than the desert table shot.

3D Print: BattleTerrain: Rough Terrain tiles for Battletech Alpha Strike by Tinnut

Because “Battletech”, I didn’t think to take some shots of these with 28mm figures, but here are some Mechs and some Afrika Korps WWII tanks demonstrating their use in a couple of different scales, with the BIAB rocks acting as background. On reflection, these would work in a huge number of games and genres and scales. These nine extremely simple bits of terrain count as nine more pieces towards Dave Stone’s Season of Scenery ’25 – Extended Edition.