Zombicide Survivors “Belle” and “Maki” (Paolo Parente guest artist pack)

Zombicide Survivors “Belle” and “Maki” (Paolo Parente guest artist pack)

These are actually June’s models – as will be the next run of posts. I’ve been sick with a pretty unpleasant chest infection for almost 2 weeks that got progressively worse and has only now started to get better. They did say that this winter was going to be a hell of a COVID/Flu/Lurgey season, and I haven’t been this sick for this long in a long, long time (knee injury notwithstanding). So I’ve been painting on and off, but I haven’t been able to keep up on blogs all that much, or taken any pics for my own in awhile. So now, some models!

A pair of Female Zombicide survivors today – Belle is a Parkour… artist? practitioner? from the Prison Outbreak box, and Maki is a guest model from the artist Paolo Parente. The reason I chose this pair of models to paint together was simply because the survivor models are both depicted dual weilding swords.

Zombicide Survivor “Belle”

Belle’s outfit is pretty straightforward – basically pretty standard looking fitness wear along with knee and elbow pads as well as forearm protection. I attempted to highlight her lean musculature and subtly emphasise her abs.

Zombicide Survivor “Belle”

The outfit was pretty straightforward to paint, and really the oddest part of the model was her anime-ish hair, though it’s much more subtle on the model as compared to the artwork.

Zombicide Survivor “Maki” (Paolo Parente guest artist pack)

Maki, being based on a Paolo Parente artwork is pretty much a pin-up style model, with her shirt opened up to strategically juuuust hide her nipples, though I’m sure some people have painted them in. I always planned to paint in a bar, since I felt the original depiction is just a bit silly. I mean, I’m certainly not a prude, or opposed to viewing the female body, and I’m not opposed to models dressed like Escher or Warrior Woman (who is a Xena tribute, anyway!) but I don’t need this level of wannabe-softcore in my miniature models.

I have internet access if I really need to view some boobies and I’m told that there are some images on there that might pass muster for that sort of thing.

When painting the Maki model(s), I completed the entire thing before painting in the bras. I chose this point in time to show the model to Marouda, who told me that all she could see was the open cleavage, which is understandable as the sculpt is possibly even less suibtle than old Paolo’s artwork. I should have taken a photo, but this greyscale image of the unpainted sculpt should help you see what I mean.

Zombicide Survivor “Maki” (Paolo Parente guest artist pack)

Anyway, I think the model works a lot better as a zombie apocalypse survivor with a bra on (though it’s not suddenly the best survival outfit or anything!) But I now have another two completed models that we’re happy to run in games.

Zombicide: Green Horde – Trebuchet

Zombicide: Green Horde - Trebuchet

I really haven’t been painting much from the Fantasy Zombicide games over the last couple of years. I get a large Abomination done every so often, or some “3D terrain elements”, but getting to work properly on the game itself is still a ways off, as even with a somewhat renewed Zombicide focus, it’s mostly on the modern stuff. So after sitting on my painting desk for a good couple of years, and pretty inspired by the quick and easy job I got done on the Journeys in Middle Earth Siege Engines, I spotted this thing buried under some junk and decided to just get it done.

Zombicide: Green Horde - Trebuchet

The only differences I really made to the standard playing piece was to heat-treat the rope’n’rocks so I could pull it out from inside the body of the machine and leave it on the ground alongside, and to add that ground alongside by putting it onto an oval base, from Reaper. I’m not sure what all those other ropes are for, but it’s probably best not to ask…

Zombicide: Green Horde - Trebuchet, Gondor Battlecry Trebuchet

The now-completed model can be used in a variety of fantasy games besides Zombidie – it’ll fit into the Warhammers and AoS and LotR and Kings of War games – sure, the base is a bit smaller than standard for a lot of these, but I needed to keep that base small for the model’s primary use – Zombicide.

Zombicide: Green Horde - Trebuchet, Oldhammer WHFB Iron Claw Goblin Catapult Bob Olley,

Using the Gondor Battlecry Trebuchet as well as Oldhammer WHFB Iron Claw Goblin Catapult (couldn’t find the goblin crew easily) show a good range of size comparison with other fantassy game war machines – so as you can see, it’s very usable.