Blood Rage Expansion Models: Fenrir and Werewolf

Blood Rage Expansion Models: Fenrir and Werewolf

We’ve started playing Zombicide again recently, taking up from where we left off sometime in 2021. The idea being to have a full playthrough of all of the 1st Edition content which will eventually culminate in cracking open the 2nd Edition Kickstarter and playing that. It just seemed a shame/waste to not play through all of the huge amounts of ZC1 content first – both paid for as well as the many free scenarios on their website – even though we’ve played through the initial campaign(s) a couple of times at the very least, we’ll be going all the way this time – and when we take an inevitable pause here and there – we’ll just note down where we were and what comes next. What does all this have to do with these models? Well, in the boardgame shelf, nestled right behind where I’ve been sitting are some boxes of boardgame minis. Mixed in behind a bunch of Zombicide stuff are a few models from Blood Rage – another Kickstarter game I’ve not yet painted. When I saw the Werewolf in its little box in there it looked like a quick and easy win, so given how shitty a year 2021 has been, I allowed myself a little “Treat” on Dec 27th – to try and get it finished in a day/overnight. When that worked, I got out the Fenrir model the following day and did it again, completing it on Dec 31st – my last completed model of 2021.

Blood Rage Expansion Models: Fenrir and Werewolf

As you can see, the Werewolf is a nicely sculpted model, but also a simple model in a… I’ll be generous and call it a straightforward sculpt. It’s a bit reminiscent of a “T-Pose” from digital art and games, to be honest. The artwork depicted him as the typical GW-esque bugg white dude with fur glued onto him, but I went for a dark brown instead as I prefer my werewolves covered in at least some fine fur all over – think of a cat, or a horse, or one of the many, many breeds of shorthaired dogs.

Fenrir was a slightly different proposition. I know what you’re thinking – and yes, this model is clearly a rip off (or at least a homage) of Games Workshop’s Space Wolves home planet of Fenris, and their many original ideas about wolves in space with names like Freki and Geri and all the rest, like Lukas the Trickster and many others. Even Marvel/Disney has ripped them off – amazing that GW hasn’t sued, but then they’re renowned as a company that’s not particularly litigious when others use ideas from their Warhammer IP, so I guess it fits their character – even when they make a ton of bank off of GW’s back, like all that Tolkien stuff with their derivitave versions of WHFB’s Aelves and Duardin.

Anyway, black wolf is black – ar at least a number of shades of dark grey….

Zombicide Toxic City Mall Expansion: Toxic Fatties

Zombicide Toxic City Mall Expansion: Toxic Fatties

A (brief) interlude from the 15mm World War II stuff today, showing the first models I completed in December. These Toxic Fatties (sounds like a Twitter “faction”, doesn’t it!) are from the rather huge Zombicide project that I’ve been trying to keep on bubbling below whatever else I’m working on at any given time. I painted the first two of these some time ago, and had left all of these with only primer, and based (mostly) “paint-textured” so I had the urge to get them painted in November, and got them finished just as we eked into the start of December. Following my plan to amuse myself by being at least mildly offensive while having fun painting t-shirts, we’ve got a comic fan who can probably barely waddle across the room unironically wearing a “Flash” T-Shirt, a wrestling fan showing his love of athletic high-flying with his “AEW” shirt, and a fan of some obscure metal band that nobody except Napster fans have probably ever heard of.

Zombicide Toxic City Mall Expansion: Toxic Fatties

No back prints for these lads – too many tears in those shirts to make it worthwhile, unfortunately. You’ll notice that all three are carrying cola bottles, but the DC fan has the diet version. Gotta watch the weight!

Zombicide Toxic City Mall Expansion: Toxic Fatties

The other five are a lot more bland. Those shirts are pretty much disintegrated, so I just varied their clothing colours while continuing to vary the skin tones slightly. As long as they’re all visibly toxic, it still works for me. I’ll just have to avoid glaringly and overwhelmingly green skin tones on my “regular” zombies when I get to them. For some reason this sculpt features a lanyard with ID tag on it, so I went with a kinda generic look rather than looking for whatever a comic-con or NASA lanyard looks like.

Zombicide Toxic City Mall Expansion: Toxic Fatties

Backsides once again. The fleshtones on all these models was largely done using Contrast paints, though using Contrast Medium, in different combinations and multiple layers at times and then picking out the buboes. I want them to look good, but these are all just boardgame models in the end, so I’m not going all out on them. Contrast paints on models like this take care of the flesh tones while letting me practise things like my freehand, texturing on blue jeans and whatnot while just having fun with it – though those bottles were a pain in the arse!

Zombicide Toxic City Mall Expansion: Toxic Fatties

And to finish – the usual! A group shot! This pic of all of the 10 in the set also features the Captain America and Dark Side of the Moon Fatties that I finished way back in May of this year. Now I’ve just started to work on the regular fatties, though I do need to go through the rather tedious base texturing before I can get to the more enjoyable stuff, and most of them aren’t dressed for as much painting fun as the t-shirt brigade of this lot…