D&D Monster Manual 56: Tomb of Annihilation – Zorbo

Dungeons and Dragons, D&D, Tomb of Annihilation – Zorbo

I picked up my first D&D Adventure Boardgames quite a few years ago – when I was first getting into nerd-boardgames again and seeing them as a source of miniatures. Because more is always better, right? 😡 So my group at the time played through Ravenloft, and then we got about halfway, or 2/3 of the way through Ashardalon, but then it fizzled out as we played other games, and even though I painted my way slowly through those miniatures at the time, and then revisited them over more recent years, it wasn’t until last year’s lockdowns that Marouda and I revisited them properly, and in doing so, I picked up the games I was missing – Tomb of Annihilation and Dungeon of the Mad Mage. After opening both games, I basically did that thing where you separatre the models that you think will paint up most quickly and easily… and then put them into tub and forget about them for 6 months or more.

Dungeons and Dragons, D&D, Tomb of Annihilation – Zorbo

Satin varnish made them a bit too reflective in the photos.

That’s where the three little misshapen lumps of plastic we see today came from. I took a peek into the tub a couple of days ago, after posting up the F̶r̶o̶g̶l̶o̶k̶s̶ Grung models, and pulled them out.

Grey fur, *check*!

The lumpy little sculpts in green looked more like Nurglings to me than anything else, and the name “Zorbo” made me think of Zorba the Greek rather than anything D&D related, and so I did need to look up what the actual fuck these things are supposed to be. And found this illustration alongside this text: “Zorbos were typically around three feet tall, and covered in gray fur. They had sharp teeth, as well as sharp claws on both hands and feet.”

Drop Bear, close relative of the Koala

Anyway, after a little more reading it became plainly obvious that Zorbos are simply silly-named fantasy versions of the very real and very vicious Australian Marsupial, the Drop Bear. Just with “the flesh of elves” and some silly shit about “taking on the aspect of their surroundings to make themselves tougher” added to their existing reputation for viciousness and chlamydia. As an aside, one positive of the recent travel restrictions is drop bear attacks and fatalities are WAY down at the moment.

Dungeons and Dragons, D&D, Tomb of Annihilation – Zorbo

Here, even a Froglok stands over the lazy little drop bear bastards who can’t be arsed even to stand up.

They’re not good sculpts, nor do they photograph well, but they’re bloody small and simple enough that did at least make it easy for me to paint them, and so the actual painting went pretty straightforwardly, and now I have another three down for Ann’s “Neglected But Not Forgotten” painting challenge and three more little mini-monsters for the D&D boardgaming ready to go!

D&D Monster Manual 52: Tomb of Annihilation – Pterafolk

Dungeons and Dragons Tomb of Annihilation – Pterafolk, Wizkids

First up, Happy New Year to those of you who are reading this in the timeframe it’s been posted. Secondly, here’s another pair of models completed in November. I’ll really need to get out and photograph the rest of them so I can wrap up the November stuff as quickly as possible. These sculpts don’t appear to have been used in the Nolzur’s line, but do appear as prepaints in the D&D blind-box themed sets. I tried to add some interest to the models and distinguish them from one another slightly via the use of some mottling and dappling on their wings and flesh, but they’re a bit meh.

Dungeons and Dragons Tomb of Annihilation – Pterafolk, Wizkids

I used quite a few glazes of thinned paints as well as some thinned contrast to make it seem like their mottled patterns were within the skin, rather than like warpaint slopped onto the surface, and that effect turned out (mostly) okay – it’s just the ruddy flesh shades I ended up with in the end I’m not super happy with. Later on I saw a very nice looking colour scheme that I would have probably stolen outright, but alas, it was too late by then. I have started to add small tufts to the bases of the ToA models, as it seems to be more of an outdoor setting. There’s also a bit more brown in grey of their bases. Just enough for me to feel like they work as something that could be on a flagstone road in the jungle or in a ruined/slightly overgrown temple, but also subtle enough to work if we combine sets and have them inside a dungeon. Ptera-folk inside a dungeon? Makes as much sense as most of those old-school “monster mash” D&D-style dungeons!

And yes, those are indeed unplanned tide marks of the base rims, and no, I don’t particularly give a fuck. 🙂