Legion of the Damned #5: Rogue Trader-Era RT01 (Aly Morrison, 1988)

Legion of the Damned Rogue Trader-Era RT01 (Aly Morrison, 1988) Oldhammer

It’s been quite awhile since I’ve posted (or painted) any more Legion of the Damned models, but today we have a pair of them – finished as part of Mechanismo May (after missing the end of Armoured April). The biggest reason my Legion of the Damned has petered out so much is because I tend to have a few models from my various projects on the go at any given time, and I like to finish the WIP ones before allowing myself to start more. That way, starting the new models are a “reward” of sorts for completing the previous batch. It takes awhile, but it does work out a lot better than my previous method of just starting new models all of the time, that appears to have just given me a thousand or so neglected models to wade through.

Legion of the Damned Rogue Trader-Era RT01 (Aly Morrison, 1988) Oldhammer

So why, dear reader, did it take me so long to get through this pair? Well, the answer is that I don’t actually like either of these models very much. As much as I like the character of the old Beakies from the Rogue Trader days, my personal aesthetics go with Mark Copplestone and Bob Naismith’s renditions, and the Aly Morrison ones – with their short, blunt helmets and extra-hunched poses are a distant followup. So with that, they can be a real chore to paint, and so this pair has taken me well over a year to get done. I can’t even remember when I began on them, quite frankly.

This pair were chosen for the Legion because of their sculpted details. The skull-shoulder studs and knee-skulls on the first “Brother Morris”, and the big-ass shoulder-skull on the second. Also, being Aly Morrison sculpts, I can “hide” the soft details on their helms to an extent by freehanding skulls on them.

Legion of the Damned Rogue Trader-Era RT01 (Aly Morrison, 1988) Oldhammer

In the end, these models have come up decently, and I am now happy enough with them to incorporate them in with the rest of my Legion. It’s that thing I’ve encountered a fair bit where through the painting process, I really quite dislike the model(s) I’m working on, but once completed, I’m pleased enough with the final result that I no longer resent the models, and can even quite like them in their final form. With a Multi-Melta and Plasma Gun between them, I have the Special and Heavy weapons for a squad here, so I’ll have to check my existing painted models and work out a Sergeant and 7 Legionaries to go with them to fill out another game-friendly squad.

WAAAAGH! Pt.18: Ork Big Gun Kannons (2001) (Mechanismo May ’19)

Ork Big Gun Kannons (2001)

Following on from the last post, which featured a pair of artillery pieces on desert bases, today we have a pair of artillery pieces on desert bases! Of course, there are more than a few differences between the two pair. With my 40k Ork force being (nominally, at least) based on Blood Axes in that they have a military-ish desert theme running throughout – which is why they also have rough-looking Imperial-style numerals painted on them.

Ork Big Gun Kannons (2001)

I’ve had these on the go for quite some time, having picked them up from…. I’d guess eBay, as they were both second-hand and acquired separately. (And both missing the fittings sprue) – but one problem I always had with them was the basing issue – basically what to do with them. I wanted to have them based, but also wanted to ensure that they could be used on a wide variety of terrain, and particularly butted up against fortifications. Eventually, I figured out the (obvious) solution – Magnets!

Ork Big Gun Kannons (2001)

As one can see, this solved the problem quite nicely. and so the finished models can sit on their textured bases on the battlefield, and they can also be removed if and when needed to be placed behind cover, on fortifications and anywhere else those 60mm bases become an awkward issue.

Ork Big Gun Kannons (2001)

Here’s one of them with the pair of crew-grots I finished in April – amazingly, these two are even the proper crew for this artillery piece! The main problem here is that Ork artillery now have 5 (or is it 6?) crew each, so even with another pair of crew coming soon, my models will still be a mile behind the current ruleset. I guess 40k snotling or even fantasy goblin proxies will be the order of the day!