D&D Monster Manual 14: Castle Ravenloft Dracoliche (#Monstermarch3 ’19, Gender-Ambiguous March ’19)

D&D Dungeons and Dragons Castle Ravenloft Dracoliche

A bit of a personal triumph(?) of sorts with this post – I’ve finally completed the Dracoliche model from the D&D Castle Ravenloft boardgame, which I purchased in the middle of 2012 and we finished playing in 2013 or perhaps early 2014.

D&D Dungeons and Dragons Castle Ravenloft Dracoliche

I think this may actually be the last of the monster models from that game, as I know I completely ignored the player character models in favour of already-painted better models by GW, Reaper, etc.. It certainly took me long enough to force myself to finish this one. I think the major mental blockage on this one was due to the soft-ish PVC details and the rather plain “all-bone” look.

D&D Dungeons and Dragons Castle Ravenloft Dracoliche

The model is actually pretty decent for a boardgame model, especially one from the early 2010’s, though obviously it doesn’t stand up too well to many HIPS plastics and whatnot. Being mostly bone, it should have been a complete doddle for me to paint, but instead, it’s been a model that’s taken me quite a few years to complete. It took Monster March (yes, again) to get this model finally done now, even though I didn’t manage to complete it last year or the year before…

D&D Dungeons and Dragons Castle Ravenloft Dracoliche

I also built up a gaming base for it, specifically for Kings of War, so I can have it on the round base for various boardgames, or Pathfinder, or AoS, or whatever – or then blu-tac it onto the “army” base for Kings of War. I think I need to add a tuft or some flowers or two to that base, though. The trick was to try and have the simply sculpted flagstones for the Ravenloft boardgame and to fit in with those models, while also giving a nice “tabletop friendly” effect, such as I did on the Ravenloft Golem that I completed relatively recently.

D&D Dungeons and Dragons Castle Ravenloft Dracoliche, Conan Dragon

Something that does amuse me in a rather wry way is how well this undead lizard, released in 2010 scrubs up compared to the Conan “dragon” from 2016 (remember, I had to add the Conan dragon’s base myself!)

Two More Monster March Model Posts to come!

High Elf Swordmasters of Hoeth (Gary Morley, 1998) (June-It ’18 Finale!)

High Elf Swordmasters of Hoeth (Gary Morley, 1998)

When I first restarted playing miniatures games “properly”, back in September 2013 with the advent of Kings of War, I decided to build two armies that could and would oppose one another, and ideally do them quickly. Those armies were Ogres, and Elves. The Elves would be a mixture of High Elf and Dark Elf and Wood Elf models, and as I built and painted more and more Elves across those three factions for the one force, they would all eventually split off and become their own armies. It seemed from JudgeDoug’s advice that the best list for me to use at that point were the Twilight Kin (Dark Elves). All that was fine, so I got started.

The thing was, I didn’t want my High Elves to look like everyone else’s High Elves. Silver armour with blue trim. It’s a good looking scheme, no doubt, but everyone’s models look like that! Instead, I took inspiration from World of Warcraft (which I was still playing at the time) and their High Elf offshoot, the Blood Elves. I’m not going to go into their convoluted background here, suffice it is to say that they look aesthetically pleasing and also different enough to the standard.

So I did that.

High Elf Swordmasters of Hoeth (Gary Morley, 1998)

I actually smashed through most of the first unit fairly quickly, only stalling out when I got to the command group. I wanted to make the musician look cool, I wondered if I should do something special with the Champion’s cloak, and the standard bearer came with a banner pole that clearly was set up for a pennant-style banner. It’s taken me five years and this challenge to get me to finish them, and even then I tore the first attempt of the banner apart and off the model because it just didn’t work. Foil is fine for standards that hang down, but just does not work for pennants!

High Elf Swordmasters of Hoeth (Gary Morley, 1998)

Since Elves are the finest craftspeople in all the lands in many of our games, I felt that my freehand would not do justice to the fine, fine detail that the pennant needed to be, so it took until recently when I got decal sheets working on my printer to a reasonable quality. And then I had to actually do it. To be blunt, I’m still not happy with the pennant. I feel that it should have a nicer trim, maybe some runes, and any.. OK. I just painted the runes on. Because this figure has been one of the least pleasant models I’ve ever worked on, and I need(ed) to get it to a point where I can look at it and not hate it. Push on through the “wall”, so to speak.

High Elf Swordmasters of Hoeth (Gary Morley, 1998)

So now I’m okay with the standard/pennant bearer. As in, I don’t (well, won’t) immediately aggro up when I see the model (well, give it a week to get to that point). It did take adding the freehand runes tonight to it to get it to that point that I can bear to look at it, but since it was (briefly) finished in time, I’m still going to call it a June-Unit. The three Warhammer-Elven runes, from left-right are Asur, Oriour and Sarathai, so sort-of translate as The Eternal Flame, Blood and Birth, and the World Dragon, fitting in with the Blood Elf racial themes. And also looking alright. I’m still not super-pleased with it, since it should have some edging and trim, but the Blood Elven winged shield didn’t leave much (any) room for edging, and it was all made more complicated by the pennant shape needing to be cut to shape after being glued onto the model.

Awesome Blood Elf iconography by #ransparent on Deviantart

The models here are the 1998 Swordmasters, which replaced the formerly-Marauder Miniatures sculpts from 1991-2. Gary Morley gets a lot of (well-deserved) shit for Nagash (despite the story behind it, see below) and some of the other ham-handed sculpts that he turned out over the years, but this range of High Elves that he worked on are quality figures.

Anyway, this is the last of my June-It units to show. The next three posts will be my personal monthly round-up, my own June-It Round-Up, and the Community June-It Round-Up. Apologies to all involved that it’s taken so long, but RL has been pretty full-on this last week and kept pushing me back as what I need to get done has taken longer to do than I’d have liked (and turned out to be more work to boot!)

The Nagash Story:

The webpage I first read about it has been lost to time, but I found a transcript buried in a forum thread about unrelated models, so copypasta time! This is quoted as being Gary’s own words. Obviously I have no way to confirm this 100%, but here it is…

…. the story on the Nagash, model… is this; 

It was my first big Multi-part mini I had ever attempted. and it certainly 
went through many versions in sculpting. (In those days concept drawing 
were very sketchy and I had very little input.) But only one version ever made it to the 
moulds. However, there are two head versions the original head was based 
on the design that i was given, a more Zombie looking type. And that was the one 
that my design manager and I (at the time) prefered. But at that time all miniatures 
had to be approved not only by the design studio, but also by the sales management. 

This is where it came un-stuck! They did’nt like it, and prefered to have a Skull,…? 
Much to my dislike. Now because of release dates and schedules I had one day to put it ‘right’. So preffering the original I went ahead and made the alternative. Now, I never thought for one moment thought that they would approve the (laughing clown) skull and would revert back to the original. 
The Joke back-fired. And to my horror it was approved and they released it! 

Throughout my time at GW I know i made some sculpts that I was not that happy with. 
But, Nagash has been the one model that Haunted me all through my time there. 
(AND IT STILL DOES!) 
And vowed that I would re-make before I left. However, that was never to be. 

I am working on my own version but will prolly not see the light of day until next year. Stands approx 70mm tall and will be cast in around 20 parts. 

Blood Bowl was my favorite game at GW. Shame they never wanted to push it further. I would have love to have seen a Necromunder version.