Last year I did one of these Confrontation Hill Ruins in a desert scheme to match my desert mat. Not too much later than that, I started on another of them, going for the “brown dirt and flock” temperate scheme I use on my bases, which will probably see use on my green grass mat. This time I glued sand to the surface of the “dirt” in order to give it the same texture and look as my models. When I took a months-long hiatus from painting last year, it sat unfinished for several months until a few weeks ago. There’s really nothing too exciting here, excepting the fact that I finally finished it, and I’ve decided to show off all of this year’s painted/completed items.
I did use weathering powders again here, but much more subtly than on the Desert Hill. Obviously the Desert-painted hill looks far nicer on the Desert mat, but the brown dirt should fit in much more nicely on the Grass mat than the Desert Hill. Why didn’t I photograph them on the grass mat? Because I was taking a bunch of other photos at the same time (like last post’s Ogres) and it basically didn’t occur to me at the time. Still, it will work nicely across a large variety of games, so job’s a good’un.
I really like both. I think you caught well the different environments. I could see the temperate piece to look even better if you would add some mushrooms, roots and maybe some moss. Just to give it more of an overgrown ruin look.
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Now that is a bloody good idea. I’ll skip the mushrooms, and the roots (they’d need something to intergrate with, like a tree) but I have some climbing ivy-stuff around somewhere that would look good starting to overgrow part of the stone. I just need to make sure it doesn’t interfere with the game-ability of the piece.
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