Citadel Lord of the Rings – Rangers of Gondor

It’s back to Lord of the Rings models for this post. Showing off some models recently painted, as well as some models a little less so.

Blackroot Vale Archers Command

Hornblowers of Blackroot Vale.

These four – 2 of each sculpt – are the Citadel Blackroot Vale Archers Command. Some of the last waves of metals I bought from Maelstrom Games shortly before GW brought into place the ROW embargo onto UK retailers and customers in Australia, New Zealand and elsewhere.

Blackroot Vale Archers Command

Banner Bearers of Blackroot Vale. Or Ithillien.

They’re reasonable models, though the sculpts are nothing special. Solidly on a par with many Historical sculpts – though far more expensive – and not up to the same high standard that much of the LotR range is. It appears that I started them about a year ago, and finally forced myself to get rid of them from my painting desk a couple of weeks ago by knuckling down and completing them. I’m not sure why GW decided to go with the Blackroot Vale moniker, as they’re not really correct for those troops anyway and Faramir’s Rangers lacked a command section for WotR or so forth. In my thinking they’ll be used (thematically) as part of the wider force of the Rangers of Osgilliath.

Blackroot Vale Archers Command

Two command stands, only a year late for their comrades.

They were the final models needed to complete these two units for my Kings of War Army of Gondor. I had thought these were painted earlier this year, but looking through my painting list it seems they were actually finished in July last year – the first batch one day off from a year earlier to their commanders.

Rangers of Middle-Earth.

The troops, made from the Rangers of Middle Earth catch-all plastic box are to be quite blunt – poor models as far as modern HIPS plastic kits go. Softly and mushily detailed, slightly oversized to the rest of the LotR range, and featuring overly-chunky details in their cloaks and clothing. They are a lazy boxed set marketed in a lazy manner – replacing all of the previous metal ranges of rangers. I’m ok with mine – as I got them all second-hand from eBay – and seeing what the sculpts were actually like I decided to paint them with the effort that they deserved. So I used base coats in a series of naturalistic colours, added minimal highlighting, and washed them all in Army Painter Dark Tone (aka Devlan Mud). I did the skin in a speed-paint version of my usual way, and did bother to pick out the eyes, but they’re simple wargame models painted as simple wargame models – not as “nice” pieces. They look good enough and appropriate in a block on the table.

Rangers of Middle-Earth, Blackroot Vale Archer Command

Rangers of Osgilliath.

Rangers of Middle-Earth, Blackroot Vale Archer Command

Rangers of Osgilliath.

I have a bunch of the “proper” metals, and they’ll be painted either this year or next since I want to finish off all of my Gondor (and Moria) stuff ASAP, but for the time being they’re down the priority list while I continue to try and clear other models from my desk. In the meantime if I get around to playing through the LotR scenarios in the SBG books, there’s enough of them painted now to cover most instances from the first several battles they appear in as well as two units for the mass battle KoW tabletop.

Rangers of Middle-Earth, Blackroot Vale Archers Command

2 Regiments or 1 Horde of Gondor’s Finest Rangers.

Mantic… almost. – The Kings of War V.2 almost-release.

Over on Dakka, this has become a bit of a joke meme when discussing many aspects of Mantic Games, and the way they manage to just slightly fuck up everything they do and touch. Yesterday or today (depending on where you live) was supposed to be the grand unveiling of the V2 (V3 actually, but Mantic’s saying otherwise) rules for Kings of War – one of Mantic Games’ flagship games. It’s their competitor to the sadly now discontinued Warhammer Fantasy Battle, and is actually an excellent ruleset, written by Alessio Calvatore and greatly improved by the tireless efforts of the “Rules Committee” who ensured that V2 would not be a clusterfuck of individual special rules, random charts and unbalanced forces if left to the original designer’s discretion.

I’d planned to spend my Saturday updating my existing lists, going over the new rules and then playing a game with Marouda, taking photos and writing up a “for reals” battle report (instead of the photo collections with commentary I’ve printed in the past) as we went along, in order to get a game in and “do my bit” to promote the new edition of the game.

So the free rules as released were lacking magic items. OK, a bit disappointing, but not entirely surprising since they did this last time with “V.1”. I thought it a bit of a poor choice given that right now is when they should be the most open in hoping to lure disaffected Warhammer Fantasy players over. One of the most common complaints about KoW I’ve seen from WHFB players who’ve read the rules is that KoW units lack the kind of individuality and personality of the WH units, and the most-read counterpoint to that I’ve read is that the Magic Items are the best way to add that flavour back in – in terms of rules representing the “cool thing” that this or that WHFB unit has – which I pretty much agree with.

After an hour or so updating my Minas Tirith/Gondor army lists (1,000, 1,500, 2,200) using the Kingdoms of Men list, I started on Marouda’s undead lists. Did the 1,000 and got up to the 1,500 and noticed that Wights were missing. A trip to a couple of forums, and I found that the army lists are truncated (the V1 lists were full, just lacking special characters). The Abyssal (Chaos Daemons) list is available only to Beasts of War Backstage subscribers, and the Twilight Kin (Dark Elves) list is still MIA unless you have access to one of the Beta lists (which, to be fair was pretty much expected). Kickstarter backers who were promised the full rules PDF today as recently as last week have now been told that they’ll get them “in a few weeks”.

It’s poor form by Mantic (once again, unfortunately). A combination of what has become habitual promising of one thing only to deliver something else, and habitual poor communication. I’ll get the full rules in a month or so anyway, so that’s not the end of the world, but it’s a terribly squandered opportunity in light of the Age of Sigmar. Mantic’s supporters (including the Rules Committee) have been talking to their Warhammering friends about full, free, great rules for some time, only to have what is in this context a very disappointing release from Mantic in terms of “taster” army lists, a BoW paywall for the Abyssals, and the full rules still a month(?) away for their KS backers.

I don’t have time to waste mucking around with a silly half-arsed rules release, so I’ll play other games in the meantime and now won’t be bothering to hype KoW or run KoW games for my friends. (I’d already sent out links to the free rules to several friends, only to send out an apologetic followup email with an explanation of all the missing content.) KoW is still a very good game, and one I’d recommend people pick up and give a try at the very least. It won’t be to everyone’s tastes, and that’s cool – but today has been very disappointing as I’d hoped to be able to show, not tell – and share my enjoyment of a game using the new rules. I’ll probably play Far Cry 4 and some Zombicide instead.

A fantastic opportunity. Squandered.