More Zombicide models today, but instead of the Zombie hordes, we have the other half of the cast from the Night of the Living Dead edition of Zombicide, the first half of which I painted in November and posted up in December. Now in January I’m posting these ones that I painted in December… This little lot of five completes the “Zombicide Mode” versions of each of the characters. I’m not entirely sure which direction to go with using the “Romero Mode” versions, which are less well armed on the models and have much lower profiles in the actual game. I painted these ones as we can easily roll them into the regular Zombicide games, while the Romero ones won’t fit at all.
The bigger difference is that I feel like the Romero Mode survivors (and the Zombies – or “Ghouls”) should be painted in Greyscale so that they fit the film. Of course that also kinda lowers the cross-compatability of the Zombies/Ghouls with the other games AND would be pretty tricky to pull off in terms of model painting for a minimal visual or aesthetic payoff (painting grey platic models into B&W greyscale) So with that in mind, I’ve just dropped them down to “maybe one day” on the painting priority queue. Plenty of other models to paint in the interim!
I thought as a final pic, I’d take a shot of all 10 cast members from the game. You can very much see the overall shared palette of blues, beiges and pink/salmon across all of them with only a few divergent colours. These figures were overall pleasant models to get done, with nicely sculpted and defined detail without being too full of details as many GW models are. I did have to paint another model using OSL, with a much larger flame this time. I can’t say I enjoyed it, but hopefully it came out decently. Oh, and it turned out that I misnamed Judy as Barbra in the last post. I’ve fixed that up as Barbra was somewhat upset about it. (I assume that’s why she was upset!)
That’s it for this batch of Zombiecide models. Stay tuned for tomorrow when we’ll have a different batch of Zombicide models!