Back in April I (finally) started painting up my old metal Ungor models from my Beastmen/Beasts of Chaos army. I got three of them done and planned to keep working my way through in the usual manner, finishing a few and posting them and then finishing a few more and posting those – using the motivation of the feedback from you guys to help keep me on task. As it happened, I took another break from blogging and still managed to work my way through these models, finishing the last of them only a few days ago.
So as part of my series of “catch-up” posts, I’m just posting the whole lot of them here now! I’ve skipped the reverse shots, and while one could argue that I could also feasibly skip the individual frontsides of them as they all look pretty similar, I painted all those shields freehand, so I’m giving each of them their 15 seconds of slight recognition.
As far as the standards go, I had one of the original cross-pieces for the top, but the other was missing. I replaced the missing one with a spare Chaos Marauder banner top (or is it a Beastman Banner top? I’ve already forgotten!) while the complete model got an old-school banner top made of thin cloth from a very old pair of shorts I kept for just this purpose.
Most of the rest of the Gors were painted in the usual manner that I paint this sort of model – small batches of 3-6 and not taking note of the exact colours used for the flesh tones or fur on each while still remaining close enough. This (in my mind, anyway) gives a realistic homogenous look to them while still giving a bit of tonal variation between individuals. They may all be from the same tribe, but they’re also not clones!
Similarly, the shields were done in batches with some having bits of bone attached for interest while others had some battle damage added in strategic locations that also allows the viewer of the models to see their pretty faces.
The 26 Metal Gors painted here add to the earlier-painted three for a nice, uneven total of 29. I do have a ton of plastic ones to get around to painting, so I’m sure I’ll have plenty done to make whatever kinds of units I desire for whichever game I want to use them in. They’ve been through a lot over the past decade – the original Old World exploded as WHFB was killed off, then moved into the Mortal Realms of Age of Sigmar, then exiled from AoS back to The Old World. It’s almost like they’ve survived several Apocalypses!
I’ve always been a round-base enjoyer, so when I use models like these in games like Kings of War or potentially in TOW, unit trays will sort out any of the relevent gameplay issues.







