From the Painting Desk #5 – Citadel Craters

No, not the new ones made from dead Cadians and Skullz, but the older ones, made from cheap, vac-formed plastic with the softest of soft details. I got these around 8-10 years ago when a friend of my wife’s got me a GW voucher for Christmas. By this time I was buying most of my stuff from overseas, due to Australian prices being a rather steep gouging. So when I went in, I found something that seemed reasonably priced, so I picked these up. They then sat in various boxes, uncared for until 2014, when I was going through my stuff as part of getting the War Room into shape. I put them in a box I marked “Fast Scenery” while sorting through stuff. Fast scenery being scenery that I felt like I could paint… you guessed it – fast!

A couple of months ago I was moving stuff and spied the box. I pulled the craters out, and sprayed them with grey. They then sat around until tonight, when on impulse I brought them inside and gave them three layers of drybrushing to get to the stage in the photos. Now I’m putting them on my blog, in what must be the most underwhelming update I’ve posted so far. So why do this? Because I want to make myself finish the damned things, so maybe this will help me guilt myself into doing it. Also, because I’ve barely been updating for the past month or so, despite still doing a bit of painting. I’m just worn out, and a large amount of what I’ve been painting have been plastic Minas Tirith troops, which are about as uninspiring as it gets in terms of WIP (right up there with drybrushed craters, in fact – but a hell of a lot more of them!) The Gondor guys look great all ranked up on the table, but until then, they’re just meh.

To be fair, I’ve been finishing off some stuff that’s marginally more interesting. A little bit of undead, an Ogre got renovated, as did some old Familiars. I guess I’m just tired and a little burnt out. Hopefully the end of winter and the depressing gloomy weather we’ve had for so long now and a bit of time off work to sleep and recharge in a few weeks will renew my interest in blogging, and I’ll show off some newer stuff. Until then, let’s just hope I can wash, airbrush, powder and varnish these craters instead of put them aside for another 2 months (or 8 years!)

Epicast “Ork” Desert Adobe Buildings

So here’s some more stuff I’ve had kicking around for the last decade and a half. Produced in a kind of foam resin (compressed polystyrene?) by Epicast – one of the contemporaries of Armorcast and non-GW Forge World USA back in the days of licenced Titans and Epic 40k stuff – before the founding of the GW-owned Forge World we now know. Anyway, as regular readers would know by now, I used to buy a lot of resin terrain back in the day, including a lot of stuff by Grendel – now known as Scotia Grendel. Amonst those purchases were three buildings, made in the 40k Ork style of the day – basically Adobe buildings. So I bought them, used them a few times and so forth, and then put them away. Since moving and setting up The War Room, my desert mat has gotten some use again, and I’ve found myself using these buildings again. They never got painted and never even made my painting radar since I never liked them all that much, and planned to Orkify them with various gubbins and all that sort of thing. Since I’ve actually used them recently, I took a good look at them and decided that they don’t need Orkifying after all, since I’d also like to be able to use them in Fantasy, Historical and Modern games as desert buildings, and if I glued scrap metal crap and spikes all over them I’d be literally painting them into a 40k-only corner.

I nicked this picture from a Google Search that found it on TMP, since I forgot to take an unpainted pic of my own ones.

The main problem if I’m being honest is that I never really liked them much at all. They’re rough as guts, and it wouldn’t be hard at all to build better ones out of form core – which is what you can pretty clearly see these ones were made from originally.

Epicast “Ork” Building #1

While I was painting them, I noticed some odd things about them. The L-shaped building has a 2nd-floor door that opens to nothing, and the little courtyard to it’s left has to entrance. Looking closer, I figured out that the original building had some supports and a balcony that led to that courtyard, and you can even see where the wall was roughly patched up, as well as the pole-hole. I also cut out one of the excessive buttresses from the middle of the main doors. At first I was going to rebuild all of those balconies, which caused a lapse of interest in the project for a week or so before I simply made myself just get the fucking things finished. I can make my own, better quality adobe buildings later on if I want balconies and other fancy sundries like that.

Rear view of Epicast “Ork” building #1.

I added the second door way that you can see above by cutting a hole out of the foam building and gluing in some icy pole (popsicle) sticks. It’s at least as good as the malformed castings that the model came with. And now figures have a way to get up there!

Epicast “Ork” building #2

This building in the above pic also has clearly had a balcony removed from the original – both with a door and visible holes where the support posts used to be. So clearly, these three models were someone’s own personal scenery that ended up being cast and sold. Which is where the gap in the wall was plugged, and possibly the over-used buttresses were added.

Rear view Epicast “Ork” building #2

In order to make these things look reasonable, they had a few layers of drybrushing, and then I broke out the airbrush to darken the lower parts of the building, along with the space between the buttresses.

Epicast “Ork” building #3

I also added some unsubtle weather streaking down the windows and from the roofing on the buildings using Tamiya Weathering Master kits – you know, the ones that look like eyeshadow make-up compacts. Also added grime to the doorway areas using the same stuff, some Kromlech weathering powder and some smearing with my fingers.

Epicast “Ork” building #3

This building comes without a base for some reason, but I added some grass tufts in a couple of different colours to the bases of the other two buildings. I have to say that the work I did on these was a success from my point of view. While they’re not outstanding, I think they actually came up well and now look pretty good, and the airbrushing, weathering products and grass tufts manage to make them look like they have a bit of detail on them. Any further details can come from leaving game-appropriate resin detail pieces around them – toolboxes, jerrycans, oil drums, hesco barriers – or wooden crates, wicker gabions and wooden barrels.