Citadel LotR Uruk-Hai Pikemen (Lot 1)

These figures were found in their half-finished state – and finished off about a month ago. They were pretty much the last things I finished before stopping/changing over to the December project. Two of them had broken pikes, but I was unfortunately only able to find one. I re-glued it with plastic cement, and as you can see, the repair is a little rough. The other guy is pretty much sitting out for an indeterminate time until I can either find his pike or care enough to drill it out and replace it with wire. Not anytime soon, then!

Games Workshop Citadel Miniatures Uruk-Hai Pikemen

Uruk-Hai Pikemen – the first of many!

No matter – later on when there are many more, the broken-pike guys will just blend into the masses. I’ll probably do 15 in the next batch of these for a total of 24, so I can set up either 2 regiments – or more likely – a horde of Pikemen for KoW. Not sure which rules to use for them yet. I’m thinking that their not-Chaos-Warriors list might be more appropriate for filmic LotR Uruks, though the pikes are going to be an issue. I’ll figure it out later, I guess. Might have to be a customised unit profile, though I prefer to avoid those.

I’ve just checked, and the completion of those guys brings my YTD total to 385 figures, which is more than I’ve ever finished before in a calendar year. It seems rather small compared to the amount I’ve bought this year, so that’s a bit of an issue. I’ll look into that a bit more in a couple of weeks when we all start doing our painting resolutions for 2016…

Review: Fracture – Day 1 Studios – XBox 360 (2008)

On my Christmas breaks for the last few years, I’ve tended to play a few “fast games” in the interest of a slight cull to my pile of (videogame) shame. Sadly, these games are often not that great, though I do start out hopeful that they might be at least decent. Since I just haven’t been feeling a desire to paint much yet, I’ve started the gaming reviews!

This year, I’m starting out with Fracture, (stylised as Frac\ture on the cover art). The premise of which is that global warming physically divided the east and west coasts of the USA, who then had a bit of a tiff over differing views of genetic modification of humans. The gimmick here, though, is terrain deformation. And killing Californians, apparently. Sorry, “Pacificans”. Who are “no longer fully human”, and more importantly – rebels to the Federal Government, backed by “Asia”. Meanwhile the US Government forces that you play as part of are backed by “Europe”. Uh-huh. Because Asia is east and Europe is west, I guess… This is all told in faux “news reports” from the US Government/East side’s perspective with a really heavy propagandist slant that makes even Fox News sound Fair and Balanced. So maybe all is not as it seems? Not that we get to see or experience any of that

The tutorial is a tiny bit trippy, with flashbacks of Bullfrog’s Populous, and really a bit of a new way of thinking about navigating terrain in a shooter. Until I fired up the game, I had thought that it was a FPS, but it’s instead a 3rd person shooter. Probably worth mentioning that.

Visual design of the main character’s armour is quite reminiscent of Halo and looks decent enough. I like the little thing they’ve done regarding the HUD being a hologram projected outside the suit, but his lack of helmet is more telling than the average Warhammer 40k Space Marine Hero’s lack of same. Your character is the same generic white guy that seemingly all of these games use. I think his name is BaldyStubble McSpacemarine, and as Outside XBox said about him when he appeared in Sniper Elite 3, (because it’s the same bloody character over and over) he “may as well be an animated bag of gravel.” Ha! Better yet, it turns out his name is Brody. No confirmation on whether his first name is Dude.

Dude Brody. Not terrible design, but so, so generic.

The game also comes with a generic black guy who is your immediate superior officer (and shares your haircut!) He’s supposed to be a colonel or general or some such, and he’s clearly supposed to fit into that Sergeant Apone/Black superior officer trope, but without the scenery-chewing or entertainment value of Al Matthews. Instead we get completely forgettable. Much like out protagonist himself.

Visually, the game isn’t bad for something from 2008 (I think?), but it doesn’t hold up in 2015 either. Graphics are a bit too dark which feels like grainy, with too much use of black and (dare I say it?) not enough use of browns, which would make the game less hideously dark. I know, brown games. But there’s colour theory around avoiding or minimising the use of black, and I think that would have been a good move here, since there’s just too much here. Basically, the game looks and feels like a failed “Gears of Halo” kinda game.

The AI is pretty bog standard, with an extra special helping of bog. (A mook just blew himself up with a grenade as I’m playing through this right now). Aaaaaaand another one, 30 seconds later.

Most importantly, though – the shooting is bad. Aiming is poor, you can only hold 2 weapons at a time, and the grenades are pretty useless since the main two that you have for the course of the game don’t explode bad guys, and instead deform terrain – just like your unlimited-charge deform-gun. You get some AI squadmates at certain points, but they’re about as useful as your mooks in an episode of Dynasty Warriors – that is to say that they stand around near the enemy comparing notes with them. Well, they get in the way, so perhaps they’re worse than the useless ones in DW. But yeah, the shooting and aiming in this title is shitful.

How shitful, you ask? Well, let’s put it this way: After less than an hour of gameplay, I found that the “best”/most efficient/least unfun way to kill the endless hordes of generic faceless enemies in this third person shooting game was to melee them to death. Not because the melee is awesome or anything, either. It’s basically an incredibly pissweak little punch. However, given how bad the shooting is, I’m finding that charging in, whacking the mooks a bunch of times, and then hiding behind cover before repeating is the “best” way to get through the combat quickly and easily. That ain’t a real good outcome for a game which is supposed to be a shooter.

Yes. I would have preferred if this game was even Browner.

I was kinda hoping for a game I could play in a day or two and get some satisfying shooting out of, even if the game was short and as bit subpar. I certainly haven’t gotten that….

Cut to a few hours later, and I’ve stumbled onto the final boss fight. I fight him for a good while, before pausing the game to see WTF is up – is he healing, or am I chipping away at him? This is especially relevant, since I don’t have many grenades and only have a shitty gun. I find a walkthrough that recommends that you have a powerful weapon, so that you can kick the shit out of him straight off the bat, since he regenerates every so often, and you’ll also want to be able to destroy the spires that allow him to regenerate. Oh. Good. /eyeroll

So anyway. Game is uninstalled, the disc is back in its case, and the game will probably be an (unpleasant) gift for some poor unsuspecting person in the future. Basically, Fracture isn’t worth the time it’d take to try and grind through that last, bullshit, out of proportion to the rest of the game boss fight. (Reminds me of last year and Heavenly Sword – why do devs pull that kind of shit?) In this instance, I was playing on Easy so I wasn’t in any danger of dying from the final boss – more of developing RSI in my wrist. (I started on normal, then restarted on easy during the first mission when I found the game controlled like shit.)

So anyway. I’ll probably YouTube the ending to see what happened, just for completeness’ sake. The fact that I haven’t actually done it yet is telling with regard to how much/little I actually care about the story. Because it’s a shitty, generic, forgettable story. In a shitty, generic, forgettable game.

Verdict: Avoid.

How Generic? How Forgettable? THIS much.