Reaper Bones 77670: Dire Crocodile (Monster MAYhem ’21)

Reaper Bones 77670: Dire Crocodile

OK, it’s not the biggest model I’ve painted this month, but this Dire Crocodile from Reaper’s “Bones Black” line still counts to me, as it’s safely larger than an orc. Counts as what? Well, counts as another submission for Monster MAYhem, over at the Angry Piper’s Blog – aka Dead Dick’s Tavern and Temporary Lodging.

Reaper Bones 77670: Dire Crocodile

Chainsaw Lass once again provides scale, while the angle shows the base, with judicious application of Vallejo Mud and some Woodland Scenics water effects. Not sure why Reaper’s calling it a “Dire” Croc, though – it’s size is well within the normal range for Australian Saltwater Crocs…

Reaper Bones 77670: Dire Crocodile

It’s another good example of “Painting Triage”. It’s not the most important model, nor is it the most detailed. It therefore doesn’t warrant my top tier of effort in order to get it painted, but it’s still the kind of model that’s very possible to get looking pretty good with relatively little work. I mean, you can’t even really see the lighter underbelly and under… neck. Some weathering powder added to the croc helps to give that feeling of embedded dirt to the model, while the slight sheen from ther satin spray helps with the slight wet look to this terror of the waterholes and estuaries.

Reaper Bones 77628: Coral Golem (Monster MAYhem ’21)

Reaper Bones 77628: Coral Golem

Today’s post is another Queue-Jumper. That is to say, I’ve still got a fair few April models to post up, but I entirely painted this one today (Sunday at time of typing) and so up it goes. It’s a “Coral Golem”, a Bones model, and also another good example of Reaper being Reaper with all the weird shit that they produce. It also happens to be my first submission for Monster MAYhem, over at the Angry Piper’s Blog – aka Dead Dick’s Tavern and Temporary Lodging, run by a nice bloke named Keith.

Reaper Bones 77628: Coral Golem

Being a Bones model, I wasn’t about to kill myself working on an award-winning paintjob. Instead, it’s all about getting the model to the point where it’s good enough, and with a large, weirdly-detailed thing like this, the “good enough” is more about visual impression than natty freehand or subtle blending.

Reaper Bones 77628: Coral Golem

So with that in mind, and this being a model cast in the original, shitty, hydrophobis form of “Bonesium” PVC, the first step to painting was done a few years ago – it was sprayed with Shellac. I found it in a tub of minis the other day when cleaning up the crap under my painting desk, based it yesterday morning on an 80mm round – the feet weren’t even even – the sole of the left foot being parallel with that of the right, but raised a good 3mm higher. What the actual….? So I had to make a little rise with greenstuff. Superglued the thing down, and once that all dried, Vallejo Desert Sandy paste all over the base.Reaper Bones 77628: Coral Golem

This morning I started the actual painting. Again, because Bones, I base coated the whole thing in Reaper Brown Liner, then (everything using Reaper’s “HD Paints”) Drybrushed it with a dark bluegrey, a dark blue, then diverged with some sections in a dark purple and others in a deep seagreen. The purple bits diverged into lighter purple and red, while the seagreen went to teal, and diverged to both light blue and lighter greens. Red and the greens were both able to go into yellowish, and then I painted the head-coral in yellows, and picked out the Octopus and Starfishies, along with the nesting crab and a few other bits and pieces. Washed the base with thinned Vallejo Leather Brown and drybrushed with Iraqui Sand into Ivory, and then painted on sealer (Reaper’s one on the model, and Micromark’s on the base, and then some long-grass tufts that I find reminiscent of the beach.

Reaper Bones 77628: Coral Golem

Now it’s done. I have no idea what to use it for. Tzeentch, because colourful? Idoeneth Deepkin, because waterful? Yeah, it’s probably more going to be a storage issue than anything actually useful in a game….