Reaper 14207: Traeg, Reven Hero/Beastman Champion (Neglected Model September ’18)

Reaper 14207: Traeg, Reven Hero, Beastman Champion, Beasts of Chaos

Hey! A Reaper Miniature that’s actually not a Bones model!

This model is a long-neglected one with a story behind it. Sometime in the mid-noughties, the main independent games store in the Melbourne CBD (Mind Games) was having a painting competition involving Reaper models as a sort of promotion, apparently involving Reaper Miniatures themselves. I was a regular back then, and so I decided to join in. I looked amongst the offerings, and found this guy. So I bought him and took him home. I didn’t like the shitty square, lipped base that he came on, and decided to rebase him on a larger base, and as I’d “envisioned” the leaping-over-rock pose from the moment I saw the model, and a 25mm round just wasn’t large enough, or have enough gravitas.

Reaper 14207: Traeg, Reven Hero, Beastman Champion, Beasts of Chaos

So the next time I was in, a few days later, or possibly the following week, the sales attendant who I was on good terms with asked how it was going. I told him I’d started it and it was coming along, and that I’d changed up the base. He told me that the base thing would prevent me from entering and pointed to the part of the sign that for some reason specified that the figure needed to be based on the base it came on. I don’t remember my reply (it wasn’t rude, I’d have remembered that much).

Reaper 14207: Traeg, Reven Hero, Beastman Champion, Beasts of Chaos

So the next time I was in, he asked me about how the model was going again, and I told him that I’d lost interest because of the basing thing and wasn’t working on it anymore. He then told me that the base woundn’t matter, and encouraged me to finish it anyway to enter it, but the thing was, by that point, my enthusiasm had been completely deflated and the figure sat for over a decade, every so often I’d think about wanting to try to finish it, but basically, fuck-all had been done on it since.

Reaper 14207: Traeg, Reven Hero, Beastman Champion, Beasts of Chaos

And that brings us to now. This figure has sat in the tubs of stuff I’ve wanted to finish for at least a year now, but my recent run of working on Beastmen, along with this being a Neglected Model month was enough to finally get me to properly work on finishing this model off, though it was still something I had to force myself to do for the entire process – and it involved a hell of a lot of the work, as I hadn’t gotten a huge amount of it finished before the comment about basing that put me off completing the model.

Reaper 14207: Traeg, Reven Hero, Beastman Champion, Beasts of Chaos

Anyway, as you can see, he fits in reasonably well with the Citadel goat-headed Beastman Gors, despite quite a few colour choices that separate him (skin, fur, loincloth, shield). As I said, though – I was building on what was originally done in 2005 or thereabouts while trying to finally finish this bastard rather than going for a complete repaint (because then I’d never get the fucking thing completed). The armour was originally black where it’s now a blued silver, so I was probably going for a Khorne-theme back then rather than generic. Bloody typical!

Oh! And he’s now available in Bones!

This guy concludes my little Beastman/Beasts of Chaos tangent for this month, unless something amazingly unexpected happens in the next three days.

 

Realm of Chaos – Slaves to Darkness Beastmen VII: Slaangor (Neglected Model September ’18)

Realm of Chaos - Slaves to Darkness Beastmen Slaangor Oldhammer Beasts of Chaos

I’ve completed a few more of the old Realm of Chaos Beastmen that have been hidden away, part painted in figure cases for years or decades. This trio feature a pair of duplicate sculpts, both with broken weapons, both repaired in different ways at different points in time, and a variation on the same sculpt. These three of course are Slaangor – that is, beastmen dedicated to the Lord of Pleasure, Slaanesh.

Realm of Chaos - Slaves to Darkness Beastmen Slaangor Oldhammer Beasts of Chaos

The two on the ends needed their weapons repaired. The original weapon was a mace shaped into the rune of Slaanesh, as you can see on the beastman on our right. I attempted to repair it into it’s original form by making a replacement using another model with the same weapon to create a simple mold with Oyumaru and then greenstuff (kneadatite) for the part – then pinning it onto the stub. It turned out nicely on the front half, and rough as hell on the rear. I did this a couple of years ago. For the other model, I did it a few days ago using the pick end from a Chaos Marauder and simply pinning it onto the end of the broken mace, in order to differentiate the two models a little more.

All three were incredibly garish when I got them out of the case. Here’s an example of some of the flaws I used to make in terms of composition years ago. As you can see, I could still freehand just fine, but I apparently thought that there was a need to use all of the colours on way too many models. Speaking of freehand, please enjoy the four photos of this model, showing off some of its many tattoos. There’s also a rose you can’t see on the upper inner left thigh, as it’s now covered by the shield.

Realm of Chaos - Slaves to Darkness Beastmen Slaangor Oldhammer Beasts of Chaos Realm of Chaos - Slaves to Darkness Beastmen Slaangor Oldhammer Beasts of Chaos Realm of Chaos - Slaves to Darkness Beastmen Slaangor Oldhammer Beasts of Chaos Realm of Chaos - Slaves to Darkness Beastmen Slaangor Oldhammer Beasts of Chaos

I think the updated and completed version is a pretty solid improvement over the overly-garish (unfinished) attempt from years ago, while keeping the best elements of the original paintwork…

Realm of Chaos - Slaves to Darkness Beastmen Slaangor Oldhammer Beasts of Chaos

Here the three are alongside the other Slaangor that I painted awhile back. It’s on a larger base because I decided that it was a Champion of Slaanesh. You’ll note that all three sculpts share the same base. Keep this in mind next time you see someone bitching that GW’s new digital sculpts reuse elements.

Once again, these are Jes Goodwin sculpts, though these aren’t amongst the strongest of his work. As with many of the figures of the day, they’re not particularly dynamic, and these ones are also particularly “flat” sculpts.