WAAAAGH! Pt.18: Ork Big Gun Kannons (2001) (Mechanismo May ’19)

Ork Big Gun Kannons (2001)

Following on from the last post, which featured a pair of artillery pieces on desert bases, today we have a pair of artillery pieces on desert bases! Of course, there are more than a few differences between the two pair. With my 40k Ork force being (nominally, at least) based on Blood Axes in that they have a military-ish desert theme running throughout – which is why they also have rough-looking Imperial-style numerals painted on them.

Ork Big Gun Kannons (2001)

I’ve had these on the go for quite some time, having picked them up from…. I’d guess eBay, as they were both second-hand and acquired separately. (And both missing the fittings sprue) – but one problem I always had with them was the basing issue – basically what to do with them. I wanted to have them based, but also wanted to ensure that they could be used on a wide variety of terrain, and particularly butted up against fortifications. Eventually, I figured out the (obvious) solution – Magnets!

Ork Big Gun Kannons (2001)

As one can see, this solved the problem quite nicely. and so the finished models can sit on their textured bases on the battlefield, and they can also be removed if and when needed to be placed behind cover, on fortifications and anywhere else those 60mm bases become an awkward issue.

Ork Big Gun Kannons (2001)

Here’s one of them with the pair of crew-grots I finished in April – amazingly, these two are even the proper crew for this artillery piece! The main problem here is that Ork artillery now have 5 (or is it 6?) crew each, so even with another pair of crew coming soon, my models will still be a mile behind the current ruleset. I guess 40k snotling or even fantasy goblin proxies will be the order of the day!