(Yet another unit of) Mantic Zombies! (6-Month Tale of Gamers Challenge)

Mantic Games Zombies

This is what I’d planned for my Spooky Halloween post! Zombies! Yes, I finished these that long ago. Instead, it’s my Christmas Eve post, because… Zombies?

In any case, best wishes for Christmas to all the regular readers of this blog, and people who stumble across this post later on down the line will simply have to accept them as a snapshot in time.

Now that I have some time off work, I’ll be able to take photos more frequently, and so once the small backlog of painted stuff is gotten rid of, I’ll be much more up to date. I’ve got a couple of mat reviews I’m keen to get onto as well, but it won’t be until next week that I get a chance to go out to the War Room and start cleaning it up (which it needs, bigtime!)

So anyway, these guys were started right on the heels of the second dozen zombies I painted for KoW, back around May. While the plan originally called for a fourth set to follow these – making either 4 regiments or 2 hordes in KoW terms, my Zombienthusiasm is pretty much completely sapped now, as opposed to fired up after finishing the first dozen Zombies. The Mantic figures are nice ones, but there are so few interesting combinations, even with Mantic’s Ghoul parts thrown into the mix.

Mantic Games Zombies, WGF Warlord Zombie Vixens

As you can see, I went even further afield for kitbash parts on these guys. The additional parts beyond the Mantic Ghouls this time came from Mantic’s Sci-Fi zombie sprue, the new(ish) Citadel Ghouls, and two crawlers drawn from Wargames Factory’s Zombie Vixen set who can be seen at either extreme of the crawlers above. I wanted a little bit of gender representation, and the closest I could really find were the WGF set, which is, well, a little average. The figures are a little bit too sexualised overall, but more importantly are verrry spindly compared to even the Mantic models, so the only ones that really were able to fit in were a couple of crawlers.

Mantic Games Zombies, WGF Warlord Zombie Vixens

As you can see above, I finally found that errant model that went missing from the very first dozen, and so he got finished as well alongside these guys – next to his twin. I guess the next batch will only need to be 11 zombies, then. My favourite amongst these 5 has to be the one reaching for the sky. I rotated the “base” and added a bloodied femur out front this time to give a different “sitting down” look rather than just going with the usual crawler setup as I did with the wonder twins next to him.

Mantic Games Zombies

The second rank has what are probably two of my favourite zombies of all the ones I’ve painted. The gruesome fellow dragging along half of a well-chewed corpse, and one I call “go home zombie, you’re drunk!”. The stein comes from a plastic GW dwarf kit while the arm-with-meal comes from the current GW zombie kit, as does the ruined face which fits zombies much more than ghouls for me at least.

Mantic Games Zombies

The legs on the two leftmost models both come from Mantic’s sci-fi zombies kit, but they’re generic enough to fit in here. I’ve continued to simply use dark grey/black rags for my zombies rather than a more realistic option of mixed clothing for equal parts “night horror” and “army colours” reasons.

Mantic Games Zombies

Finally, we have the rear rank. An overly-hunched over female sci-fi zombie torso and head, another dismembered pair of legs (because I am nothing if not economical with my model parts!), another sci-fi zombie torso mounted on fantasy legs and super-dynamic zombie. Unfortunately I couldn’t get the camera low enough to really capture the details of all their heads and faces. The sci-fi model chewing on …something is an odd duck, with poorly-defined details, so you’re not quite sure if he has a gigantic mutant mouth or has a normal one and is simply pulling the sinewy muscle up from his hands. I just covered the whole mess in blood in the end and stopped worrying about it.

Mantic Games Zombies

He looks pretty decent from the back, though. Nice bit of spinal detail that once properly gored up makes him a good choice for the rear rank.

Mantic Games Zombies Kings of War Regiment

Mantic Games Zombies Kings of War Regiment

Mantic Games Zombies Kings of War Regiment

And now we finish up in the usual manner. Group shot and unit shots. Once I get at least another dozen zombies done, I’ll take another big group shot of the two hordes. After doing a fourth dozen Mantic zombies, I’ll probably do some Citadel zombies and see how a couple dozen of that very different style of model turns out.

A pair of Kev Adams’ Citadel Orcs (and a little rant!)

Today I have a couple more orcs to share. These were started god-only-knows how long ago (seriously, I have NO idea) and finished during the long period recently where I was too busy and burnt out by work to post much – but still doing what I could to get some painting in.

Citadel Kev Adams Orc with Sword, Big'Un with Mace

The smaller one is from 1993, so the early days of WHFB 4th edition. He’s definitely a variant sculpt to the commander to the 1992 Rock Lobber. I’ll have to find, build and paint it. I may have even painted the other crew in the past few years, so that should theoretically be an easy unit to reunite and complete. Anyway, he’s listed in the Black Catalogue 4 (1994 filled with 1993 models) as “Orc with Sword 4”.

Citadel Kev Adams Orc with Sword, Big'Un with Mace

The larger orc is found in the same catalogue. Called “Orc Big’Un with Mace”, this pair is clearly from the period where the interesting names of 3rd edition and before had been dropped to be replaced with upfront descriptions. I actually rebased him recently onto the 32mm, as there was quite a lot of overhang on the 25mm round I had him on. I plan to continue to drop large orc models onto the 32mm bases.

Both will eventually find use in various games including Kings of War, though I’m not sure what as exactly for the big guy. Their orc list is lacking pretty severely in decent analogues. When I recently read that KoW plans to add more units to the Orc and Goblin armies, I suggested to some members of the RC that they add something to represent the archetypes of “bigger meaner orcs” and “barbarian/berserker orcs” I was brushed off since they were clearly analogues to Big’Uns/Black Orcs and Savage Orcs, while they want to go in a more original direction. This from the people who started out by bringing us a range of alternative WHFB models for Orcs, Dwarfs, Elves, Chaos Dwarfs and followed up with the highly original Space Orx, Space Skaven, Forge Fathers (Space Dwarfs/Squats), and the Uncharted Empires book filled with rules to use your formerly-WHFB armies. I mean, I appreciate the rules, but don’t even pretend that there’s a precedent of being particularly original.

No, instead, they’re going with this:

The RC wants to do a new unit for each of the core races (main rulebook + Trident Realms + Nightstalkers), but also bring them all up to the same number of units. This means some armies, such as Orcs and surprisingly Goblins, will get multiple new units. This hasn’t been confirmed yet, but Ronnie did agree to flying gore riders for Orcs.

and later:

Also, I should clarify that flying pigs = flying gore riders. Background wise something along the lines of an Abyssal Dwarf interbreeding experiment (like ADwarf halfbreeds) that was uncontrollable by the ADwarfs and a flock escaped, but they’re now bred extensively by Orcs.

Yep. No orc berserkers or bigger, meaner orcs. Those are too derivative! Instead – flying pigs!

Oh, Mantic…