Necromunda Scenery, Scotia Grendel Hatches – and a random bit of Resin Terrain (MechaNovember ’18)

Necromunda 2018 Sump Monster, Oldhammer Necromunda Escher, Scotia grendel 10040 - Sci-Fi Accessories Hatches, Necromunda Terrain, Kill-Team Scenery

This post is dedicated to (or blamed on) fellow Blogger, Wudugast and his recent terrain post Take Cover Part 3. Deep down on his post are a pair of hatches that are clearly from some sort of Necromunda-friendly kit. When I saw those, my “that would be quick and easy” sense perked up. I do like scenery bits that can be done simply like that.

Scotia Grendel 10040 - Sci-Fi Accessories Hatches, Necromunda Terrain, Kill-Team Scenery

But then it turned out that they’re from a set that I don’t yet own Citadel Ryza Ruins set.

Scotia Grendel 10040 - Sci-Fi Accessories Hatches, Necromunda Terrain, Kill-Team Scenery

But then I remembered that I have these – like the crates I posted a couple of days ago, I picked this set up in the 1990’s and have done literally nothing with them since. So I grabbed them out and painted them up. Naturally, they’re still available from Scotia Grendel. Funny thing was that the crates I finished a few days ago were in the same storage box that these hatches were in, and it was when I got these out that I got the crates out. Painted them after the hatches, but before the other stuff in this post was done. And three hatches hardly warrants a post, so they had to wait.

Actually, let’s take a quick aside now – I do now finally know what colour to paint the floors which was one of the reasons they’ve sat untouched for two decades – my custom Necromunda Blue mix. What about the lockers? Military Green? Bright Red? Muted Blue? Plain (weathered) Iron? I should probably try to get the rest of these painted in the next couple of months…

Necromunda 2018 Sump Monster

Almost last but not least, the sump-monster which lies in wait for unwary gangers. Another pair of models that got clipped, assembled and painted straight from seeing Wudugast’s post – I really liked his pale and sickly looking renditions of these tentacles, so I did something similar, though using a deep turquoise and an ivory with a slight yellowish tinge. They don’t look great in these photos, admittedly – they’ve come up a bit too stark here – not sure if the shiny gloss varnish on them is helping a lot with that, to be honest. The pic at the top looks a lot more true to how they look in hand.

Necromunda Terrain, Kill-Team Scenery

Finally, there’s this thing. I’m not exactly sure what it is, or who made it. I got it with a whole lot of other secondhand stuff back in the 1990’s. I suspect that it was originally some homemade terrain that was cast, as it doesn’t have the fine detail of the other pieces I have from the same era, like the various Grendel pieces, or some of the other random bits I have that date back to the same period.

Necromunda Terrain, Kill-Team Scenery

It was also cast in a pretty horrible yellow resin. As you can see, there’s quite a few holes and bubbles on the thing. Some of the black paint I’d spray-primed it with back int he day had even flaked off. It does look very much like a homemade piece, though – cobbled together from various household items in an interesting manner. I think that’s a highlighter pen lid on the side.

Necromunda Terrain, Kill-Team Scenery

Anyway, I sprayed it with a beaten dark metal Krylon spray, drybrushed the thing in dark metallics, added my Necromunda Blue around the base, then considered adding some coloured metals and calling it a day – but then I had the bright idea of deciding to use it as an experimental piece for some of my GW scenery that I need to get working on properly. So it was time to break out the Vallejo Model Colour Iraqui Sand and Pale Sand, get chipping with Metal Black and Plate Mail Metal, get rusty with Rust Wash and get dirty and streaky with Dirt Brown Wash. The chipping medium that I added was a complete failure, as you can see. Or can’t see. I guess if I don’t mention it, you won’t know I tried to use it – but then, that’s what experimental pieces are for!

Necromunda Terrain, Kill-Team Scenery

A few decals before the weathering, heavier damage where there were more bubbles and miscast resin bits, and another piece of terrain that’s been sitting around here for literally two decades is finally ready for the table. Better yet, a badly cast piece that seemed to flake the paint appears to be stable (thank you, Krylon!) and will now look quite decent on the tabletop. Sure, it still ain’t pretty. It’s still ugly. Could I do better with it? Sure – but I have better things to spend my time on than this badly-cast thing, so it’s very much “good enough”.

What’s this piece got to do with Wudugast? I spotted it sitting on a table as I moved from one place to another while varnishing the hatches – and because I’ve been doing scenery – thought: “I should paint that fucking thing.” So I did.

Scotia Grendel Resin Crates (and some other Resin Crates)

Scotia Grendel 10007 - Resin Crates, Warzone Crates.

A bunch of crates today. One thing that my self-imposed “minimum 1 model per day, per month” this year has really helped along is getting various bits of scatter terrain done.

Scotia Grendel 10007 - Resin Crates

Four of these definitely come from some duplicated Grendel (now Scotia Grendel) sets that I got back in the mid-1990s. The other ones were painted a long, long time ago. Hm. I see a couple of spots where I missed on the washes. Thanks photos! I’ll fix those shortly.

