Citadel WHFB Dwarven Giant Slayers (1993-4)

Citadel Giant Slayers 1993-1994

The first two of the new batch of Slayers.

While wandering around the house the other week while on the phone with my sister, I spotted a few Dwarven Slayer figures on a bookshelf, primed black as I’d gotten them from eBay and left them there a year or more ago. I had one of those “Huh, maybe I’ll paint these.” thoughts as I picked them up and looked at them, moving them to the painting desk. I hadn’t painted for a while, and just couldn’t stomach working on the Zombies that I showed last update. Looking at them, I figured that they’re mostly beards and flesh and axes, so not too hard – and most importantly, were something quite different to both the Undead and Gondor that I’ve been painting since January or February when I started the current painting challenge.

I got the first guy done – the one on the left with a single axe and open palm, and to be honest, I really enjoyed painting him so I pushed on and finished his mate. I then realised I hadn’t done done any warpaint/tattoos. I wasn’t sure if I wanted to do them, since I was pretty happy with the figures as-is, but in the end decided to go with it – and so decided to do a bit of a melange of Celtic/Maori/Polynesian/90’s-style “tribal”. Mostly because “Braveheart”*-style woad is too easy/boring for models like these.

Citadel Giant Slayers 1993-1994

The first two Giant Slayers, reversed.

After painting the tattoos in with dark blue, I glazed over them with the paint base coat – a very old Dwarf Flesh (hex-style pots with white lids) to give that “tattoos under the skin” look. The bright orangey red is a little more muted than these photos indicate, but they’re still very bright. I considered adding some stubble at the shaved points of their heads, but went instead with a clean look under the tattooed skin. Besides, people who shave their heads regularly end up with normal-looking skin in that space anyway.

Citadel Giant Slayers 1993-1994

The second pair of Giant Slayers.

These models date from the 4th-5th edition period of WHFB. So after I’d stopped playing. They’re actually “Giant Slayers” – so from that point in time when GW decided to split them off from regular old Troll Slayers, and did so by giving them bigger hair, as opposed to “simple” old giant mohawks. Hence the 4-lane mohawks these guys have. To be quite honest, I never really liked these models. I wasn’t a big fan of the Marauder ones that pre-dated them either – really only being a fan of specific models in the range (like this guy) and of course, the original sometimes-norse dwarf berserkers from WHFB and before – sadly, I only have the one. As it happens, and just as with Denethor (who I finished after these guys) – after painting them, I’m now quite fond of them.

Citadel Giant Slayers 1993-1994

Rear view of the second two.

Despite all this, I picked these up a couple of years ago to paint one day for my Dwarven KoW army. Which I guess I’ve now started in some form – at least for a small, legal “ally” sized force. I’ve got some ideas for these guys once they become a unit, but I’ll talk about that later. I picked up a ton of plastics from a mate in Tasmania last year for this army, so they’ll finally be getting some love after I get more of these orange-haired guys done. Probably.

Citadel Giant Slayers 1993-1994, Dragon Slayer

My “modern” slayers so far, all together.

This pic perfectly demonstrates what happens when figures from a similar range are painted in different batches. Beard-shade variance!

Aside from that, they’re painted in a style evocative of the White Dwarf magazines from the period of when they were released, rather than especially realistically. Bright orangey-reddish hair and beards, clean, stripey trousers, dark blue tattoos. Let’s face it, these models are far from realistic in their proportions or gear. I’ve always appreciated the Perry’s style of dwarves, which these and pretty much all GW and GW-alike dwarves followed in – but the proportions are horribly deformed compared to anything realistic. I figure I’m happy to just embrace it!

Besides, it’s not like GW has moved on from the 90’s Dwarf Ethos, either. If anything they’ve just gone further over the top

*Yeah, I know Braveheart is an absolute mess of historical anachronism – but everyone knows what Mel Gibson looks like with half a blue face, so it’s an effective visual reference point.

Realm of Chaos: Warrior-Champion of Khorne

Here’s the next of the Mark Copplestone series of Chaos Warrior-Champions from The Lost and the Damned-era.

Realm of Chaos Oldhammer Chaos Warrior Champion of Khorne, Mark Copplestone.

Mark Copplestone’s Chaos Warrior / Champion of Khorne.

Once again, this guy was painted back in the 1990’s but needed a little bit of touching up. He’d gathered some dust and such over the years, so he needed a cleaning scrub with a toothbrush and soap(!) to get the stuff off. I highlighted the brass of his armour, and also added a tint of green to it. I also touched up the bone on his horns and skull-pommel which were originally painted with the “base coat-and-ink glaze: done!” method.

Realm of Chaos Oldhammer Chaos Warrior Champion of Khorne, Mark Copplestone.

A view of the Skull Rune of Khorne.

All of the finer details around the slightly unknown release dates and such of the figures in this series are in the previous post that showed the Slaanesh Champion. Like the Slaanesh model, I rebased this guy to a 32mm round, which he actually fits on as he had some pretty bad overhang on the 25mm square that he used to reside on. I added the simple freehand Skull Rune of Khorne to his right shoulder. While I do like the newer models and  even like the AoS models, but there’s something to be said for models that leave a nice amount of flat space that allow some freehand work.

Realm of Chaos Oldhammer Chaos Warrior Champion of Khorne, Mark Copplestone.

Rear View. Nothing dodgy here!

While fixing this guy up and handling him, I started to notice just how much his armour reminded me of the “feel” of samurai armour. Not an exact copy by any means, but the pose and overall shape. I’m sure the mask appearance helps as well. It’s a subtler influence, but I think it works well for this figure from the days before Khorne was only about bloodlusting berserkers – the “warrior code” was also a big thing for Khorne back then. As much about blood and marital honour as blood and berserk rage.

Realm of Chaos Oldhammer Chaos Warrior Champion of Khorne, Mark Copplestone.

Axe-side!

Generally speaking, I’m not a huge fan of adding blood and gore to models. Used sparingly, they can be quite effective, but too often a model just ends up spattered with the stuff, or way too many models are covered in it. As can be seen here, I’ve added some to his axe, and also to the pair of skulls at his feet. Hopefully it looks effective without being over the top.

Realm of Chaos Oldhammer Chaos Warrior Champion of Khorne, Mark Copplestone.

A view from a higher angle.

A slightly better view of his offerings to Khorne – a pair of blood-spattered skulls. The BFTBG paint looks a little flat in these photos, but in real life it looks suitably shiny and glistening.

It turns out I never started painting the Tzeentch or Nurgle models in this series of Warrior-Champions, or the other Khorne guy I found while looking through my figure boxes. I’ll hopefully get those painted up as palette cleansers in the next couple of months and then finally be able to show them all off together. Wish me luck!