Iron Warriors Army Building – Aspiring Champion, Missile, Squad.

Converted Iron Warriors Chaos Space Marines

With the completion of the Aspiring Champion and Bearer of the Missile Launcher, I’m calling the first squad of my resurrected Iron Warriors  – started over a decade ago – finally completed. The squad originally only numbered 6 in total, as it was built as part of a force for Combat Patrol games back during a time when CSM could take a Special and a Heavy weapon in sub-10 squads. Unless we were house-ruling that? I can’t remember. They keep changing things like that, so I’m not going to get bent out of shape about the minutia of how many special and heavy weapons they can have. I’ll dump the three Execution Force Iron Warriors in here for now to bring them to nine, and split the Exes off into separate squads when I have all of the current stuff that needs to be finished after a decade done and start on into totally new squads. At that point, I’ll bump these guys to 10 or more as well.

Converted Iron Warriors Chaos Space Marines

At the suggestion of Dagger & Brush, I’ve began adding some cabling made from clips of guitar wire to some of their bases in an attempt to give them a bit more “pop” and 3-d interest. I haven’t been able to find my copper wire yet, though I may go back and add a few of those when I find them – and add some more guitar wire to additional models at the same time.

Converted Iron Warriors Chaos Space Marines

My first Iron Warriors Chaos Marine squad, finished and rebased onto Sector Imperialis 32mm bases. I’m now onto working on the second, close combat oriented squad. After I finish those, I can start on some brand new builds.

Converted Iron Warriors Chaos Space Marines

My Aspiring Champion, showing off a section of guitar wire added to represent power armour cabling as well as a few hazard stripes. When I started these models years ago, I’d intended to heavily chip and weather their armour and weapons as well as add rust and oil stains to their armour, but I quite like how they look now. Not quite clean, but not too grimy, either.

Minotaurs Space Marines – V Squad

I’ve gone and (finally) completed the last four models for my first squad of Minotaurs Space Marines. Their designation is V squad since I needed a squad number that would fit in their teeny little sculpted tactical marks, and I have almost entirely 40k 2nd Edition decals – at least easily accessible. I plan to have I squad as blinged out, II squad as somewhat less blinged, but still a little bit fancy pants. III wouldn’t fit, and the old-school solution to IV and VI squads seems to be “make your own by combining the V and the I”.

AOBR Tactical Marine, Minotaurs Space Marines

Three more models from Assault on Black Reach (2008), and a Missile Launcher marine from the Second Edition Boxed set (1993).

2e Space Marine Missile Launcher, AOBR Tactical Marine, Minotaurs Space Marines

And yes. I’ve had that guy sitting around in various boxes ever since I bought the starter set right after release back in ’93.

Citadel Space Marine Veteran Captain Flamer Marine Missile Launcher, Rogue Trader 40k2e Oldhammer AOBR Tactical Marine, Minotaurs Space Marines

Looking at this squad, made of 2e and 5e models, it’s amazing how little that the Space Marines have changed since their “update” from the initial run of Rogue Trader “Oldhammer” Beakies to the current form in the early 1990s. A little more bulk, and a little more bling, but very much the same series of models. And I’ve finally got a bunch of these starter models painted! Now working on the next squad, – VI – using some recovered secondhand marines as the base models and some resin pads including a few miscast ones. Sure, FW replaced them, but it would be wasteful to not use them anyway in some form, right?