Zombicide “Joshua” and “Raoul”

Zombicide "Joshua" and "Raoul"

Two more Zombicide survivors again today. We’ve started playing through the Zombicide Campaign again a week or so ago, but with a few of the additions added in from the start, and a new rule applied to the survivors – our characters will be randomly drawn from the painted survivors only! This is to help give a little bit of extra motivation towards getting them painted, especially since there are so damn many of them to work through. Both of today’s heroes are CMoN Originals, more or less – so no actors or celebrity likenesses this time. Well, not exactly…

Zombicide "Joshua"

The first survivor – Joshua – was a Kickstarter backer who paid a LOT of money in one of the campaigns to have himself included as a playable character via the “I AM LEGEND” pledge level. The thing is that the model actually resembles how I used to look a few years ago before I started working out (and also lost a pile of weight). So I painted the model dressed more or less in an outfit I would wear. It’s old me, Zombicide version~!

Zombicide "Joshua"

Joshua even wears something resembling my old vest, so I had to add that in! Of course, the main reason I’m ok to mention what I (used to) look like is because I don’t look like that anymore! 😉

Zombicide "Raoul"

Raoul here is also a Zombicide “I AM LEGEND” backer, and so with the same amout of deference I gave Joshua, I turned this guy into a redhead. Or a ginger, if you prefer. The sculpt just “felt” like he should be an angry white guy with ginger hair! In the game, he’s got a bunch of medic-based skills, as well as a clearly-marked first aid pouch on his vest, which is shown as a coyote tan one in the artwork, so I guess that implies that he’s a Navy Corpsman, so good on old Raoul. And he’ll hopefully be useful when we draw him for our games as well!

Zombicide "Raoul"

“Zombvivor” figures aside, both of these guys make good armed civilians for a variety of modern games, as well as the obvious use for post-apoc and other zombie-themed settings. With this foursome, I’m getting towards the end of my submissions for Ann’s second annual “Paint the Crap You Already Own!” challenge. Only two more posts to go! …..I think.

Reaper Bones 77628: Coral Golem (Monster MAYhem ’21)

Reaper Bones 77628: Coral Golem

Today’s post is another Queue-Jumper. That is to say, I’ve still got a fair few April models to post up, but I entirely painted this one today (Sunday at time of typing) and so up it goes. It’s a “Coral Golem”, a Bones model, and also another good example of Reaper being Reaper with all the weird shit that they produce. It also happens to be my first submission for Monster MAYhem, over at the Angry Piper’s Blog – aka Dead Dick’s Tavern and Temporary Lodging, run by a nice bloke named Keith.

Reaper Bones 77628: Coral Golem

Being a Bones model, I wasn’t about to kill myself working on an award-winning paintjob. Instead, it’s all about getting the model to the point where it’s good enough, and with a large, weirdly-detailed thing like this, the “good enough” is more about visual impression than natty freehand or subtle blending.

Reaper Bones 77628: Coral Golem

So with that in mind, and this being a model cast in the original, shitty, hydrophobis form of “Bonesium” PVC, the first step to painting was done a few years ago – it was sprayed with Shellac. I found it in a tub of minis the other day when cleaning up the crap under my painting desk, based it yesterday morning on an 80mm round – the feet weren’t even even – the sole of the left foot being parallel with that of the right, but raised a good 3mm higher. What the actual….? So I had to make a little rise with greenstuff. Superglued the thing down, and once that all dried, Vallejo Desert Sandy paste all over the base.Reaper Bones 77628: Coral Golem

This morning I started the actual painting. Again, because Bones, I base coated the whole thing in Reaper Brown Liner, then (everything using Reaper’s “HD Paints”) Drybrushed it with a dark bluegrey, a dark blue, then diverged with some sections in a dark purple and others in a deep seagreen. The purple bits diverged into lighter purple and red, while the seagreen went to teal, and diverged to both light blue and lighter greens. Red and the greens were both able to go into yellowish, and then I painted the head-coral in yellows, and picked out the Octopus and Starfishies, along with the nesting crab and a few other bits and pieces. Washed the base with thinned Vallejo Leather Brown and drybrushed with Iraqui Sand into Ivory, and then painted on sealer (Reaper’s one on the model, and Micromark’s on the base, and then some long-grass tufts that I find reminiscent of the beach.

Reaper Bones 77628: Coral Golem

Now it’s done. I have no idea what to use it for. Tzeentch, because colourful? Idoeneth Deepkin, because waterful? Yeah, it’s probably more going to be a storage issue than anything actually useful in a game….