Marauder MM27 Giant Black Orc

Marauder MM27 Giant Black Orc

Today’s figure is another that was finished back in 2016, that I’m only just getting around to sharing. Like it says in the title of the post, this guy is one of Marauder Miniatures’ MM27 line of Giant Black Orcs.

Marauder MM27 Giant Black Orc

One of the many ranges released by Trish* and Aly Morrison’s Citadel offshoot Marauder Miniatures were Orcs and Goblins. The Orcs, with their scale mail and Mongol-style helmets were a real highlight of all of their ranges, with a style that remains distinctive even today. Subedai has recently showcased some fantastic looking converted boar boys using these same models.

Part of the Orc range that was a little more limited were the Giant Black Orcs, released around about White Dwarf 128 (August 1990). There were apparently only four sculpts, and so they seem to be designed more as an appendix or supplement to Citadel’s existing line – though back then Black Orcs were an ill-defined thing as far as actual models go. Just pick out your bigger orc models and divide them between “Big’Uns” and “Black Orcs”. I’ve got to say that these Black Orcs were not Marauder’s finest work by a long shot.

Black Orcs of course derive from Tolkien’s Uruk Hai, which GW had a range of, though those seemed a bit “normal sized” even back then. The only distinct Black Orcs to that point were Nick Lund’s Giant Black Orcs from 1985 – also a pretty indistinct set, and Lund’s Regiment of Renown: RR18 – Eeza Ugezod’s Mother Crushers. Citadel’s Black Orcs wouldn’t get their own distinct style again until the mid-1990’s, when they launched that terrible range with the huge horns and ridiculous looking axes. It wasn’t until the early 2000’s when the current, heavily armoured design debuted with the metal range, to be updated a few years later with the current range of plastics – now called “Ironjawz ‘Ardboyz”. The current/2004ish design is easily the best iteration of Warhammer Black Orcs in my opinion, being both distinctive and badass looking.

https://www.games-workshop.com/en-GB/Ironjawz-Orruk-Ardboys

Games Workshop Black Orcs. Now known as Orruk Ironjaw ‘Arboyz. Because of course they are.

What does this mean for the Marauder model above? Well, he’ll eventually be rolled into whatever Mantic call Big’Uns in Kings of War (hm… Ax, Greatax, Morax… nothing there that really works for Big’Uns or Black Orcs… I might have to fudge something for our friendly games.) He may occasionally be used in RPGs, skirmish gaming or maybe even Silver Tower. Do they have an Orc character for that yet? I’ll figure it out later…

*Now Trish Carden

A pair of Kev Adams’ Citadel Orcs (and a little rant!)

Today I have a couple more orcs to share. These were started god-only-knows how long ago (seriously, I have NO idea) and finished during the long period recently where I was too busy and burnt out by work to post much – but still doing what I could to get some painting in.

Citadel Kev Adams Orc with Sword, Big'Un with Mace

The smaller one is from 1993, so the early days of WHFB 4th edition. He’s definitely a variant sculpt to the commander to the 1992 Rock Lobber. I’ll have to find, build and paint it. I may have even painted the other crew in the past few years, so that should theoretically be an easy unit to reunite and complete. Anyway, he’s listed in the Black Catalogue 4 (1994 filled with 1993 models) as “Orc with Sword 4”.

Citadel Kev Adams Orc with Sword, Big'Un with Mace

The larger orc is found in the same catalogue. Called “Orc Big’Un with Mace”, this pair is clearly from the period where the interesting names of 3rd edition and before had been dropped to be replaced with upfront descriptions. I actually rebased him recently onto the 32mm, as there was quite a lot of overhang on the 25mm round I had him on. I plan to continue to drop large orc models onto the 32mm bases.

Both will eventually find use in various games including Kings of War, though I’m not sure what as exactly for the big guy. Their orc list is lacking pretty severely in decent analogues. When I recently read that KoW plans to add more units to the Orc and Goblin armies, I suggested to some members of the RC that they add something to represent the archetypes of “bigger meaner orcs” and “barbarian/berserker orcs” I was brushed off since they were clearly analogues to Big’Uns/Black Orcs and Savage Orcs, while they want to go in a more original direction. This from the people who started out by bringing us a range of alternative WHFB models for Orcs, Dwarfs, Elves, Chaos Dwarfs and followed up with the highly original Space Orx, Space Skaven, Forge Fathers (Space Dwarfs/Squats), and the Uncharted Empires book filled with rules to use your formerly-WHFB armies. I mean, I appreciate the rules, but don’t even pretend that there’s a precedent of being particularly original.

No, instead, they’re going with this:

The RC wants to do a new unit for each of the core races (main rulebook + Trident Realms + Nightstalkers), but also bring them all up to the same number of units. This means some armies, such as Orcs and surprisingly Goblins, will get multiple new units. This hasn’t been confirmed yet, but Ronnie did agree to flying gore riders for Orcs.

and later:

Also, I should clarify that flying pigs = flying gore riders. Background wise something along the lines of an Abyssal Dwarf interbreeding experiment (like ADwarf halfbreeds) that was uncontrollable by the ADwarfs and a flock escaped, but they’re now bred extensively by Orcs.

Yep. No orc berserkers or bigger, meaner orcs. Those are too derivative! Instead – flying pigs!

Oh, Mantic…