Zombicide Season 1 Core Set & Season 2 Bonus Abominations (Contrast Paint Experiment #23)

Zombicide Abominations

As a finale to the previous two sets of Zombicide Abominations, I’ve finally finished my “normal” set of them. I may be missing one of them, actually. I’m definitely missing a Berserker Fattie. But as it stands, these are the last of my Abominations for the modern versions of Zombicide, finally painted (until 2nd Edition arrives!)

Zombicide Abominations

Zombicide Abominations

The “tourist” sculpt (see the camera?) seems to be the one I’m missing an extra model of, though it shouldn’t be an issue in most normal games – where four A-Bombs will be way more than enough. The other sculpt seems to indicate that he used to be a tradie (or a tradesman) with the tool belt, rag, drill and safety goggles. With that in mind, I tried to use approriate colours for them and gave a couple of them flouros. I also gave these “vanilla” Abominations white street lines on their bases as opposed to the yellow on the exotic ones, just as a small visual distinction.

Zombicide Abominations

Zombicide Abominations

Much easier to get individual colour distinction on these models, as they’re not covered in Red Carapace like the Berserkers, or “Toxic Green” skin as with the, er, Toxic ones, as I’m able to vary both the clothing and the skin on these. I used various Contrast Paints on them, thinning, mixing and varying them, even across the same model to create some (hopefully) disgusting discolouration – even if they’re not quite as disgusting as Poxwalkers. What say you, John?

Zombicide Abominations

I’ve thrown in this size comparison shot with a GW Ogre, showing that they’re decently tall models, especially when you compare the smaller bases with the GW model. That’s because I’m thinking they might count for Ann’s Miniatures of Magnitude Challenge being run over May & June. (Hurry! Last Days!)

Zombicide Abominations, Toxic Abominations, Berserker Abominations

Finally, here’s a group shot with the other completed modern Abominations. Not 100% sure on my next Zombicide step right now, I’ve got a ton of Fatties of all three types, but perhaps some of the more exotic Abominations from Black Plague and Green Horde would be more fun to paint, even if they’re not as common on the board as regular zombies, runners and fatties…

D&D Monster Manual 28: Wrath of Ashardalon – Human Cultists

D&D Wrath of Ashardalon - Human Cultists

The other day we had my least-favourite models from the Ashardalon boxed game. Today we have what are now probably my favourite models – to my own surprise upon completion. The human cultists. These took the longest out of all of my Ashardalon models to paint, due to the robes. I originally envisioned them with deep red robes, which would have been relatively quick and easy, but instead thought about it and decided to paint them with a similar palette to my Cawdor/RedemptionistsImperial/Chaos Cult and Flagellant models. D&D Wrath of Ashardalon - Human Cultists

I’m happy with how well the robes came out in the end, but it was a real struggle to get them done, as doing all those flames caused a mental block and even when I made myself get them done, needed a lot of breaks to keep my head on, and keep them neat. Rejoice, however – these are the final (monster) models from the Wrath of Ashardalon set, so I’ll be able to get a group shot of all the monsters up hopefully in a few days. It’s not the end for my D&D models, though – I’ve started working on the models from The Legend of Drizzt board game, as well as the Temple of Elemental Evil…

Oh, and here’s a pic that should serve as an illustration of both the why and the how it looks in practice for the different basing style I’ve been using for these D&D board game models. It also shows the size of the Rage Drake for “large monster painting challenge” purposes.. 😉