“…and My Axe!” Battle for Skull Pass Dwarf Warriors

Battle for Skull Pass – AKA the Warhammer Fantasy Battle 7th Edition Starter Box.

In November last year, for some reason I got it into my head to delve into one of my figure boxes and paint up a bunch of Dwarves. Specifically, to go through and paint a bunch of the Battle for Skull pass plastics that I’d picked up from eBay, WargamerAU and my mate, Damo. I think the idea popped into my brain since I’d been painting and finishing a few Slayers around the time and getting stuck into other random dwarves (which I’ve been sharing recently).

Citadel Games Workshop Battle for Skull Pass Dwarf Warriors

Skull Pass Dwarves in Horde Mode.

By mid-November, I’d actually gathered them up, and selected the figures I was going to paint, and then got into them properly over December. Batch painted, they’re no works of art, but since there were 40 of them and work cranks itself up around November into December, I didn’t get them finished before work broke up for Christmas, as was the plan. All because of their overly-complex sculpted shields. After a few days of rest, I got stuck back into them again, but Marouda bought me Watch Dogs 2 which then proceeded to eat all of my time after I installed it and started playing it. I seriously played for near-17 hours the day I properly started it. From 8am until 1am. Sure, that’s with breaks, but still… I’m almost done with the game now, and I don’t even play it every day to get it done. A couple more hours and it should be done.

Citadel Games Workshop Battle for Skull Pass Dwarf Warriors

Skull Pass Dwarves ranked on movement trays. With a few spares for later…

These were a pretty quick and simple job for me, though every element is still highlighted and shaded, I did so with an intent of making a solid tabletop standard, rather than my usual care. At one point, I decided that I wanted them to look more work and war-weary than some of the others. Like they’ve been on campaign rather than having just left the keep in freshly washed uniforms. This was because I’d been looking at my unassembled boxes of Warlord’s Napoleonic French Line Lancers while washing my brushes (which I’d bought to turn into some sort of not-Brettonian army).

Napoleonics with helmets instead of big hats? Colour me slightly interested…

I got to thinking about how Napoleonic uniforms in miniature form always seem so bright, perfect and pristine when the actuality would have been much more filthy and worn. Like in that Napoleon show with Boromir Stark in it. With that percolating in my mind, I decided to hit them all with a brown wash, but then brighten up their axes, helms and paint the shields last – as I felt that Dwarves would always look after their wargear above all else.

Alec Trevelyan and friends, showing off the always-pristine uniforms of the period.

I mentioned the shields earlier. They were a hassle, and basically the reason these figures weren’t finished in December 2016, which would have broken my 2015 record/target and not caused me to fail to submit in the final month of the Tale of Gamers challenge I ran on Dakka. Of course there were other reasons. Watch Dogs 2 and burnout/exhaustion from working every day of the week for a period at the end of the year, but the shields were the final hurdle.

Citadel Games Workshop Battle for Skull Pass Dwarf Warriors, Oldhammer Norse Dwarf

The Old and the New, united by a colour scheme and shield design.

If I were painting these models with no “history”, I’d probably have simply painted the Hammer-and-Anvil motif a nice bronze, much like the Dwarf-Mask bling on the Standard bearers. The thing is, when I started to paint the models, I realised that the same design was much older, and is featured on the (Marauder Miniatures) Dwarf Shields that one of my old, Oldhammer Norse dwarves has (and I have a few of these shields left to break out). Since I wanted the new to fit in with the old, being from the same clan(s), I wanted to make sure that they matched. Which meant going from a simple paint/wash/drybrush scheme to one that needed 10 different colours/applications. While keeping it simple. When doing it to almost 40 models, that takes time. Bleugh.

Citadel Games Workshop Battle for Skull Pass Dwarf Warriors, Oldhammer Norse Dwarf

My freshly painted BFSP Dwarves, led by an Oldhammerer Dwarf.

What’s next for the Dorfs? Well, I appear to (almost) have a complete BFSP set between the various secondhand sets I’ve purchased. I’m just short the Dwarven rifles, so I’m going to see if I can get another unit or two painted before I burn out on Dwarves…

The Battle For Skull Pass Dwarves.

A pair of Kev Adams’ Citadel Orcs (and a little rant!)

Today I have a couple more orcs to share. These were started god-only-knows how long ago (seriously, I have NO idea) and finished during the long period recently where I was too busy and burnt out by work to post much – but still doing what I could to get some painting in.

Citadel Kev Adams Orc with Sword, Big'Un with Mace

The smaller one is from 1993, so the early days of WHFB 4th edition. He’s definitely a variant sculpt to the commander to the 1992 Rock Lobber. I’ll have to find, build and paint it. I may have even painted the other crew in the past few years, so that should theoretically be an easy unit to reunite and complete. Anyway, he’s listed in the Black Catalogue 4 (1994 filled with 1993 models) as “Orc with Sword 4”.

Citadel Kev Adams Orc with Sword, Big'Un with Mace

The larger orc is found in the same catalogue. Called “Orc Big’Un with Mace”, this pair is clearly from the period where the interesting names of 3rd edition and before had been dropped to be replaced with upfront descriptions. I actually rebased him recently onto the 32mm, as there was quite a lot of overhang on the 25mm round I had him on. I plan to continue to drop large orc models onto the 32mm bases.

Both will eventually find use in various games including Kings of War, though I’m not sure what as exactly for the big guy. Their orc list is lacking pretty severely in decent analogues. When I recently read that KoW plans to add more units to the Orc and Goblin armies, I suggested to some members of the RC that they add something to represent the archetypes of “bigger meaner orcs” and “barbarian/berserker orcs” I was brushed off since they were clearly analogues to Big’Uns/Black Orcs and Savage Orcs, while they want to go in a more original direction. This from the people who started out by bringing us a range of alternative WHFB models for Orcs, Dwarfs, Elves, Chaos Dwarfs and followed up with the highly original Space Orx, Space Skaven, Forge Fathers (Space Dwarfs/Squats), and the Uncharted Empires book filled with rules to use your formerly-WHFB armies. I mean, I appreciate the rules, but don’t even pretend that there’s a precedent of being particularly original.

No, instead, they’re going with this:

The RC wants to do a new unit for each of the core races (main rulebook + Trident Realms + Nightstalkers), but also bring them all up to the same number of units. This means some armies, such as Orcs and surprisingly Goblins, will get multiple new units. This hasn’t been confirmed yet, but Ronnie did agree to flying gore riders for Orcs.

and later:

Also, I should clarify that flying pigs = flying gore riders. Background wise something along the lines of an Abyssal Dwarf interbreeding experiment (like ADwarf halfbreeds) that was uncontrollable by the ADwarfs and a flock escaped, but they’re now bred extensively by Orcs.

Yep. No orc berserkers or bigger, meaner orcs. Those are too derivative! Instead – flying pigs!

Oh, Mantic…