Scotia Grendel 10007 - Resin Crates

The way I painted these and got the various subtle and more obvious variations in the wood colours was pretty easy. Paint them in various shades of brown, as well as some in grey and ochre (and mixes of grey and brown for a few – because unsealed wood slowly goes grey). Then they were all drybrushed with a bone shade, then washed with a 1:1 mix of Army Painter Dark Tone and Lahmian Medium. The end result is pretty good. They look realistic enough for the effort put in. Not actually realistic (they’d be much duller, the shaded areas wouldn’t pop like they do here) but we really don’t go for true realism for the most part in this hobby – more a kind of hyper-realism most of the time.

Scotia Grendel 10007 - Resin Crates, Warzone Crates.

These next four pieces are from a set I picked up later on, though still in the 1990’s. I suspect that they may have been from a WarZone-branded resin terrain set, since there were a limited few of those, and I did pick up a few of those back in the say. I need to un-photobucket that post, so marking it out here will help me to remember.

Scotia Grendel 10007 - Resin Crates, Warzone Crates.

Those resin sets did come in the exact same packaging as the generic Grendel terrain pieces back in the day, just with a different card backing. I can’t find any sign of them online of course – they seem to have largely disappeared – as have many hobby things from the early days of internet.

Scotia Grendel 10007 - Resin Crates, Warzone Crates.

In the end, these boxes end up looking pretty good once completed. They can be used in quite a variety of games, pretty much anything from Warhammer Fantasy & Fantasy Role-Playing to the Colonial period through to 40k and Sci-Fi games. A couple of The Emperor’s finest and a pair of Zombie Hunters provide us with some scale. Probably should have had some Necromunda figures in the photos as well, come to think of it – since crates and barrels always fit into our games quite nicely. I guess the marines work for a Kill Team scale shot.

Scotia Grendel Skull Fountains

Another blast from the past today. Well, not that long ago in some ways and a long bloody time in another.

These scenery pieces, more of the Grendel stuff I picked up in the mid-1990’s sat like so many others in storage for pretty much 20 years until 2013, when I finally got them out and finished them. Sometime around the 8th of August when I finally tallied up a bunch of stuff finished in the weeks before then.

Scotia Grendel Skull Fountains – Front-on.

As with so many of these old scenic pieces, they’re still available in Scotia Grendel’s website: 10010 – Skull Fountains. Amusingly the description on the webstore suggests that to make them particularly evil, you can paint the water as blood(!) I don’t think painting the liquid as water ever actually occurred to me. The paint was the usual greys for stone without any additional brown weathering along with an attempt for a kind of brushed-steel look with a minimal amount of rust, provided by my early experiments with MIG enamel washes. The blood was painted via a mix of GW and Vallejo reds and a touch of orange, with clear red and gloss varnish added after the rest of the pieces were matt sprayed.

Scotia Grendel Skull Fountains – Side-on.

As you can see, they’re drop-moulded and so the back side of them are completely flat and lacking in detail. You can butt them up against a wall, or either side of a dungeon archway or whatever. If you want something less dungeon-ey and more wargame table-y that’s free-standing, I guess you can always butt them up together like I have above.

Scotia Grendel Skull Fountains

A little scene to provide scale for the Skull Fountains.

Edit – After getting a request for scale shots on Dakka, I went out and added this one. They’re a fair bit bigger than they look when in the isolated shots.

Scotia Grendel Ruined Keep & Ruined Gothic Archway

No figures to show off today. The painting’s been going well, but I’ve got to get out and take some more photos soon. In lieu of anything new, here’s some scenery that I painted a long, long time ago and photographed last year.

Scotia Grendel Ruined Gothic Archway

I bought both of the sets mentioned up top around the same time, but I vastly preferred this entranceway “Ruined Gothic Archway” to the “proper” one that came with the set, so this is the one that I ended up painting up to go with the walls. Much more “Gothic” and since the main game this stuff was used for over the years was 40k…

Rear View of Ruined Gothic Cathedral

Imagine my surprise and pleasure at seeing that the rear of the arch piece was void of all detail whatsoever – just a smooth resin piece from a one-piece pour mold. The base was fine, but I decided that I had to do something about the lack of detail on the upper. I scraped out the stonework with a hobby knife, and did my best to weather and stress the stonework using the tools I had at my disposal in the mid-1990’s. So probably the end of a file and a hammer, by the look of things.

Scotia Grendel Ruined Keep wall sections

As can be expected, these walls from the Ruined Keep have seen a lot of action over the years in no end of configurations. Another of the unpleasant surprises from the Grendel Kit once I opened it was the fact that all of those windows were sealed. As in cast-solid. It took my pin vice, a hobby knife and no small amount of time to cut them all out.

Scotia Grendel Ruined Keep ruined towers

As you can imagine, these “ruined towers” have seen a lot less action. Mostly due to being shorter than a Space Marine in height, so not exactly much of a ruined tower in any of their cases. Three or four steps hardly makes a tower, after all…

Scotia Grendel Ruined Keep with Gothic Archway – “Closed” layout.

