(A unit of) Mantic Zombies! (6-Month Tale of Gamers Challenge)

Mantic Zombies, Vampire Counts, Zombicide Black Plague, Deadwalkers

In much the same way as I’ve grown sick of painting plastic Gondor dudes over the past few months, I’ve grown equally sick of painting Skeletons. As the time counted down for April, I happened to spot a pair of Zombies sitting randomly amongst the painted undead out in the War room. I’d painted the pair one weekend last year after seeing them randomly sitting on my painting desk, partly-done. So with absolutely no randomness this time, I grabbed out a couple of Mantic’s Zombie (and one Ghoul) sprues, clipped a few off, cleaned up the bits, and then assembled them, attempting to build as many unique figures as possible while bringing the total to 12. Not all that easy, as the Mantic Zombie sprue is pretty limited. The parts from the ghouls aren’t a terribly hard kitbash, but I did find that the kits weren’t designed with inter-compatibility in mind when they were originally tooled and sculpted. Mantic weren’t all that forward-thinking at the time, I guess.

Mantic Zombies, Vampire Counts, Zombicide Black Plague, Deadwalkers

Now, we all know that a mere dozen Zombies isn’t all that many, even when reprsenting “20” on a regmient base. I reckon I’ll slowly build up a tarpit unit of Zombies, a dozen at a time over the course of whenever I feel like painting more zombies. I know I could churn out a ton of decent looking ones very quickly via “the dip”, but somehow I managed to really quite enjoy painting that first pair last year, so I decided to paint them via brush instead.

Mantic Zombies, Vampire Counts, Zombicide Black Plague, Deadwalkers

Having said all of that, the Army Painter Washes did most of the heavy lifting. After basecoating the flesh in various mixtures of Vallejo Model Air: Sand, Aged White, Duck Egg Green and AP Camo Green and VGC Off White for flavour. Then AP Purple Wash, Green Wash and some Lahmian Medium. For the rags I continued with the “army palette” of dirty dark grey to stand in for black, rather than a more realistic various shades of brown. Once again, I mixed up some greys, this time adding Sand for the hightlight mix colour, so as to avoid a monochomatic grey. Dark Tone AP wash to finish off.

Mantic Zombies, Vampire Counts, Zombicide Black Plague, Deadwalkers

Next up was painting in the exposed bone and various bits of exposed muscle and offal, then lightening or blackening the edges of some of the torn flesh as I felt appropriate. Did the “lunch” portions of those who have been dismembered by the zombies in slightly “fresher” skin tones, and then did a little work picking out teeth and eyes and hair. I added a bit of bruised skin via additional brown-purple washes on many of the models, though it’s a bit hard to see in these particular images.

Mantic Zombies, Vampire Counts, Zombicide Black Plague, Deadwalkers

Finally, I matt varnished them, and once dry, went in for a bit of fun with the Blood Effect paint. In this case, Citadel’s Blood for the Blood God.

Mantic Zombies, Vampire Counts, Zombicide Black Plague, Deadwalkers

I think the most surprising thing about these guys was just how easy and more importantly – fun they were to do. So much that I’m tempted to start another unit of 12, which I’ll them be able to combine with these guys into a horde.

Mantic Zombies, Vampire Counts, Zombicide Black Plague, Deadwalkers

Here’s the traditional regiment shots. Another use for these models is to use them for Zombicide Black Plague. I’m tempted, but the fingers on them are pretty fine and fragile. When I was clipping and assembling them I’ve already managed to break a few off – so I just painted the stumps bloody – fits zombies, anyway – but with the amount of rough handling the Zombicide models get, it might not be such a good idea to use these guys in the game…

Realm of Chaos: Warrior-Champion of Khorne

Here’s the next of the Mark Copplestone series of Chaos Warrior-Champions from The Lost and the Damned-era.

Realm of Chaos Oldhammer Chaos Warrior Champion of Khorne, Mark Copplestone.

Mark Copplestone’s Chaos Warrior / Champion of Khorne.

Once again, this guy was painted back in the 1990’s but needed a little bit of touching up. He’d gathered some dust and such over the years, so he needed a cleaning scrub with a toothbrush and soap(!) to get the stuff off. I highlighted the brass of his armour, and also added a tint of green to it. I also touched up the bone on his horns and skull-pommel which were originally painted with the “base coat-and-ink glaze: done!” method.

Realm of Chaos Oldhammer Chaos Warrior Champion of Khorne, Mark Copplestone.

A view of the Skull Rune of Khorne.

All of the finer details around the slightly unknown release dates and such of the figures in this series are in the previous post that showed the Slaanesh Champion. Like the Slaanesh model, I rebased this guy to a 32mm round, which he actually fits on as he had some pretty bad overhang on the 25mm square that he used to reside on. I added the simple freehand Skull Rune of Khorne to his right shoulder. While I do like the newer models and  even like the AoS models, but there’s something to be said for models that leave a nice amount of flat space that allow some freehand work.

Realm of Chaos Oldhammer Chaos Warrior Champion of Khorne, Mark Copplestone.

Rear View. Nothing dodgy here!

While fixing this guy up and handling him, I started to notice just how much his armour reminded me of the “feel” of samurai armour. Not an exact copy by any means, but the pose and overall shape. I’m sure the mask appearance helps as well. It’s a subtler influence, but I think it works well for this figure from the days before Khorne was only about bloodlusting berserkers – the “warrior code” was also a big thing for Khorne back then. As much about blood and marital honour as blood and berserk rage.

Realm of Chaos Oldhammer Chaos Warrior Champion of Khorne, Mark Copplestone.

Axe-side!

Generally speaking, I’m not a huge fan of adding blood and gore to models. Used sparingly, they can be quite effective, but too often a model just ends up spattered with the stuff, or way too many models are covered in it. As can be seen here, I’ve added some to his axe, and also to the pair of skulls at his feet. Hopefully it looks effective without being over the top.

Realm of Chaos Oldhammer Chaos Warrior Champion of Khorne, Mark Copplestone.

A view from a higher angle.

A slightly better view of his offerings to Khorne – a pair of blood-spattered skulls. The BFTBG paint looks a little flat in these photos, but in real life it looks suitably shiny and glistening.

It turns out I never started painting the Tzeentch or Nurgle models in this series of Warrior-Champions, or the other Khorne guy I found while looking through my figure boxes. I’ll hopefully get those painted up as palette cleansers in the next couple of months and then finally be able to show them all off together. Wish me luck!