Realm of Chaos: Nurgle’s Lost & Damned #1 – Ranged Cultists

Last week I read a post over on Hobgoblin Orange that reminded me of a project that I’d started and actually managed to finish back in the late 2000’s. A couple of units kitbashed from Chaos Marauders, plastic Catachans, and whatever other bits I found to suit (plastic Goliaths, bits from the Kroot Sprue, Mordheim guys, etc). I couldn’t even remember why I’d put them together at first, and it took digging them out and looking at some of the other figures near them for me to realise/remember why I’d started them – they were to be a part of a smallish Lost and the Damned force from Codex: Eye of Terror.

Kitbashed Chaos Cultists, Techno-Barbarians

Kitbashed Chaos Cultists – Lost and the Damned

The idea was that they were to be vaguely Nurgle-themed, but without the specific pustulence and decay that we typically see on Nurgle models. This was to keep them a little generic and flexible for potential use in other games, forces and scenarios. Besides, every cult needs some cleanskins …right?

Kitbashed Chaos Cultists, Techno-Barbarians

Rear View of Chaos Cultists.

I went with US Desert 3-colour camo and a military green for the armoured plates for a few reasons – I wanted to keep to the general colours of Nurgle, but also retain a kind of Military (or Paramilitary) feel to the models. Brass fixings because Chaos (and it looks good against the green) with red spot colours for leg wraps and headbands. As well as that, I enjoy painting real-world camo patterns, and the 3-colour desert both looks good and is also pretty easy to replicate.

Kitbashed Chaos Cultists, Techno-Barbarians

Riflemen and a flamer.

I also chose to paint them with plastic-looking pseudo-wooden furniture on their weapons in imitation to the garish look of those AKs we all saw plenty of throughout the ’80s and ’90s. The flamer guy naturally got the cigar-chomping head from the Sentinel kit. And flames on his bandanna.

Kitbashed Chaos Cultists, Techno-Barbarians

Rear View of Kitbashed Chaos Cultists

By keeping the “Chaos” on them slightly subtle (and even moreso compared to recent kits!), I figured I could also use them for various techno-barbarians, space pirates, deserters or even a militarised Body builder’s club-cum-Citi-Def/PDF unit (which is more of a weird Judge Dredd vibe kinda thing – but then, pseudo-Dredd has always been a core part of my 40k ethos going right back to Rogue Trader.)

Kitbashed Chaos Cultists, Techno-Barbarians

The Viking Muscle Power Gym Militia, ready for hot, buff, sweaty, oiled-up action. Or Nurgle Cultists. Whatever floats ya goat!

These guys are the Ranged “squad”. There’s also the Close Combat-themed “squad” which I’ll get a post up for soon. I’ve got to say that even now I remember how much I enjoyed building and painting these guys. Aside from the choice of kits and “one special weapon, one heavy weapon” IG squad thing, it was really liberating to just have a bunch of kits and bits, and to give myself free reign over how I put them together.

Dark Angels Space Marine Scouts – 1998 Metals

These figures are part of the fourth wave of Space Marine Scouts, released in 1998. The first were the initial two models, followed a year or two later by the second wave – an expanded range in the same style. With Advanced Space Crusade came the Scouts who dressed like a weird combination of Landsknechts and the previous designs (with clown colours to top things off). Then these guys were released, with the first Space Wolf Wolf Scouts being released shortly before, and acting in many ways as the prototype/sketch book pages for these.

If you browse the Stuff of Legends page for these figures, you’ll notice that no actual bolter-armed model exists in the line. This is why I’ve got a squad armed with shotguns. With no bolter-armed models available, these guys could be (and were) alternately armed with Bolters or Shotguns, as appropriate to the game being played. The “Sergeant” model came later. I think he was released alongside the bolter-armed model a few years later from the initial models. I believe I acquired him later on, but painted the whole gang at once anyway.

Metal Dark Angel Space Marine Scouts with Shotguns

Dark Angels Scouts – Kicking it 1998 style.

Eagle-eyed viewers might notice that these guys aren’t actually painted much like the typical Space Marine or Dark Angels Scouts. Space Marine Scouts’ of whichever chapter tend to have their armoured bits painted like their Chapter’s armour, and the soft “cloth” bits painted in a beige/off-white. All the better to scout with, obviously.

Dark Angel Scouts – Traditional Scheme

Ultramarine Scouts – Traditional Scheme

I made two choices about scouts and my 40k armies, long long ago. One is that Scouts should be dressed to scout. While it’s fine for the fully-armoured Marine brothers to charge forward in their bright, heraldic powered armour, I thought the guys with the job of doing actual reconnaissance, ambushes, infiltration, and general sneaking around should be dressed a bit more appropriately. I chose the 1991 Desert Storm 6-colour “choc chip” camouflage pattern for the Dark Angels because it was fun to paint, still pretty much in common memory, and because I didn’t want to paint them in a predominantly green camouflage. With this in mind (and reference pictures from Iraq in my folder), I painted both the “hard” armour and fatigue clothing in the camo pattern and their webbing and pouches with a nice “webbing” green. Boots were brown/black, and the weapons were given a dull green (plastic/plasteel/etc) for the furniture.

Metal Dark Angel Space Marine Scouts with Shotguns

Dark Angels Scouts – Rear and Side Views.

I used white Dark Angels transfers for the shoulders as low-visibility army identification. The white doesn’t particularly stand out on their camouflaged armour, just like real armies. The Sergeant has a slightly different transfer to make him stand out to me and other players (aside from the model’s pose), but not so much as is usual for Marine NCOs.

Metal Dark Angel Space Marine Scouts with Shotguns

Dark Angels Scouts – Army Identification

The other painting variation from the traditional theme? Several of the scouts aren’t painted with Caucasian skin tones. It comes up from time to time when people question why pretty much all Warhammer/40k models are painted as though they come from Coventry, and without getting into a whole discussion on the origins of GW, Warammer and 40k, it always bothered me a bit that there was never any growth or movement in that aspect (and still isn’t). It’s nothing to do with Political Correctness and everything to do with realism in modern armies – particularly in large armies and forces that recruit from entire worlds or a wide variety of locales.