15mm Flames of War DAK Grenadier Zug – Battlefront Miniatures

15mm Flames of War DAK Grenadier Zug - Battlefront Miniatures

Back to Flames of War/15mm WWII for a moment, and I’ve also managed to finish off the first of the three Grenadier Zug (Platoons) that I started back in the day. As with the 88s I showed off recently, these didn’t have much left to go on them, so I’m only counting them as one “figure” each, despite the 35 individual figures across the eight bases. (Don’t worry, I’ll be counting each and every one of the next ones that have most of their work to do!)

15mm Flames of War DAK Grenadier Zug - Battlefront Miniatures

Now, it’s been fucking forever since I’ve played FoW, so I may get the odd name wrong – but these two stands represent the platoon command as well as the light mortar attached as fire support.

15mm Flames of War DAK Grenadier Zug - Battlefront Miniatures

Next up, we have the six stands that represent the 3 squads or 6 sections that makes up the bulk of the platoon. For my particular DAK force, I wanted it to represent a “campaign” force, so the uniforms are a mixture of tones – representing new uniforms, old sunbleached and worn uniforms, bits of uniform purloined from the attached Luftwaffe – not to mention captured apparel from the Commonwealth troops that the DAK spent their time engaged with. One thing I do remember about when I was building and conceiving of this army was one report that described the amount of captured and rag-tag gear the DAK were wearing in terms of it “looking like two Commonwealth Armies chasing back and forth across the north of Africa.”

15mm Flames of War DAK Grenadier Zug - Battlefront Miniatures

That mental image stuck with me and I wanted to reflect it with my army looking very much like that – so the models are a mix of the early types available (all metal, at the time) to give each stand and unit a more diverse look with more sculpt variation. This gives it a more interesting look and makes it more of an interesting paint project, but at the cost of being a lot more painful to paint – as I found out.

Ah well, on we soldier…

edit – I’ve just noticed something else that I’d completely forgotten – and so it’s not evident in the pictures either. Three of the infantry stands are in “combat” poses, while the other three are in “deployment” poses – the three “combat” stands are supposed to be in front, while the others would be behind them. Such small details that even I’d forgotten them!

WAAAAGH! Pt.18: Ork Big Gun Kannons (2001) (Mechanismo May ’19)

Ork Big Gun Kannons (2001)

Following on from the last post, which featured a pair of artillery pieces on desert bases, today we have a pair of artillery pieces on desert bases! Of course, there are more than a few differences between the two pair. With my 40k Ork force being (nominally, at least) based on Blood Axes in that they have a military-ish desert theme running throughout – which is why they also have rough-looking Imperial-style numerals painted on them.

Ork Big Gun Kannons (2001)

I’ve had these on the go for quite some time, having picked them up from…. I’d guess eBay, as they were both second-hand and acquired separately. (And both missing the fittings sprue) – but one problem I always had with them was the basing issue – basically what to do with them. I wanted to have them based, but also wanted to ensure that they could be used on a wide variety of terrain, and particularly butted up against fortifications. Eventually, I figured out the (obvious) solution – Magnets!

Ork Big Gun Kannons (2001)

As one can see, this solved the problem quite nicely. and so the finished models can sit on their textured bases on the battlefield, and they can also be removed if and when needed to be placed behind cover, on fortifications and anywhere else those 60mm bases become an awkward issue.

Ork Big Gun Kannons (2001)

Here’s one of them with the pair of crew-grots I finished in April – amazingly, these two are even the proper crew for this artillery piece! The main problem here is that Ork artillery now have 5 (or is it 6?) crew each, so even with another pair of crew coming soon, my models will still be a mile behind the current ruleset. I guess 40k snotling or even fantasy goblin proxies will be the order of the day!