Another terrain review for you all today. I’m not back at work properly yet, but I’ve been doing quite a bit for work from home in the last week, so I’ve not been doing as much hobby, and certyainly haven’t had time to go photograph newly painted models, so I thought it a good time to turn some more photographs of the GF9 terrain into another review to benefit people who might be tossing up what these things are actually like in hand rather than on the box glamour shot. This time it’s the Ruined Large Desert House.
Packaging is much as we’ve seen with the other kits in this range – bubble wrapped inside some protective cardboard inside the retail box.
Unwrapped, we have a three-part building with the top roof piece turned upside down to protect the detail on top from getting smashed up.
All three sections of the building, taken apart.
As you can see, there’s room for quite a lot of infantry – both inside as well as on the roof sections of this piece.
One of the key angles of the building for your perusal. Tanks to provide scale.
And the “business” side – showing how you can easily justify three infantry stands shooting out as long as it’s on the right kind of angle! (and yes, I did forget that unit inside the building on the first floor when I packed up… 🙂
Given the intent of this review, which is to provide some images and simple thoughts on a set that I was unable to find any information on online aside from box pics, I’m not going to “score” the set. I purchased them myself from an online retailer and they’re not exactly cheap, even compared to GW’s plastic offerings. For those with the time and inclination to scratchbuild or 3D print something, I have no doubt that you’re going to be able to create something better than this. I imagine Sarissa et al also have MDF kits of Adobe buildings that also look far better than these pieces. I’m personally happy with them, though – the no effort required, “open and play” nature of these for me really wins out, and that convenience is where the premium price for these comes from, as opposed to fine detail or sculpt quality.
With a small amount of effort, these could be made to look a lot better as well, but the nice thing is doing so isn’t needed to get them onto the table for a decent looking game.