Here’s the typical “closed” layout I’ve used in games for the entire set. It really could use some more wall sections to look a bit more reasonable.

Scotia Grendel Ruined Keep with Gothic Archway – “Open” layout.

And here’s the “Open” layout that gets used much more often, as it allows models to move through the ruins while taking cover from their enemies. Now that I’ve been gathering and painting a lot more scenery in the last couple of years, I could do a lot more interesting things with these. For example combining them with the WHFB Gothic Graveyard kit, as well as other things I’ve picked up and painted, like those Confrontation brick walls. I need to get some Hirst Arts molds as well, the Graveyard scenery kit looks promising.

Warzone Resin Scenery and some other Scenery.

No, not the new/current incanation of WarZone by Prodos Games, but 1st/2nd Edition Era stuff. These pieces came out in the same kind of retail blisters that almost all of the Scotia Grendel stuff that I’ve been showing off recently, so I think it’s likely that Grendel made them under licence from Target Games/Heartbreaker, back in the day. These all sat in various containers and boxes for a good decade and a half until recently, towards the end of last year when I pulled them out and decided to paint them, and practice some new techniques.

Entranceway

I did a lot of playing around with Verdigris effects on these. Pretty much figuring out how to do it. I missed that little Dark Legion icon up top of this archway until I was looking at these photos. Maybe I’ll go back and paint it with gold/brass/verdigris.

Inside(?) of the archway. Surely not the outside?

Obviously, I used a lot of drybrushing on these sets as well. I almost always use it on stone, but I usually hand paint and shade things like skulls. In this case, however, they got drybrushed as well, and the starkness actually turned out really well, I think.

Long walls

I also had a bit of a play with weathering powders and Tamiya’s weathering compacts on the bottom of these scenery elements. The compacts worked a lot better than the powders, especially as the scenery needed to be varnished and will be handled a lot.

Short walls

I basically bought one of each set. In retrospect, maybe I should have bought some extra walls and corners, but then, I didn’t have unlimited funds back then, and we tended to spread stuff like this out a bit to use as ruins to fight on and around in 40k and WarZone.

Concave walls

I also had a bit of a play with some MIG rust washes on the metal parts of the wall reinforcements. Not bad, but probably better used elsewhere, or more carefully, as using it in these places became tedious and didn’t allow for the best effect of the realistic rust effects. Well, it could have, if I didn’t have to do so many of them. Looking at the pics I can see small areas I could have focused on to enhance the rust effects, but hindsight, eh?

Convex walls.

I quite like the utility of scenery elements like this. Pretty much everything I bought as scenery back in the day was done so with at least one eye towards using it for 40k. Even scenery that is nominally for Fantasy and other games – The farmhouse seen a couple of posts ago has spent more time on 40k tables than fantasy ones!

Dark Legion/Chaos Throne

Since – let’s face it – this scenery is going to spend more time on Warhammer-game-themed tables than Warzone tables, I looked around for awhile for something appropriate for the banners. Originally, I was just going to paint some runes of Khorne on them, but that seemed a bit too boring. These stars appear to be used by the “Blood Pact” Renegade Guard forces from one of the IA books, but also look generic enough to be more general Chaos than just Khornate. Turned out better than I’d expected, too!

Outer-wall side of the throne piece.

Subtle? Dark Legion? Chaos? Naaaaa!

All of the pieces

Here’s all of the pieces assembled together. You can see why I’d have bought some more walls and corners pretty well here, but in practical use, these pieces will be combined with other resin and stuff, ruined walls and so forth. It will work equally well as scenery for 40k and other sci-fi games (WarZone, maybe?) as well as Fantasy games such as Kings of War, Mordheim SoBH, etc. It’s all pretty Pathfinder/RPG friendly as well.

Stone Stairs

This Spiral Staircase can be useful as a connection piece to higher-up scenery (Fortress Walls, etc) but is also useful for Pathfinder and Role-playing. It’s amazing to be just how much of this stuff is still available!

Staircase details

Some nice little hidden details on the underside of the staircase.

Porticullus

This piece is more useful as a Role-playing element than a tabletop wargame one, in my opinion. I had a play with the new Army Painter coloured washes on the runes above the grate. I could have gone nuts with glowy effects and OSL, but that was a bit too much for something that will be used as a mundane piece of dungeon terrain most of the time. Still available from Grendel.

Sewer grate

I really like this Sewer grate. It had a couple of the oversized skulls that I wasn’t fond of, but my clippers took care of that (one skull went flying through the lounge room and has still not been found!) My big plan for this piece is to use it when playing Helms Deep in LotR SBG or WotR – or Helms Deep-inspired scenarios for Kings of War. Butt it against a castle wall and let those Uruk-Hai sappers loose! Once again, Grendel are still selling this – in a three-pack this time, along with two pieces I painted and showcased awhile back. (about halfway down the page).

Damn, Grendel should be sending me some freebies when you consider the amount of their stuff I’ve been showcasing lately! This is pretty much all stuff I bought years and years ago, during my personal golden era of FLGS gaming in Melbourne, around 1995-2002 – and in most cases never got around to painting until now.