D&D Monster Manual 28: Wrath of Ashardalon – Human Cultists

D&D Wrath of Ashardalon - Human Cultists

The other day we had my least-favourite models from the Ashardalon boxed game. Today we have what are now probably my favourite models – to my own surprise upon completion. The human cultists. These took the longest out of all of my Ashardalon models to paint, due to the robes. I originally envisioned them with deep red robes, which would have been relatively quick and easy, but instead thought about it and decided to paint them with a similar palette to my Cawdor/RedemptionistsImperial/Chaos Cult and Flagellant models. D&D Wrath of Ashardalon - Human Cultists

I’m happy with how well the robes came out in the end, but it was a real struggle to get them done, as doing all those flames caused a mental block and even when I made myself get them done, needed a lot of breaks to keep my head on, and keep them neat. Rejoice, however – these are the final (monster) models from the Wrath of Ashardalon set, so I’ll be able to get a group shot of all the monsters up hopefully in a few days. It’s not the end for my D&D models, though – I’ve started working on the models from The Legend of Drizzt board game, as well as the Temple of Elemental Evil…

Oh, and here’s a pic that should serve as an illustration of both the why and the how it looks in practice for the different basing style I’ve been using for these D&D board game models. It also shows the size of the Rage Drake for “large monster painting challenge” purposes.. 😉

18 thoughts on “D&D Monster Manual 28: Wrath of Ashardalon – Human Cultists

    • Thanks Alex. These guys are a little taller and have more realistic proportions, but in a big crowd of models they’ll be fine, especially as they’re mostly made of cloak. They just add a bit more of that normal human height variety.

      Liked by 4 people

    • Yeah, but for a boardgame I’m ok with the repeated mono-sculpts, especially as they only come in threes and it’s not often that more than 2 of any one model are on the board at once. I’ll be keeping the woodland bases for the heroes, since a lot of them will have application in other games as well – much moreso than the villains.
      It’s also good in a sense because it really helps to distinguish the hero models on the table.
      Speaking of trios of repeated boardgame sculpts…

      Liked by 3 people

    • Thnaks Fredrik, I have to admit that I wasn’t especially taken with them until they were on the verge of completion, but even from the start, they were clearly far, far better than a lot of the other sculpts in the box! 😀

      Liked by 1 person

  1. This is a great looking trio and I can see why you liked the sculpt. It is simple but effective. The freehanded flames look awesome and underscore their evil nature (or at least I am assuming that is what they are). It is cool to see some minis on the board as well. They look really great and the extra work on the bases really paid off too I’d say 🙂

    Liked by 2 people

    • Thanks! The games are fully painted when we play at this point, so it’s a pretty aesthetically pleasing experience. Even if those fucking Encounter Cards keep fucking us over!

      Liked by 2 people

    • Cheers Mark. That one’s just a posed shot – I took some actual game shots the other day of us playing one of the Ashardalon adventures which I’ll add to the completed Ashardalon villains post later this week. Hopefully this week – I’ve got lots of stuff to post atm as I had a week off work in home quarantine! (all clear!)

      Liked by 1 person

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