Necromunda ’95! – Another pair of Escher Gangers – finally complete!

Necromunda '95 Escher Gangers

The two models I’m sharing today were a mainstay of my original Necromunda gang, from back in ’95 onwards. Rather sadly, neither model (both representing the same ganger across two different skill paths) was actually ever completed. Until just now. Yeah, they’ve really been part-painted for that long. Fucking embarassing, eh?

Necromunda '95 Escher Gangers

As with a lot (most!) of the stuff I painted during that era, there are way too fucking many colours on these models. I mean, they still turned out well, and I like them – but perhaps not every model needs large sections of red, blue, green and yellow on them…

I had hoped to get these two finished for Fembruary …’19. But it didn’t happen. I was on paint hiatus last year, and even though this year my paint all ended up directed at the shieldmaidens, and missed this year’s Fembruary – I still wanted to finish my neglected Escher and not wait until 2022 to try again. With their vintage, this pair certainly qualify for Ann’s second annual “Paint the Crap You Already Own!” challenge with a very special nod to Alex from Leadbaloony.

Sector Mechanicus #7: Thermic Plasma Conduit variation

Sector Mechanicus Thermic Plasma Conduit variation

Admittedly, I haven’t been sure what to call this post, as in most ways it’s simply more Thermic Plasma Conduits, or a variation on them at most. I’ve simply assembled the “control panel” pieces using “mirror”-parts rather than the “opposite” side, thought he kits are obviously designed to fit together any way you like. I’ve also used some offcuts from the damaged conduits I created recently, as well as a spare pipe/fan piece from the other kits.

Sector Mechanicus Thermic Plasma Conduit variation

Still, it makes for an interesting enough little variation on the theme, and can be used as a transitional piece to the pipes/conduits I’ll be painting up in a similar cream/white scheme later on. I’m happy with it as it’s diffferent enough to be interesting but still low-key enough to not overwhelm models on the tabletop.